Files
AIGame/Doc/ResDesc.md
T
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

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资源说明索引

所有生成资源须按类型登记到对应文件。每条包含:路径、简要说明(用途、生成方式等)。未登记视为流程未完成。

敌方角色标准生产与三动作登记要求见 EnemyCharacterProduction.md,配方入口 Config/Art/EnemyCharacters/{Name}.json。

类型 登记文件 典型内容
model ResDesc_Model.md 3D 模型(GLB/FBX 等)及配套贴图
animation ResDesc_Animation.md 动画剪辑、Animator、动作库
picture ResDesc_Picture.md 贴图、UI 图集、概念图、参考图
sound ResDesc_Sound.md 音效、BGM、语音
effect ResDesc_Effect.md 粒子、特效预制体、VFX
config ResDesc_Config.md 玩法规则、数值与关卡配置

新增资源类型时:在本表增加一行,并新建对应 Doc/ResDesc_<Type>.md。

| BudBud 伙伴模型、动作和配方 | AIClient/Assets/Bundles/Characters/Animal/BudBud/、Tools/output/companions/BudBud/、Config/Art/Companions/BudBud.json | Blender 离线制作的芽芽 T1;模型 1804 tris、8骨同源 Idle/Walk/Attack,Unity 导入入口已准备,Editor 验收待连接。 |

敌人攻击/受击特效与TangoFlux音效已制作并接入现有战场,登记见 ResDesc_Effect.md 和 ResDesc_Sound.md;标准制作与验收入口见 EnemyCombatFx/Production.md。