- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
73 lines
2.5 KiB
JSON
73 lines
2.5 KiB
JSON
{
|
|
"schemaVersion": 1,
|
|
"id": "BudBud",
|
|
"kind": "Animal",
|
|
"usage": "companion_visual",
|
|
"profile": "biped_short",
|
|
"boneMappingReady": true,
|
|
"height": 0.5,
|
|
"maxTriangles": 2000,
|
|
"assetRoot": "Assets/Bundles/Characters/Animal/BudBud",
|
|
"staticPrefab": "Assets/Bundles/Characters/Animal/BudBud/BudBud.prefab",
|
|
"approvedMesh": "AIClient/Assets/Bundles/Characters/Animal/BudBud/BudBud.fbx",
|
|
"rigSource": "Tools/output/budbud_dgx/high_rig/rigged.glb",
|
|
"lowUp": "Y",
|
|
"skinOverrides": [],
|
|
"outputDir": "Tools/output/companions/BudBud",
|
|
"visualPrefab": "Assets/Bundles/Characters/Animal/BudBud/BudBud_Companion.prefab",
|
|
"reviewScene": "Assets/Bundles/Scenes/Review/Companion_BudBud_Review.unity",
|
|
"reviewOriginX": 60,
|
|
"rootBone": "bone_0",
|
|
"chestBone": "bone_3",
|
|
"faceRight": "bone_16",
|
|
"faceLeft": "bone_20",
|
|
"rightFoot": "bone_16",
|
|
"leftFoot": "bone_20",
|
|
"rightFootTip": "bone_17",
|
|
"leftFootTip": "bone_21",
|
|
"rightArm": "bone_7",
|
|
"leftArm": "bone_11",
|
|
"walkStride": 0.06,
|
|
"walkLift": 0.018,
|
|
"walkSeconds": 1.1,
|
|
"walkBindCalibration": true,
|
|
"walkSourceWeight": 0.35,
|
|
"idleSeconds": 1.6,
|
|
"idleBreath": 0.003,
|
|
"idleSourceWeight": 0.08,
|
|
"attackStyle": "ranged_cast",
|
|
"attackEvent": "OnCompanionAttackImpact",
|
|
"attackSeconds": 1.1,
|
|
"attackSourceWeight": 0.12,
|
|
"attackWindup": 0.28,
|
|
"attackImpact": 0.5,
|
|
"attackRecover": 0.9,
|
|
"attackLeanDegrees": 4,
|
|
"attackArmDegrees": 65,
|
|
"attackLunge": 0.002,
|
|
"attackReach": 0.025,
|
|
"maxRootTilt": 25,
|
|
"groundTolerance": 0.003,
|
|
"motions": [
|
|
{
|
|
"name": "Idle",
|
|
"sourceDir": "Tools/output/companions/BudBud/motions/Idle",
|
|
"prompt": "a small bipedal plant creature stands upright and idles with gentle breathing",
|
|
"duration": 2.0
|
|
},
|
|
{
|
|
"name": "Walk",
|
|
"sourceDir": "Tools/output/companions/BudBud/motions/Walk",
|
|
"prompt": "a small bipedal plant creature walks upright on two feet with alternating short steps and gentle arm swings",
|
|
"duration": 2.0
|
|
},
|
|
{
|
|
"name": "Attack",
|
|
"sourceDir": "Tools/output/companions/BudBud/motions/Attack",
|
|
"prompt": "a small bipedal plant creature raises both leaf hands and pushes them forward once to cast a gentle healing spell, then returns to upright standing",
|
|
"duration": 2.0
|
|
}
|
|
],
|
|
"boneMappingNotes": "Inspected BudBud TokenRig original: 22 bones; bone_0 vertical pelvis; bone_3 chest; x-positive ankle16/toe17 and arm7; x-negative ankle20/toe21 and arm11. All names refer to this BudBud rig, not a shared skeleton. Head chain4/5 holds flower halo and bud."
|
|
}
|