Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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{
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"config": "Config/Gameplay/greenfield.json",
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"ignored": [
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"natural marble recovery",
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"pinball path variance beyond bin average"
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],
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"pinballAverage": {
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"candy": 20.0,
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"coins": 52.0,
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"perTenShots": {
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"candy": 200,
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"coins": 520,
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"tickets": 1
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}
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},
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"designDay1Balls": 67,
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"designFormulaWithLiveNonStageSources": 67,
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"configFirstFiveStageBalls": 17,
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"day1": {
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"coins": 640,
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"candy": 370,
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"balls": 79,
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"tickets": 0
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},
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"sevenDaysWithoutClears": {
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"coins": 0,
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"candy": 0,
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"balls": 205,
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"tickets": 0
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},
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"stuckBefore1_5": {
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"walletBeforePinball": {
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"coins": 440,
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"candy": 270,
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"balls": 74,
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"tickets": 0
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},
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"trainToLevel5Candy": 300,
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"candyGap": 30,
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"pinballShotsToCloseCandy": 2,
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"evolveCoins": 500,
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"coinGap": 60,
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"pinballShotsToCloseCoins": 2,
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"evolveShards": 40,
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"shardsFromChoiceChest": 10,
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"shardGap": 30
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}
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}
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