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AIGame/Tools/model_tools/README.md
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udxandCursor 79369e4473 Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.
Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-28 16:25:38 +08:00

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# 高模减面与贴图烘焙 + XPbr 打包
复刻自 ClientTrunk ModelTools,并接入 AIC#Project ModelTranslator 的 **XPbr** 收尾。
```text
高模(FBX / GLB / glTF)
-> model_decimate:减面 + 重展 UV -> <名>_low.fbx
-> model_bake:Cycles 烘焙 -> 五通道 PNG + 低模 FBX
-> model_translator:打包为 XPbr 两张图 + .mat/.meta
_base.png RGB=Albedo A=AO/透明
_mix.png RG=球面法线 B=Metallic A=Roughness
写出时 PNG 无损压缩(体积更小,像素不变)
```
## 环境
- Blender 5.0:默认 `D:\tools\Blender\blender-5.0.0-windows-x64\blender.exe`
- 或 `BLENDER_EXE` / `BLENDER_PATH` / `--blender`
- Pillow(UV 观察图):`pip install Pillow`
- UVPackmaster 4 可选
## 一键(推荐)
```powershell
python Tools/model_tools/model_lowpoly_bake.py prop.glb -o Tools/output/prop_game --tris 5000 --size 2048
# 默认会继续生成 Tools/output/prop_game/prop_xpbr/(base+mix+.mat)
# 跳过 XPbr:加 --no-xpbr
```
## 分步
```powershell
python Tools/model_tools/model_decimate.py prop.glb --tris 5000 -o Tools/output/prop_low
python Tools/model_tools/model_bake.py prop.glb Tools/output/prop_low/prop_low.fbx -o Tools/output/prop_bake --size 2048
python Tools/model_tools/model_translator.py Tools/output/prop_bake/prop/prop.fbx -o Tools/output/prop_xpbr
```
## 装入 Unity + 预设
```powershell
python Tools/install_character_bundles.py -a MaleExplorer -b Tools/output/prop_game/prop_xpbr -c ref.png
# Unity 菜单:AIGame/M3/Setup Character Prefab + Art Collector
# 会挂 Test/XPbr,生成 Characters/MaleExplorer/MaleExplorer.prefab
```
## 与 AIC#Project/ModelTranslator 减面烘焙对比
| 能力 | 本仓库 `Tools/model_tools`(现) | AIC#Project ModelTranslator |
| --- | --- | --- |
| 高模格式 | FBX/GLB/glTF | 主路径偏 FBX(减面 CLI 文案) |
| 减面后端 | Decimate collapse | **默认 Quad Remesher**,失败回退 collapse |
| UV 质量门 | 翻转/重叠 + **最大单岛占比**(已对齐) | 翻转/重叠/最大单岛 + 更深 seam 扫描 |
| 烘焙射线 | **自适应分离距离**(已对齐) | 自适应分离距离 |
| 收尾 | **XPbr base/mix + .mat**(已接入) | 同左(源头) |
| QR 引擎 | 未捆绑(无 xremesh 依赖) | 需本机 Quad Remesher 引擎 |
**结论**:AIC#Project 在「有机角色拓扑」上更优(Quad Remesher + 更深 UV 门);本仓库已并入其自适应射线、大岛门限与 XPbr 打包,并保留 GLB 输入。若本机已装 QR 引擎,可再把 `qr_bridge` / `--reducer quad` 完整迁入作为可选增强。