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AIGame/Agents.md
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udxandCursor b7a0bbcb89 Add hot-update boot pipeline, UI bundles/atlas assets, and design docs.
Ignore AIClient/Library and AIClient/HybridCLRData permanently; include HybridCLR/YooAsset project setup and UI tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 16:02:58 +08:00

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# AIGame 项目说明
> 本文件为人类可读摘要。Agent **始终遵循** 的规则在:`.cursor/rules/aigame-basics.mdc`(`alwaysApply: true`)。
进行 Unity 开发时,必须阅读并遵循 [UNITY-GUIDE.md](UNITY-GUIDE.md)。
制作 UI 时,必须阅读并遵循 [Doc/UI_AutoGen_Overview.md](Doc/UI_AutoGen_Overview.md) 与 [Doc/Rule/UIGenerationPrompt.md](Doc/Rule/UIGenerationPrompt.md)。
## 基础规则
1. **资源登记(必须)**:所有资源生成完成后,必须按类型追加到对应描述文件,并写明简要说明(用途、路径、生成方式等)。未登记视为流程未完成。
- 索引:`Doc/ResDesc.md`
- model → `Doc/ResDesc_Model.md`
- animation → `Doc/ResDesc_Animation.md`
- picture → `Doc/ResDesc_Picture.md`
- sound → `Doc/ResDesc_Sound.md`
- effect → `Doc/ResDesc_Effect.md`
2. **UI 自动生成(必须)**:业务面板走 JSON→Prefab,禁止用运行时代码临时拼业务 UI 骨架替代 Prefab。
- 总览:`Doc/UI_AutoGen_Overview.md`
- JSON 目录:`Doc/UIPrefabCreater/`
- Prefab 输出:`AIClient/Assets/Bundles/UI/Prefab/`
- 设计分辨率:竖屏 `[1080, 1920]`