Files
AIC-Project/Client/Assets/Spine/Runtime/spine-csharp/Attachments/ClippingAttachment.cs
T
2026-07-10 10:24:29 +08:00

70 lines
3.1 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2026, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
using System;
namespace Spine {
public class ClippingAttachment : VertexAttachment {
internal SlotData endSlot;
internal bool convex, inverse;
/// <summary>Clipping is performed between the clipping attachment's slot and the end slot. If null, clipping is done until the end of
/// the skeleton's rendering.</summary>
public SlotData EndSlot { get { return endSlot; } set { endSlot = value; } }
/// <summary>
/// When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the
/// convex hull is used.When false the clipping polygon can be concave and if so has an additional CPU cost.Inverse clipping
/// always uses convex.
/// </summary>
public bool Convex { get { return convex; } set { convex = value; } }
/// <summary>
/// When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is
/// visible and clipping is convex.
/// </summary>
public bool Inverse { get { return inverse; } set { inverse = value; } }
public ClippingAttachment (string name) : base(name) {
}
/// <summary>Copy constructor.</summary>
protected ClippingAttachment (ClippingAttachment other)
: base(other) {
endSlot = other.endSlot;
convex = other.convex;
inverse = other.inverse;
}
public override Attachment Copy () {
return new ClippingAttachment(this);
}
}
}