using System; using System.IO; using AIGame.EditorTools; using UnityEditor; using UnityEngine; public static class BuildProgression { public static string Build() { if (EditorApplication.isPlaying) throw new Exception("Build UI in Edit Mode"); string repo = Directory.GetParent(Application.dataPath).Parent.FullName; foreach (var screen in new[] { "Stages", "Pinball", "Capture", "Pets", "Formation", "Battle", "Camp", "Build", "Tasks", "Signin", "Bag", "Shop", "Mail", "Chest", "Settings" }) { string output = JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_Prototype" + screen + ".json")); if (string.IsNullOrEmpty(output)) throw new Exception("Failed UI_Prototype" + screen); } SetupUiBundleCollector.Setup(); return "Generated sixteen gameplay UI prefabs from JSON; reused authored models, sprites and nine-slices."; } }