using System; using System.IO; using AIGame.EditorTools; using UnityEditor; using UnityEngine; public static class BuildChest { public static string Build() { if (EditorApplication.isPlaying) throw new Exception("Build chest in Edit Mode"); string repo = Directory.GetParent(Application.dataPath).Parent.FullName; if (string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_PrototypeChest.json")))) throw new Exception("Chest prefab failed"); SetupUiBundleCollector.Setup(); AssetDatabase.SaveAssets(); return "Built Candy chest page: daily chest, owned chest list, fixed/choice contents and open buttons from JSON."; } }