212 lines
9.6 KiB
C#
212 lines
9.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityPipeline.Microsoft.CodeAnalysis;
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using UnityPipeline.Microsoft.CodeAnalysis.CSharp;
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using UnityPipeline.Microsoft.CodeAnalysis.CSharp.Syntax;
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using UnityEngine;
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namespace Unity.Pipeline.CodeReload
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{
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/// <summary>
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/// Accessibility gate for [CodeReload] method bodies on the compiled (Assembly.Load) backend.
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///
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/// The compiled backend cannot use non-public members of the target type: even if the override
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/// compiled with Roslyn's access checks relaxed, Unity's Mono enforces accessibility when
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/// JIT-ing the loaded override IL and does not honor <c>[assembly: IgnoresAccessChecksTo]</c>
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/// (verified on Mono 6.13) — the access would throw (e.g. <c>FieldAccessException</c>) on first
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/// dispatch and silently fall back to the original body. Compiled-backend overrides therefore
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/// compile with standard access checks (see
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/// <c>RoslynCompilationService.AllowNonPublicMemberAccess</c>, interpreter-only), and this
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/// validator runs up front — only when the compiled backend will execute the override — to turn
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/// the eventual raw CS0122 into a clear reload error. The interpreter backend reaches
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/// non-public members via reflection and must not be gated.
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/// </summary>
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static class AccessibilityValidator
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{
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/// <summary>
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/// Check that every [CodeReload] method body only accesses public instance members of its
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/// declaring type. Runs over an already-built semantic model + class declaration, so the
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/// in-place reload path shares one compilation between validation and transformation
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/// instead of building two.
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/// </summary>
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/// <param name="model">The semantic model built over the source containing the declaring type.</param>
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/// <param name="classDecl">The declaring type's class declaration within <paramref name="model"/>.</param>
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/// <param name="methodBodies">Map of method name to body source, for the methods being validated.</param>
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/// <param name="originalTypeName">Name of the declaring type to validate against.</param>
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/// <returns>The validation result, including any violations found.</returns>
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public static AccessibilityValidationResult ValidatePublicAccess(
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SemanticModel model,
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ClassDeclarationSyntax classDecl,
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Dictionary<string, string> methodBodies,
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string originalTypeName)
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{
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var result = new AccessibilityValidationResult
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{
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IsValid = true,
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Violations = new List<AccessibilityViolation>()
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};
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try
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{
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var classSymbol = model.GetDeclaredSymbol(classDecl);
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foreach (var method in classDecl.Members.OfType<MethodDeclarationSyntax>())
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{
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var methodName = method.Identifier.ValueText;
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if (!methodBodies.ContainsKey(methodName) || method.Body == null)
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continue;
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var seen = new HashSet<string>();
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foreach (var name in method.Body.DescendantNodes().OfType<SimpleNameSyntax>())
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{
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if (IsMemberName(name))
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continue;
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var symbol = model.GetSymbolInfo(name).Symbol;
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if (!IsInstanceMemberOf(symbol, classSymbol))
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continue;
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if (symbol.DeclaredAccessibility != Accessibility.Public && seen.Add(symbol.Name))
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{
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result.Violations.Add(new AccessibilityViolation
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{
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MemberName = symbol.Name,
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MethodName = methodName,
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AccessLevel = symbol.DeclaredAccessibility,
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ViolationType = AccessibilityViolationType.PrivateAccess,
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ErrorMessage = $"Cannot access non-public member '{symbol.Name}' " +
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$"({symbol.DeclaredAccessibility}) in [CodeReload] method '{methodName}'",
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Suggestion = $"Make '{symbol.Name}' public in {originalTypeName}, or reload " +
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"through the interpreter backend (reload_file_editor_interpreter), which " +
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"reaches non-public members. The compiled backend loads the override " +
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"as a separate assembly and Mono enforces accessibility at dispatch."
