24 lines
881 B
C#
24 lines
881 B
C#
using System;
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using UnityEngine;
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namespace XGame
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{
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public static class AppConst
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{
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#if LOCAL_HTTP
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#if UNITY_WEBGL
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public static string UpdatePath = "D:/HTTP/Web/StreamingAssets/";//
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public static string UpdateServer = "http://127.0.0.1/StreamingAssets/";
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#else
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public static string UpdatePath = "d:/HTTP/update/";//
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public static string UpdateServer = "http://127.0.0.1/Web/StreamingAssets/";
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#endif//
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public static string WebGL = "D:/HTTP/Web/StreamingAssets";//"d:/HTTP/update/webglbase";
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#else
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public static string UpdatePath = "E:/HTTP/60S/";//"\\\\192.168.9.231\\g\\App\\up\\";//
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public static string UpdateServer = "http://192.168.51.100/60S/";//"http://192.168.9.231/up/";//"http://127.0.0.1/update/"; //
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public static string WebGL = "\\\\192.168.9.231\\g\\App\\up\\wg";//webglbase";//
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#endif
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}
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} |