Commit Graph
13 Commits
Author SHA1 Message Date
udxandCursor 45e62132c8 Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-24 18:04:41 +08:00
udxandCursor 6ebc9401ce Add the WeChat minigame SDK and a base-package export that leaves gameplay on the CDN.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-22 09:24:59 +08:00
udxandCursor 079313fb06 Add rank, friends, fishing, and camp treasure with T2 studio models and skill presentation.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-21 23:01:31 +08:00
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00
udxandCursor 6c64210331 Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-20 18:50:00 +08:00
udxandCursor 79369e4473 Compress baked PNGs and tighten XPbr shadows with URP quality tweaks.
Add png_compress to the model pipeline and update TownSquare lighting plus MaleExplorer/plaza textures.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-28 16:25:38 +08:00
udxandCursor 9793d8581d Add TownSquare scene assets, resource production docs, and model pipeline updates.
Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-28 14:28:46 +08:00
udxandCursor 5f8cb890c8 Add GameDesign.md for the 3D vertical-screen roguelike tower defense design.
Document core loop, meta progression, and alignment with ProjectDesign constraints.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 17:49:29 +08:00
udxandCursor c94b8fefeb Add MainHUD gameplay UI, net handshake updates, and server maintenance mode.
Introduce UiManager/MainHUD prefab flow, strengthen GameNet/WsClient, and add AIServer maintenance endpoint support.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 17:34:42 +08:00
udxandCursor 10d9b98637 Fix MaleExplorer setup with shadow material and editor diagnostics.
Improve FBX/prefab import setup, CharacterSpawner, and add M3 inspect/rebuild helpers.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 17:23:40 +08:00
udxandCursor 6550b8df4b Add AIServer, character art pipeline, and Art package boot integration.
Bring in MaleExplorer assets/shaders, model tooling and Hunyuan updates, plus boot/YooAsset Art package support.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 17:06:59 +08:00
udxandCursor b7a0bbcb89 Add hot-update boot pipeline, UI bundles/atlas assets, and design docs.
Ignore AIClient/Library and AIClient/HybridCLRData permanently; include HybridCLR/YooAsset project setup and UI tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 16:02:58 +08:00
udxandCursor f3f66ab063 Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 14:21:07 +08:00