Add rank, friends, fishing, and camp treasure with T2 studio models and skill presentation.
Co-authored-by: Cursor <cursoragent@cursor.com>
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{
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"id": "T2",
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"name": "RockBall T2 accessory",
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"role": "T2 evolution head accessory",
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"jobId": "add8b48e49ad4f1784d82cdce4294e98",
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"status": "completed",
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"error": null,
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"model": "Qwen/Qwen-Image-2.1-Turbo (LAN LLM3DGraphics local-images)",
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"profile": "concept",
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"size": [
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1024,
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1024
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],
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"seedStart": 100001,
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"references": [
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"Doc/Design/Character/RockBall/rockball.png",
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"Doc/Design/Character/FireCat/firecat.png"
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],
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"prompt": "Image 1 shows the companion creature that will wear this accessory: use it ONLY for its palette and element theme, do NOT draw the creature. Image 2 is STYLE ONLY: match its friendly polished chibi 3D mobile-game render and clean rounded readable shapes. Draw exactly ONE small evolution accessory object ALONE, as a game asset for image-to-3D: a chunky solid head-top piece with a flat or gently curved base that would sit on top of a round creature head, compact and roughly as wide as it is tall. Every part is one continuous attached solid piece: no floating gems, no separate sparks, droplets, petals or particles, no thin wires, no chains, no strings. Centered, front three-quarter view from slightly above, whole object in frame with generous margin. Pure solid white #FFFFFF background to all corners, soft studio light, tiny contact shadow. Simple smooth stylized surfaces suitable for a 400-triangle model with a 512 texture. No creature, no head, no body, no text, no watermark, no UI, no stand, no scenery. A rock-element evolution crown: a ring of three chunky faceted cyan crystals rising from a rounded grey stone base, the middle crystal tallest.",
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"drafts": [
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"Doc/Design/Character/RockBall/T2/drafts/T2_100001.png",
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"Doc/Design/Character/RockBall/T2/drafts/T2_100002.png",
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"Doc/Design/Character/RockBall/T2/drafts/T2_100003.png",
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"Doc/Design/Character/RockBall/T2/drafts/T2_100004.png"
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],
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"generatedUtc": "2026-10-21T05:03:27Z"
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}
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