Add MainHUD gameplay UI, net handshake updates, and server maintenance mode.
Introduce UiManager/MainHUD prefab flow, strengthen GameNet/WsClient, and add AIServer maintenance endpoint support. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -19,7 +19,8 @@ Base: `https://game.xworld.ren`(Caddy → 后端)
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| --- | --- | --- | --- | --- |
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| POST | `/register` | `{"username","password"}` | `{token,pid}` | `invalid_input` / `user_exists` |
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| POST | `/login` | `{"username","password"}` | `{token,pid}` | `invalid_credentials` |
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| GET | `/health` | — | `{ok,service}` | — |
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| GET | `/health` | — | `{ok,service,maintenance}` | — |
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| GET | `/maintenance` | — | `{enabled,message}` | — |
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## WebSocket
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@@ -29,8 +30,22 @@ Base: `https://game.xworld.ren`(Caddy → 后端)
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- 无 token / token 无效 → HTTP 401
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- 应用层:`{"op":"hello"}` → `{"op":"hello_ack","ok":true}`;`{"op":"ping"}` → `{"op":"pong"}`
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- 维护:若 `data/maintenance.json` 中 `enabled=true`,升级后立刻下发 `{"op":"maintenance","message":"..."}` 并断开
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- 协议层 Ping/Pong 由服务端应答
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## 维护开关
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文件:`AIServer/data/maintenance.json`(与 `--db` 同目录,可用 `--maintenance` 覆盖)
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```json
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{ "enabled": true, "message": "今晚 2:00-4:00 维护" }
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```
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| GET | `/maintenance` | — | `{enabled,message}` |
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| GET | `/health` | — | 增加 `maintenance` 字段 |
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CDN `version.json.notice` 也会在客户端启动时弹公告(不依赖游戏服)。
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## 客户端
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- `HotUpdate.Net.AuthApi` / `GameNet` / `WsClient`
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