- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1.6 KiB
1.6 KiB
资源说明索引
所有生成资源须按类型登记到对应文件。每条包含:路径、简要说明(用途、生成方式等)。未登记视为流程未完成。
敌方角色标准生产与三动作登记要求见 EnemyCharacterProduction.md,配方入口 Config/Art/EnemyCharacters/{Name}.json。
| 类型 | 登记文件 | 典型内容 |
|---|---|---|
| model | ResDesc_Model.md | 3D 模型(GLB/FBX 等)及配套贴图 |
| animation | ResDesc_Animation.md | 动画剪辑、Animator、动作库 |
| picture | ResDesc_Picture.md | 贴图、UI 图集、概念图、参考图 |
| sound | ResDesc_Sound.md | 音效、BGM、语音 |
| effect | ResDesc_Effect.md | 粒子、特效预制体、VFX |
| config | ResDesc_Config.md | 玩法规则、数值与关卡配置 |
新增资源类型时:在本表增加一行,并新建对应 Doc/ResDesc_<Type>.md。
| BudBud 伙伴模型、动作和配方 | AIClient/Assets/Bundles/Characters/Animal/BudBud/、Tools/output/companions/BudBud/、Config/Art/Companions/BudBud.json | Blender 离线制作的芽芽 T1;模型 1804 tris、8骨同源 Idle/Walk/Attack,Unity 导入入口已准备,Editor 验收待连接。 |
敌人攻击/受击特效与TangoFlux音效已制作并接入现有战场,登记见 ResDesc_Effect.md 和 ResDesc_Sound.md;标准制作与验收入口见 EnemyCombatFx/Production.md。