- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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资源说明 · Effect
特效资源(粒子、VFX、特效预制体等)。每条包含:路径、简要说明。
| 资源路径 | 简要说明 |
|---|
G0 战斗反馈(2026-10-15)
- 资源:
AIClient/Assets/Bundles/Scenes/Prototype/PrototypeArena.prefab的Projectiles/Shot0~2节点。 - 用途:原型远程攻击与治疗的简易弹体反馈;伙伴攻击脉冲和敌人死亡缩放由表现层驱动。
- 生成:Unity Pipeline 执行
AgentScripts/BuildPrototype.cs预制球形弹体池,复用原型材质;运行时更新已有节点的位置与可见性,不临时创建业务特效骨架。 - 范围:无新增粒子系统、Animator 或 AnimationClip;正式特效与声音后续替换。
五伙伴弹体池扩展(2026-10-16)
- 资源:同一
PrototypeArena.prefab扩展Projectiles/Shot3~4,现有池为Shot0~4。 - 用途与生成:
BuildPrototype.cs经Unity Pipeline预制新增伙伴对应球形弹体,复用原型材质;电系闪闪雀使用远程弹体,水系泡泡龟当前近战不显示飞行弹体。运行时只驱动已有节点,未生成新粒子/动画/音效资源。
敌人攻击与受击反馈(2026-10-21)
- 路径:
AIClient/Assets/Bundles/Effects/EnemyCombat/,八个Vfx_Enemy_HornletAttack/DashletAttack/ShellhornAttack/HornCaptainAttack/GreatHornAttack/HitSoft/HitArmor/HitShield.prefab。 - 用途:五类敌人差异化出手弧光、石甲冲击、首领地面冲击,以及普通受击/硬甲受击/护盾格挡;附
CombatArc.asset、CombatRing.asset弧带网格和CombatGlow.mat、专用粒子Shader。 - 生成:Unity Pipeline
AgentScripts/BuildEnemyCombatFx.cs制作并持久化;EnemyCombatPresentation.prefab预置32特效实例和8音源,嵌入PrototypeArena.prefab,按实际战斗事件复用。暂停、倍速、静音、切场回收、五类实际出手及致命命中已通过Edit/Play验证。 - 标准流程及验证:
Doc/Design/Combat/EnemyCombatFx/Production.md;独立验收场景Assets/Bundles/Scenes/Review/EnemyCombatFx_Review.unity,并排/实战截图Assets/Screenshots/enemy_combat_fx_{review,battle}.png。