Files

195 lines
8.3 KiB
C#

using System;
using System.Reflection;
using Unity.Pipeline.Commands;
using UnityEditor;
#if UNITY_6000_5_OR_NEWER
using Unity.Scripting.LifecycleManagement;
#endif
namespace Unity.Pipeline.Editor.Commands
{
/// <summary>
/// Opt-in mode that keeps the Unity Editor ticking at full rate even when its window is
/// unfocused. Unity throttles EditorApplication.update when the editor is in the background,
/// which can stall long-running work (HTTP commands, async test runs) driven from the CLI.
///
/// When enabled, this forces EditorApplication.SignalTick() on every update, which schedules
/// the next tick immediately and keeps the loop spinning. It is off by default and changes
/// nothing in normal package behavior. Cross-platform: no native/OS calls.
///
/// Note: the update-loop subscription is static and does not survive a domain reload, but the
/// enabled/interval choice is persisted to SessionState and restored by
/// <see cref="RestoreFromSession"/> (called from <c>EditorPipelineStartup</c> on every server
/// (re)start, including after a recompile). Forcing full-rate ticks uses CPU like a focused editor.
/// </summary>
#if UNITY_6000_5_OR_NEWER
[NoAutoStaticsCleanup]
#endif
static class AutoTickCommand
{
// Default interval when nothing else applies (fresh editor session, no prior SetAutoTick call).
internal const int DefaultIntervalMs = 16;
// SessionState keys: session-scoped editor state, survives domain reload, dies with the editor.
private const string EnabledKey = "Unity.Pipeline.AutoTick.Enabled";
private const string IntervalKey = "Unity.Pipeline.AutoTick.IntervalMs";
private static bool s_Enabled;
private static Action s_SignalTick;
private static EditorApplication.CallbackFunction s_Pump;
private static readonly System.Diagnostics.Stopwatch s_Stopwatch = new System.Diagnostics.Stopwatch();
private static long s_IntervalMs;
internal static bool IsEnabled => s_Enabled;
internal static long CurrentIntervalMs => s_IntervalMs;
[CliCommand("set_autotick", "Keep the editor ticking while unfocused by forcing EditorApplication.SignalTick at a throttled rate", MainThreadRequired = true, Tags = new[] { "editor" })]
public static string SetAutoTick(
[CliArg("enable", "Enable (true) or disable (false) auto-tick mode")] bool enable = true,
[CliArg("interval_ms", "Minimum milliseconds between forced ticks. 0 = every update (max rate, pegs a CPU core). Default 16 (~60Hz).")] int intervalMs = DefaultIntervalMs,
[CliArg("persist", "Persist this choice to SessionState so it survives a domain reload. Set false for a one-off/expensive setting (e.g. interval_ms=0) that should revert to the last persisted choice (or the default) after the next recompile instead of sticking for the rest of the session.")] bool persist = true)
{
var result = ApplyAutoTick(enable, intervalMs);
if (!persist)
return result.StartsWith("Error:") ? result : result + " (session-only, won't survive a domain reload)";
if (result.StartsWith("Error:"))
return result;
SessionState.SetBool(EnabledKey, s_Enabled);
SessionState.SetInt(IntervalKey, (int)s_IntervalMs);
return result;
}
/// <summary>
/// Restore auto-tick to whatever the user last explicitly set via <see cref="SetAutoTick"/>
/// this editor session (surviving the domain reload that just wiped the statics). If nothing
/// was ever explicitly set this session, apply <paramref name="defaultEnabled"/> at
/// <see cref="DefaultIntervalMs"/> instead — this is the only case where the watchdog's
/// enabled setting decides auto-tick's state. Call on the main thread (touches SessionState).
/// </summary>
internal static void RestoreFromSession(bool defaultEnabled)
{
var storedInterval = SessionState.GetInt(IntervalKey, -1);
if (storedInterval < 0)
{
ApplyAutoTick(defaultEnabled, DefaultIntervalMs);
return;
}
var storedEnabled = SessionState.GetBool(EnabledKey, defaultEnabled);
ApplyAutoTick(storedEnabled, storedInterval);
}
/// <summary>
/// Test-only: drop the in-memory state (statics + update-loop subscription) but keep
/// SessionState, to simulate a domain reload (statics cleared, SessionState survives).
/// </summary>
internal static void ResetForTests()
{
if (s_Pump != null)
{
EditorApplication.update -= s_Pump;
s_Pump = null;
}
s_Stopwatch.Stop();
s_Enabled = false;
s_IntervalMs = 0;
}
/// <summary>
/// Test-only: erase the persisted SessionState copy (unlike <see cref="ResetForTests"/>, which
/// deliberately leaves it intact). Use for test isolation, not to simulate a reload.
/// </summary>
internal static void EraseSessionForTests()
{
SessionState.EraseInt(IntervalKey);
SessionState.EraseBool(EnabledKey);
}
/// <summary>
/// Test-only: read the persisted SessionState copy without touching the in-memory statics.
/// Returns false if nothing has ever been persisted this session.
/// </summary>
internal static bool TryGetPersistedSessionForTests(out bool enabled, out long intervalMs)
{
var storedInterval = SessionState.GetInt(IntervalKey, -1);
if (storedInterval < 0)
{
enabled = false;
intervalMs = 0;
return false;
}
enabled = SessionState.GetBool(EnabledKey, false);
intervalMs = storedInterval;
return true;
}
/// <summary>
/// Test-only: write the persisted SessionState copy directly, bypassing ApplyAutoTick.
/// </summary>
internal static void SetPersistedSessionForTests(bool enabled, long intervalMs)
{
SessionState.SetBool(EnabledKey, enabled);
SessionState.SetInt(IntervalKey, (int)intervalMs);
}
private static string ApplyAutoTick(bool enable, int intervalMs)
{
if (enable && s_Enabled)
{
s_IntervalMs = Math.Max(0, intervalMs);
return $"Auto-tick already enabled (interval updated to {s_IntervalMs}ms)";
}
if (!enable && !s_Enabled)
return "Auto-tick already disabled";
if (enable)
{
if (s_SignalTick == null)
{
var method = typeof(EditorApplication).GetMethod(
"SignalTick",
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
if (method == null)
return "Error: EditorApplication.SignalTick not found (internal API may have changed)";
try
{
s_SignalTick = (Action)Delegate.CreateDelegate(typeof(Action), method);
}
catch (Exception ex)
{
return $"Error: could not bind EditorApplication.SignalTick: {ex.Message}";
}
}
s_IntervalMs = Math.Max(0, intervalMs);
s_Stopwatch.Restart();
s_Pump = () =>
{
if (s_IntervalMs <= 0 || s_Stopwatch.ElapsedMilliseconds >= s_IntervalMs)
{
s_Stopwatch.Restart();
s_SignalTick();
}
};
EditorApplication.update += s_Pump;
s_Enabled = true;
return $"Auto-tick enabled (interval {s_IntervalMs}ms)";
}
if (s_Pump != null)
{
EditorApplication.update -= s_Pump;
s_Pump = null;
}
s_Stopwatch.Stop();
s_Enabled = false;
return "Auto-tick disabled";
}
}
}