/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2026, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class ClippingAttachment : VertexAttachment { internal SlotData endSlot; internal bool convex, inverse; /// Clipping is performed between the clipping attachment's slot and the end slot. If null, clipping is done until the end of /// the skeleton's rendering. public SlotData EndSlot { get { return endSlot; } set { endSlot = value; } } /// /// When true the clipping polygon is treated as convex for more efficient clipping. If the polygon deforms to concave then the /// convex hull is used.When false the clipping polygon can be concave and if so has an additional CPU cost.Inverse clipping /// always uses convex. /// public bool Convex { get { return convex; } set { convex = value; } } /// /// When false, everything inside the clipping polygon is visible. When true, everything outside the clipping polygon is /// visible and clipping is convex. /// public bool Inverse { get { return inverse; } set { inverse = value; } } public ClippingAttachment (string name) : base(name) { } /// Copy constructor. protected ClippingAttachment (ClippingAttachment other) : base(other) { endSlot = other.endSlot; convex = other.convex; inverse = other.inverse; } public override Attachment Copy () { return new ClippingAttachment(this); } } }