Files
AIGame/Doc/Design/G3/economy_sample.json
T
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

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JSON

{
"config": "Config/Gameplay/greenfield.json",
"ignored": [
"natural marble recovery",
"pinball path variance beyond bin average"
],
"pinballAverage": {
"candy": 20.0,
"coins": 52.0,
"perTenShots": {
"candy": 200,
"coins": 520,
"tickets": 1
}
},
"designDay1Balls": 67,
"designFormulaWithLiveNonStageSources": 67,
"configFirstFiveStageBalls": 17,
"day1": {
"coins": 640,
"candy": 370,
"balls": 79,
"tickets": 0
},
"sevenDaysWithoutClears": {
"coins": 0,
"candy": 0,
"balls": 205,
"tickets": 0
},
"stuckBefore1_5": {
"walletBeforePinball": {
"coins": 440,
"candy": 270,
"balls": 74,
"tickets": 0
},
"trainToLevel5Candy": 300,
"candyGap": 30,
"pinballShotsToCloseCandy": 2,
"evolveCoins": 500,
"coinGap": 60,
"pinballShotsToCloseCoins": 2,
"evolveShards": 40,
"shardsFromChoiceChest": 10,
"shardGap": 30
}
}