Files
AIGame/Doc/Design/G3/first_day_loop.json
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

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JSON

{
"account": "g3loop_9f56cda384794f2c9f073f40c47ec821",
"note": "Teaching loop only. Mail, sign-in, daily claims, shop and stages 1-2 through 1-5 are not included, so this is not the 79-ball day ceiling.",
"shots": 2,
"extraShotsAfterTicket": 1,
"shotCandy": 40,
"shotCoins": 80,
"balls": 26,
"candy": 50,
"coins": 160,
"tickets": 0,
"level": 2,
"budBudOwned": true,
"cleared": true,
"goalClaimed": true,
"dailyReady": 1,
"homeAfterGoal": "1项奖励可领取"
}