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AIGame/Doc/ResDesc_Model.md
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udxandCursor 9793d8581d Add TownSquare scene assets, resource production docs, and model pipeline updates.
Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-28 14:28:46 +08:00

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# 资源说明 · Model
3D 模型及相关烘焙贴图。每条包含:路径、简要说明。
约定:
- 角色:`AIClient/Assets/Bundles/Characters/{ActorName}/`
- 场景分件:`AIClient/Assets/Bundles/Scenes/{类型}/{场景号}/{英文短名}/`
| 资源路径 | 简要说明 |
| --- | --- |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/TownSquare.prefab` | 小镇广场拼装体;Pipeline `BuildTownSquare.Run`;运行时地址 `TownSquare`;物件 Y 取地表碰撞高度 |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/TownSquare.unity` | 可进游戏的广场场景(相机约 28° 俯斜 + 方向光) |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/ground/` | 广场地表;减面 800;XPbr;Prefab 带非凸 MeshCollider |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/shop/` | 红顶店铺;减面 1797;XPbr |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/tree/` | 树;减面 1498;XPbr |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/lamp/` | 路灯;减面 500;XPbr |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/board/` | 告示牌;减面 800;XPbr |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/fountain/` | 两层喷泉;减面 1798;XPbr |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/bench/` | 长椅;减面 699;XPbr |
| `AIClient/Assets/Bundles/Scenes/Town/TownSquare/bush/` | 灌木花箱;collapse 卡住后体素重网格,减面 436;XPbr |
| `Tools/output/townsquare_3d/` | TownSquare 混元高模 GLB(不进 Bundle) |
| `Tools/output/townsquare_game/` | TownSquare 减面/烘焙中间输出(不进 Bundle) |
| `AIClient/Assets/Bundles/Characters/MaleExplorer/` | 角色 MaleExplorer 目录(寻址 Prefab=`MaleExplorer`) |
| `…/MaleExplorer.fbx` | 混元高模减面低模(约 5k tris) |
| `…/MaleExplorer_*.png` | color / normal / ao / metallic / roughness 烘焙贴图 |
| `…/MaleExplorer.prefab` | 运行时加载 Prefab(菜单 `AIGame/M3/Setup Character…` 生成) |
| `Tools/output/male_explorer_3d/male_explorer.glb` | 混元高模中间件(不进 Bundle) |
| `Tools/output/male_explorer_game/` | 减面/烘焙中间输出(不进 Bundle) |