- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
78 lines
2.8 KiB
JSON
78 lines
2.8 KiB
JSON
{
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"schemaVersion": 1,
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"batchId": "ui_sfx_v1",
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"theme": "Candy pastoral soft UI, matches MeadowBreeze menu mood",
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"service": "http://127.0.0.1:8012",
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"guide": "D:/UD/AI/XModel/TangoFlux_AI调用指南.md",
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"outputDir": "Tools/output/ui_sfx_v1",
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"bundleDir": "AIClient/Assets/Bundles/Sound/SFX/UI",
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"designDir": "Doc/Design/Sound/UiSfx",
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"defaults": {
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"duration": 2,
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"steps": 50,
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"guidance_scale": 4.5
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},
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"items": [
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{
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"id": "Ui_Click",
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"seed": 41001,
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"duration": 1.5,
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"prompt": "Short soft UI button click, gentle wooden tap with tiny candy-like sparkle, warm cozy mobile game interface, dry close mic, no music, no speech, no reverb tails"
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},
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{
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"id": "Ui_Confirm",
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"seed": 41002,
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"duration": 2,
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"prompt": "Soft positive UI confirm chime, two warm xylophone notes ascending, light pastoral fantasy game interface, gentle and short, no music, no speech"
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},
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{
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"id": "Ui_Back",
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"seed": 41003,
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"duration": 1.5,
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"prompt": "Soft UI cancel or back tap, muted wooden click with quiet downward tone, cozy mobile menu, dry and brief, no music, no speech"
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},
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{
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"id": "Ui_Open",
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"seed": 41004,
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"duration": 2,
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"prompt": "Soft UI panel open whoosh with a tiny bright chime, paper-light and warm pastoral game menu, short and friendly, no music, no speech"
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},
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{
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"id": "Ui_Close",
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"seed": 41005,
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"duration": 1.5,
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"prompt": "Soft UI panel close whoosh, gentle downward air and quiet wood latch, cozy fantasy menu, very short, no music, no speech"
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},
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{
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"id": "Ui_Tab",
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"seed": 41006,
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"duration": 1.5,
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"prompt": "Soft UI tab switch click, light plastic and wood blend, tiny bright tick, pastoral casual game interface, dry and short, no music, no speech"
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},
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{
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"id": "Ui_Claim",
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"seed": 41007,
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"duration": 2.5,
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"prompt": "Soft reward claim UI sparkle, small glittering chimes and light coin shimmer, warm candy pastoral fantasy game, short pleasant, no music bed, no speech"
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},
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{
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"id": "Ui_Deny",
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"seed": 41008,
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"duration": 1.5,
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"prompt": "Gentle UI error or deny thud, soft muted low wooden knock, not harsh, cozy mobile game feedback, dry and brief, no music, no speech"
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},
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{
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"id": "Ui_Toggle",
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"seed": 41009,
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"duration": 1.5,
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"prompt": "Soft UI toggle switch click, small mechanical soft snap with tiny sparkle, settings panel of a cozy fantasy mobile game, short, no music, no speech"
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},
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{
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"id": "Ui_Notify",
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"seed": 41010,
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"duration": 2,
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"prompt": "Soft UI notification ping, single warm bell-like chime with tiny sparkle, friendly red-dot alert for a pastoral casual game, short and light, no music, no speech"
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}
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]
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}
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