Ignore AIClient/Library and AIClient/HybridCLRData permanently; include HybridCLR/YooAsset project setup and UI tooling. Co-authored-by: Cursor <cursoragent@cursor.com>
66 lines
2.7 KiB
Markdown
66 lines
2.7 KiB
Markdown
# AIGame UI 自动生成方案总览
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> 参考 `AIC#Project/Client/Assets/Doc` 的 JSON→Prefab 与图集约定,按本仓库(竖屏微信小游戏、YooAsset、HybridCLR)落地。
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## 1. 两套互补流水线
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| 流水线 | 产物 | 文档 |
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| --- | --- | --- |
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| **A. JSON → Prefab** | 业务 UI Prefab | `Doc/Rule/UIGenerationRules.md`、`UIGenerationPrompt.md` |
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| **B. UI 图集 / 切图** | Common 控件贴图 +(后续)SpriteAtlas | `Doc/UI_*_Set.md`、`Doc/UI_Atlas_Pipeline.md` |
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风格与控件视觉:`Doc/Design/UI_Design_Principles.md` + `Doc/Design/ui_design.jpg`。
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## 2. 端到端流程(推荐)
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```text
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需求说明
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-> Agent 读 UIGenerationPrompt + DesignPrinciples + UI_Normal_Set/UI_Pic_Set
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-> 缺切图时:ResourceCreate.md 文生图(>1K 用 gpt-image-2-vip)→ Tools/output
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-> 切图导入 Assets/Bundles/UI/Texture/Common(或业务子目录)
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-> 写 Doc/UIPrefabCreater/{UIName}.json
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-> Unity 获焦自动转换 / Tools/UI 菜单
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-> 生成 Assets/Bundles/UI/Prefab/{UIName}.prefab
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-> HotUpdate C# 按 bindings/events 接管
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-> 登记 Doc/ResDesc_Picture.md(贴图)等
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```
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## 3. 本项目路径(与 AIC# 差异)
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| 用途 | AIGame 路径 |
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| --- | --- |
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| Unity 工程 | `AIClient/` |
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| UI JSON | `Doc/UIPrefabCreater/`(仓库根,不在 Assets 内) |
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| 通用贴图 | `AIClient/Assets/Bundles/UI/Texture/Common/` |
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| 业务贴图 | `AIClient/Assets/Bundles/UI/Texture/<Module>/` |
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| Prefab | `AIClient/Assets/Bundles/UI/Prefab/` |
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| 转换器 | `AIClient/Assets/Editor/UI/JsonUIPrefabBuilder.cs` |
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| 自动转换 | `AIClient/Assets/Editor/UI/JsonUIAutoConvert.cs` |
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| 热更 UI 代码 | `AIClient/Assets/HotUpdate/Scripts/UI/`(待扩展) |
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| 设计分辨率 | **竖屏 `[1080, 1920]`**(非参考项目的 2048×1024) |
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## 4. Unity 菜单
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- `Tools/UI/Generate Prefab From JSON...`
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- `Tools/UI/Generate All Prefabs From JSON`
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- `Tools/UI/Convert Changed JSON Prefabs Now`
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- `Tools/UI/Auto Convert JSON On Focus`(默认开启)
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Prefab / 导入设置须遵守 `UNITY-GUIDE.md`:Agent 不手改 `.prefab`,用本转换器或 Pipeline。
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## 5. 图集分级
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| 文档 | 用途 |
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| --- | --- |
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| `Doc/UI_Simple_Set.md` | 24 切片最小集 |
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| `Doc/UI_Normal_Set.md` | 38 切片常规集(推荐起步) |
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| `Doc/UI_Pic_Set.md` | ~48 切片完整常用集 |
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生成脚本与模型规则见 `ResourceCreate.md`。
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## 6. 首期不做 / 后续
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- 首期:JSON→Prefab + Common 切图目录约定;Sprite 可先单图导入。
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- 后续:按目录自动打 `.spriteatlas`、AtlasEnum、YooAsset 原图绑定(见 `Doc/UI_Atlas_Pipeline.md`)。
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- 转换器未实现:`Toggle` / `Slider` / `Scrollbar` / `TMP_Dropdown`(可用 Image+Button 骨架)。
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