Files

20 lines
727 B
C#

using System;
using System.IO;
using AIGame.EditorTools;
using UnityEditor;
using UnityEngine;
public static class BuildSettings
{
public static string Build()
{
if (EditorApplication.isPlaying) throw new Exception("Build settings in Edit Mode");
string repo = Directory.GetParent(Application.dataPath).Parent.FullName;
if (string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_PrototypeSettings.json"))))
throw new Exception("Settings prefab failed");
SetupUiBundleCollector.Setup();
AssetDatabase.SaveAssets();
return "Built Candy settings page: audio, quality, vibrate and account info from JSON.";
}
}