Files
AIGame/AIClient/Packages/com.unity.pipeline/Runtime/AssemblyInfo.cs
T

11 lines
664 B
C#

using System.Runtime.CompilerServices;
// Lets the runtime test assembly's PipelineClient read a server's internal Token to authenticate.
[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Runtime")]
// Lets the EditMode test assembly unit-test internal runtime utilities (e.g. MaxLengthStream).
[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Editor")]
// Lets the Editor assembly feed CliProgress's internal ambient mirror (EditorProgressMirror)
// and consume internal interpreter glue (e.g. IlInterpreterHostBindings, which the code-reload
// link.xml generator derives its preservation set from).
[assembly: InternalsVisibleTo("Unity.Pipeline.Editor")]