using System; using UnityEngine; namespace XGame { public static class AppConst { #if LOCAL_HTTP #if UNITY_WEBGL public static string UpdatePath = "D:/HTTP/Web/StreamingAssets/";// public static string UpdateServer = "http://127.0.0.1/StreamingAssets/"; #else public static string UpdatePath = "d:/HTTP/update/";// public static string UpdateServer = "http://127.0.0.1/Web/StreamingAssets/"; #endif// public static string WebGL = "D:/HTTP/Web/StreamingAssets";//"d:/HTTP/update/webglbase"; #else public static string UpdatePath = "E:/HTTP/60S/";//"\\\\192.168.9.231\\g\\App\\up\\";// public static string UpdateServer = "http://192.168.51.100/60S/";//"http://192.168.9.231/up/";//"http://127.0.0.1/update/"; // public static string WebGL = "\\\\192.168.9.231\\g\\App\\up\\wg";//webglbase";// #endif } }