- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
79 lines
2.8 KiB
JSON
79 lines
2.8 KiB
JSON
{
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"schemaVersion": 1,
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"status": "planned_not_generated",
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"batchId": "battle_skills_v1",
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"service": "http://127.0.0.1:8012",
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"guide": "D:/UD/AI/XModel/TangoFlux_AI调用指南.md",
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"designDir": "Doc/Design/Sound/BattleSkills",
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"outputDir": "Tools/output/battle_skills_sfx_v1",
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"bundleDir": "AIClient/Assets/Bundles/Sound/SFX/BattleSkills",
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"defaults": {
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"duration": 2,
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"steps": 50,
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"guidance_scale": 4.5
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},
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"maxInflight": 2,
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"sourceFormat": {
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"container": "wav",
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"sampleRate": 44100,
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"channels": 2
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},
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"releaseLicenseReview": "pending_upstream_review_per_guide",
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"items": [
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{
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"id": "Sfx_FireCharge",
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"seed": 52001,
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"prompt": "A short gentle magical flame gathering sound, soft rising airy crackle, cute fantasy cat casting, close and dry, one isolated event, no music, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_FireLaunch",
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"seed": 52002,
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"prompt": "One short compact magical fireball launch, bright soft ignition and a quick airy whoosh, cute mobile fantasy game, no explosion, no music, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_FireHit",
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"seed": 52003,
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"prompt": "One small magical fireball impact, crisp warm pop with a brief soft fiery crackle tail, friendly cartoon fantasy, no heavy bass, no music, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_RockHit",
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"seed": 52004,
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"prompt": "One small rounded stone creature striking, compact stone knock and a little gravel scatter, friendly cartoon fantasy game, no music, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_Heal",
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"seed": 52005,
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"prompt": "One gentle magical healing chime, warm bell sparkle with a short soft airy tail, friendly pastoral fantasy game, no music bed, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_Shield",
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"seed": 52006,
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"prompt": "One soft magical stone shield forming, low rounded stone resonance with a tiny clear sparkle, short dry fantasy game effect, no music, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_Slow",
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"seed": 52007,
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"prompt": "One gentle icy magical pulse, light crystalline tick with a soft watery freeze texture, short isolated cartoon game effect, no music, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_Lightning",
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"seed": 52008,
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"prompt": "One short small magical electric zap, crisp bright crackle and a soft pop, friendly cartoon fantasy, no harsh buzz, no music, no speech",
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"duration": 2
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},
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{
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"id": "Sfx_EnemyHit",
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"seed": 52009,
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"prompt": "One short soft cartoon creature hit, compact muted thump, dry isolated mobile fantasy game effect, no voice, no music, no speech",
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"duration": 2
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}
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]
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}
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