Files

22 lines
951 B
C#

using System;
using System.IO;
using AIGame.EditorTools;
using UnityEditor;
using UnityEngine;
public static class BuildProgression
{
public static string Build()
{
if (EditorApplication.isPlaying) throw new Exception("Build UI in Edit Mode");
string repo = Directory.GetParent(Application.dataPath).Parent.FullName;
foreach (var screen in new[] { "Stages", "Pinball", "Capture", "Pets", "Formation", "Battle", "Camp", "Build", "Tasks", "Signin", "Bag", "Shop", "Mail", "Chest", "Settings" })
{
string output = JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_Prototype" + screen + ".json"));
if (string.IsNullOrEmpty(output)) throw new Exception("Failed UI_Prototype" + screen);
}
SetupUiBundleCollector.Setup();
return "Generated sixteen gameplay UI prefabs from JSON; reused authored models, sprites and nine-slices.";
}
}