Files
AIGame/AIClient/Assets/Editor/UI/SetupUiBundleCollector.cs
T

67 lines
3.2 KiB
C#

#if UNITY_EDITOR
using System.Linq;
using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
namespace AIGame.EditorTools
{
/// <summary>UI Prefab 与自动图集收进 Art;每个图集与原图绑定为同一资源包。</summary>
public static class SetupUiBundleCollector
{
[MenuItem("Tools/UI/Setup UI Bundle Collector")]
public static string Setup()
{
UiSpriteAtlasGenerator.GenerateAll();
var package = BundleCollectorSettingData.Setting.Packages.FirstOrDefault(p => p.PackageName == "Art");
if (package == null) throw new System.InvalidOperationException("Set up the Art package before UI collection.");
var group = package.Groups.FirstOrDefault(g => g.GroupName == "UI");
if (group == null) group = BundleCollectorSettingData.CreateGroup(package, "UI");
group.GroupDesc = "Candy UI";
group.AssetTags = "ui";
group.ActiveRuleName = nameof(EnableGroup);
BundleCollectorSettingData.ModifyGroup(package, group);
const string path = "Assets/Bundles/UI/Prefab";
var collector = group.Collectors.FirstOrDefault(c => c.CollectPath == path);
if (collector == null)
{
collector = new BundleCollector
{
CollectPath = path,
CollectorGUID = AssetDatabase.AssetPathToGUID(path),
CollectorType = ECollectorType.MainAssetCollector,
AddressRuleName = nameof(AddressByFileName),
PackRuleName = nameof(PackSeparately),
FilterRuleName = nameof(CollectPrefab),
AssetTags = "ui"
};
BundleCollectorSettingData.CreateCollector(group, collector);
}
ConfigureAtlasCollector(group, HotUpdate.UI.UiAtlasPaths.AtlasRoot,
ECollectorType.MainAssetCollector, nameof(CollectUiAtlas), "ui");
ConfigureAtlasCollector(group, HotUpdate.UI.UiAtlasPaths.TextureRoot,
ECollectorType.DependAssetCollector, nameof(CollectUiAtlasTexture), "");
package.CheckConfigError();
BundleCollectorSettingData.SaveFile();
return "Art/UI: UI prefabs by name; generated atlases by name; source sprites in the same bundle as their atlas.";
}
private static void ConfigureAtlasCollector(BundleCollectorGroup group, string path,
ECollectorType type, string filter, string tags)
{
var collector = group.Collectors.FirstOrDefault(c => c.CollectPath == path);
bool created = collector == null;
if (created) collector = new BundleCollector { CollectPath = path };
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(path);
collector.CollectorType = type;
collector.AddressRuleName = nameof(AddressByFileName);
collector.PackRuleName = nameof(PackUiAtlas);
collector.FilterRuleName = filter;
collector.AssetTags = tags;
if (created) BundleCollectorSettingData.CreateCollector(group, collector);
else BundleCollectorSettingData.ModifyCollector(group, collector);
}
}
}
#endif