Files
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

78 lines
2.8 KiB
JSON

{
"schemaVersion": 1,
"batchId": "ui_sfx_v1",
"theme": "Candy pastoral soft UI, matches MeadowBreeze menu mood",
"service": "http://127.0.0.1:8012",
"guide": "D:/UD/AI/XModel/TangoFlux_AI调用指南.md",
"outputDir": "Tools/output/ui_sfx_v1",
"bundleDir": "AIClient/Assets/Bundles/Sound/SFX/UI",
"designDir": "Doc/Design/Sound/UiSfx",
"defaults": {
"duration": 2,
"steps": 50,
"guidance_scale": 4.5
},
"items": [
{
"id": "Ui_Click",
"seed": 41001,
"duration": 1.5,
"prompt": "Short soft UI button click, gentle wooden tap with tiny candy-like sparkle, warm cozy mobile game interface, dry close mic, no music, no speech, no reverb tails"
},
{
"id": "Ui_Confirm",
"seed": 41002,
"duration": 2,
"prompt": "Soft positive UI confirm chime, two warm xylophone notes ascending, light pastoral fantasy game interface, gentle and short, no music, no speech"
},
{
"id": "Ui_Back",
"seed": 41003,
"duration": 1.5,
"prompt": "Soft UI cancel or back tap, muted wooden click with quiet downward tone, cozy mobile menu, dry and brief, no music, no speech"
},
{
"id": "Ui_Open",
"seed": 41004,
"duration": 2,
"prompt": "Soft UI panel open whoosh with a tiny bright chime, paper-light and warm pastoral game menu, short and friendly, no music, no speech"
},
{
"id": "Ui_Close",
"seed": 41005,
"duration": 1.5,
"prompt": "Soft UI panel close whoosh, gentle downward air and quiet wood latch, cozy fantasy menu, very short, no music, no speech"
},
{
"id": "Ui_Tab",
"seed": 41006,
"duration": 1.5,
"prompt": "Soft UI tab switch click, light plastic and wood blend, tiny bright tick, pastoral casual game interface, dry and short, no music, no speech"
},
{
"id": "Ui_Claim",
"seed": 41007,
"duration": 2.5,
"prompt": "Soft reward claim UI sparkle, small glittering chimes and light coin shimmer, warm candy pastoral fantasy game, short pleasant, no music bed, no speech"
},
{
"id": "Ui_Deny",
"seed": 41008,
"duration": 1.5,
"prompt": "Gentle UI error or deny thud, soft muted low wooden knock, not harsh, cozy mobile game feedback, dry and brief, no music, no speech"
},
{
"id": "Ui_Toggle",
"seed": 41009,
"duration": 1.5,
"prompt": "Soft UI toggle switch click, small mechanical soft snap with tiny sparkle, settings panel of a cozy fantasy mobile game, short, no music, no speech"
},
{
"id": "Ui_Notify",
"seed": 41010,
"duration": 2,
"prompt": "Soft UI notification ping, single warm bell-like chime with tiny sparkle, friendly red-dot alert for a pastoral casual game, short and light, no music, no speech"
}
]
}