- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
12 lines
460 B
JSON
12 lines
460 B
JSON
{
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"device": "Unity Editor Windows 11 (10.0.22631) 64bit / NVIDIA GeForce RTX 3060",
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"quality": "流畅",
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"note": "Editor sample only. Does not satisfy the WeChat 30 FPS target.",
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"frames": 90,
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"averageFps": 55.3,
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"minFrameMs": 15.51,
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"maxFrameMs": 143.68,
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"heroes": 2,
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"enemies": 1,
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"advice": "1-1 · 营地初守\n岩团团前排、火喵后排,先熟悉防线\n本次未获得通关奖励\n建议:可调整前后排后免费重试"
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} |