18 lines
721 B
C#
18 lines
721 B
C#
using System;
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using System.IO;
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using AIGame.EditorTools;
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using UnityEditor;
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using UnityEngine;
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public static class BuildChest
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{
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public static string Build()
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{
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if (EditorApplication.isPlaying) throw new Exception("Build chest in Edit Mode");
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string repo = Directory.GetParent(Application.dataPath).Parent.FullName;
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if (string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_PrototypeChest.json")))) throw new Exception("Chest prefab failed");
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SetupUiBundleCollector.Setup(); AssetDatabase.SaveAssets();
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return "Built Candy chest page: daily chest, owned chest list, fixed/choice contents and open buttons from JSON.";
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}
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}
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