diff --git a/AIClient/Assets/AOT/Scripts/Boot/BootContext.cs b/AIClient/Assets/AOT/Scripts/Boot/BootContext.cs
index 3f7ae64..effffc8 100644
--- a/AIClient/Assets/AOT/Scripts/Boot/BootContext.cs
+++ b/AIClient/Assets/AOT/Scripts/Boot/BootContext.cs
@@ -14,6 +14,8 @@ namespace AOT.Boot
public ResourcePackage Package;
public string HttpBase;
public string WsUrlTemplate;
+ /// CDN version.json 下发的维护/公告文案(可空)。
+ public string Notice;
public string BuildWsUrl(string pid, string token = null)
{
diff --git a/AIClient/Assets/AOT/Scripts/Patch/PatchRunner.cs b/AIClient/Assets/AOT/Scripts/Patch/PatchRunner.cs
index ba803ff..424cea1 100644
--- a/AIClient/Assets/AOT/Scripts/Patch/PatchRunner.cs
+++ b/AIClient/Assets/AOT/Scripts/Patch/PatchRunner.cs
@@ -76,6 +76,7 @@ namespace AOT.Patch
PackageName = _settings.PackageName,
HttpBase = _settings.HttpBase,
WsUrlTemplate = _settings.WsUrlTemplate,
+ Notice = version.notice ?? string.Empty,
};
#if UNITY_EDITOR
diff --git a/AIClient/Assets/Bundles/UI/Prefab/UI_MainHUD.prefab b/AIClient/Assets/Bundles/UI/Prefab/UI_MainHUD.prefab
new file mode 100644
index 0000000..7603255
--- /dev/null
+++ b/AIClient/Assets/Bundles/UI/Prefab/UI_MainHUD.prefab
@@ -0,0 +1,1008 @@
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diff --git a/AIClient/Assets/Bundles/UI/Prefab/UI_MainHUD.prefab.meta b/AIClient/Assets/Bundles/UI/Prefab/UI_MainHUD.prefab.meta
new file mode 100644
index 0000000..e982cec
--- /dev/null
+++ b/AIClient/Assets/Bundles/UI/Prefab/UI_MainHUD.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
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diff --git a/AIClient/Assets/HotUpdate/Scripts/Entry.cs b/AIClient/Assets/HotUpdate/Scripts/Entry.cs
index 27738d4..eef323e 100644
--- a/AIClient/Assets/HotUpdate/Scripts/Entry.cs
+++ b/AIClient/Assets/HotUpdate/Scripts/Entry.cs
@@ -1,7 +1,7 @@
using AOT.Boot;
+using HotUpdate.Gameplay;
using HotUpdate.Net;
using UnityEngine;
-using UnityEngine.UI;
namespace HotUpdate
{
@@ -23,8 +23,6 @@ namespace HotUpdate
public sealed class HotUpdateBootstrap : MonoBehaviour
{
BootContext _ctx;
- GameNet _net;
- Text _hud;
public void Bind(BootContext ctx)
{
@@ -34,53 +32,14 @@ namespace HotUpdate
void Start()
{
Debug.Log($"[HotUpdate] Bootstrap ready. CDN={_ctx?.CdnRoot}");
- EnsureHud();
- // M3:示例角色(与网络并行,不依赖 WS)
- var spawner = gameObject.AddComponent();
- spawner.Bind(_ctx);
- spawner.Spawn();
+ var net = gameObject.AddComponent();
+ net.Bind(_ctx);
- _net = gameObject.AddComponent();
- _net.Bind(_ctx);
- _net.OnStatus += s =>
- {
- if (_hud != null) _hud.text = s;
- };
- _net.OnWsReady += () =>
- {
- if (_hud != null)
- _hud.text = $"WS OK pid={_net.Session?.Pid} | MaleExplorer";
- Debug.Log($"[HotUpdate] M2 WS ready pid={_net.Session?.Pid}");
- };
- _net.StartGuestSession();
- }
+ var gameplay = gameObject.AddComponent();
+ gameplay.Bind(_ctx, net);
- void EnsureHud()
- {
- var canvasGo = new GameObject("NetHud");
- canvasGo.transform.SetParent(transform, false);
- var canvas = canvasGo.AddComponent