39 lines
1.9 KiB
JavaScript
39 lines
1.9 KiB
JavaScript
mergeInto(LibraryManager.library, {
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AIGame_GetUiSafeInsets: function (pointer) {
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try {
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var api = typeof wx !== 'undefined' ? wx :
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(typeof GameGlobal !== 'undefined' ? GameGlobal.wx : null);
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if (!api) return 0;
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var info = null;
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try { if (api.getWindowInfo) info = api.getWindowInfo(); } catch (ignored) {}
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if (!info && api.getSystemInfoSync) info = api.getSystemInfoSync();
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if (!info) return 0;
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var width = info.windowWidth || info.screenWidth;
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var height = info.windowHeight || info.screenHeight;
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if (!(width > 0 && height > 0)) return 0;
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var safe = info.safeArea;
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var left = 0, bottom = 0, right = 0, top = 0;
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if (safe && safe.width > 0 && safe.height > 0) {
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left = safe.left / width;
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right = 1 - safe.right / width;
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bottom = 1 - safe.bottom / height;
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top = safe.top / height;
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}
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// Both APIs use logical pixels with a top-left origin, independent of Unity DPR.
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var menu = null;
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try { if (api.getMenuButtonBoundingClientRect) menu = api.getMenuButtonBoundingClientRect(); }
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catch (ignored) {}
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if (menu && menu.width > 0 && menu.height > 0 && menu.bottom > 0 && menu.top < height / 2) {
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top = Math.max(top, (menu.bottom + 8) / height);
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} else {
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// Older clients may omit the menu API; reserve one capsule row below the notch.
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top = Math.max(top, ((safe && safe.top > 0 ? safe.top : info.statusBarHeight || 0) + 40) / height);
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}
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var values = [left, bottom, right, top];
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for (var i = 0; i < 4; i++) HEAPF32[(pointer >> 2) + i] =
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isFinite(values[i]) ? Math.max(0, Math.min(.35, values[i])) : 0;
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return 1;
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} catch (ignored) { return 0; }
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}
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});
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