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});
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}
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}
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}
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result.IsValid = result.Violations.Count == 0;
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return result;
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}
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catch (Exception ex)
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{
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Debug.LogError($"CodeReload: Accessibility validation error: {ex.Message}");
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return new AccessibilityValidationResult
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{
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IsValid = false,
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ValidationError = ex.Message,
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Violations = new List<AccessibilityViolation>()
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};
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}
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}
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/// <summary>True if the name is the right-hand member name of an access (foo.Bar -> Bar).</summary>
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private static bool IsMemberName(SimpleNameSyntax node)
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{
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if (node.Parent is MemberAccessExpressionSyntax ma && ma.Name == node)
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return true;
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if (node.Parent is QualifiedNameSyntax)
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return true;
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if (node.Parent is MemberBindingExpressionSyntax)
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return true;
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return false;
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}
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/// <summary>True if the symbol is an instance field/property/method/event of the type or a base.</summary>
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private static bool IsInstanceMemberOf(ISymbol symbol, INamedTypeSymbol type)
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{
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if (symbol == null || symbol.IsStatic)
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return false;
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switch (symbol.Kind)
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{
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case SymbolKind.Field:
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case SymbolKind.Property:
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case SymbolKind.Method:
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case SymbolKind.Event:
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break;
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default:
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return false;
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}
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for (var t = type; t != null; t = t.BaseType)
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{
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if (SymbolEqualityComparer.Default.Equals(t, symbol.ContainingType))
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return true;
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}
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return false;
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}
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}
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/// <summary>
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/// Result of accessibility validation for code reload methods.
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/// </summary>
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class AccessibilityValidationResult
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{
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/// <summary>True when no accessibility violations were found.</summary>
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public bool IsValid { get; set; }
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/// <summary>Violations found, if any.</summary>
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public List<AccessibilityViolation> Violations { get; set; } = new List<AccessibilityViolation>();
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/// <summary>Set when validation itself could not run (e.g. a parse failure), rather than a violation being found.</summary>
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public string ValidationError { get; set; }
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/// <summary>Human-readable summary of <see cref="ValidationError"/> or all <see cref="Violations"/>.</summary>
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public string GetFormattedErrorMessage()
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{
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if (!string.IsNullOrEmpty(ValidationError))
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return $"CodeReload Validation Error: {ValidationError}";
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if (Violations.Count == 0)
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return "All member access is valid for code reload.";
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var errorMessage = $"CodeReload Validation Failed: {Violations.Count} accessibility violation(s) found\n\n";
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for (int i = 0; i < Violations.Count; i++)
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{
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var violation = Violations[i];
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errorMessage += $"{i + 1}. Method '{violation.MethodName}': {violation.ErrorMessage}\n";
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errorMessage += $" → Suggestion: {violation.Suggestion}\n";
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if (i < Violations.Count - 1)
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errorMessage += "\n";
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}
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errorMessage += "\nFix these accessibility issues and run reload_file again.";
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return errorMessage;
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}
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}
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/// <summary>
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/// Information about a specific accessibility violation in code reload code.
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/// </summary>
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class AccessibilityViolation
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{
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/// <summary>Name of the non-public member that was accessed.</summary>
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public string MemberName { get; set; }
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/// <summary>Name of the [CodeReload] method containing the access.</summary>
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public string MethodName { get; set; }
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/// <summary>The member's actual accessibility.</summary>
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public Accessibility AccessLevel { get; set; }
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/// <summary>Category of violation.</summary>
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public AccessibilityViolationType ViolationType { get; set; }
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/// <summary>Human-readable description of the violation.</summary>
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public string ErrorMessage { get; set; }
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/// <summary>Suggested fix.</summary>
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public string Suggestion { get; set; }
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}
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/// <summary>
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/// Types of accessibility violations that can occur in code reload methods.
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/// </summary>
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enum AccessibilityViolationType
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{
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/// <summary>A private member was accessed.</summary>
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PrivateAccess,
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/// <summary>An internal member was accessed.</summary>
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InternalAccess,
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/// <summary>A protected member was accessed.</summary>
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ProtectedAccess,
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/// <summary>The source could not be parsed to determine accessibility.</summary>
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ParseError
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}
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}
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