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AIGame/Doc/Design/Character/RockBall/T2/design_drafts.json
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{
"id": "T2",
"name": "RockBall T2 accessory",
"role": "T2 evolution head accessory",
"jobId": "add8b48e49ad4f1784d82cdce4294e98",
"status": "completed",
"error": null,
"model": "Qwen/Qwen-Image-2.1-Turbo (LAN LLM3DGraphics local-images)",
"profile": "concept",
"size": [
1024,
1024
],
"seedStart": 100001,
"references": [
"Doc/Design/Character/RockBall/rockball.png",
"Doc/Design/Character/FireCat/firecat.png"
],
"prompt": "Image 1 shows the companion creature that will wear this accessory: use it ONLY for its palette and element theme, do NOT draw the creature. Image 2 is STYLE ONLY: match its friendly polished chibi 3D mobile-game render and clean rounded readable shapes. Draw exactly ONE small evolution accessory object ALONE, as a game asset for image-to-3D: a chunky solid head-top piece with a flat or gently curved base that would sit on top of a round creature head, compact and roughly as wide as it is tall. Every part is one continuous attached solid piece: no floating gems, no separate sparks, droplets, petals or particles, no thin wires, no chains, no strings. Centered, front three-quarter view from slightly above, whole object in frame with generous margin. Pure solid white #FFFFFF background to all corners, soft studio light, tiny contact shadow. Simple smooth stylized surfaces suitable for a 400-triangle model with a 512 texture. No creature, no head, no body, no text, no watermark, no UI, no stand, no scenery. A rock-element evolution crown: a ring of three chunky faceted cyan crystals rising from a rounded grey stone base, the middle crystal tallest.",
"drafts": [
"Doc/Design/Character/RockBall/T2/drafts/T2_100001.png",
"Doc/Design/Character/RockBall/T2/drafts/T2_100002.png",
"Doc/Design/Character/RockBall/T2/drafts/T2_100003.png",
"Doc/Design/Character/RockBall/T2/drafts/T2_100004.png"
],
"generatedUtc": "2026-10-21T05:03:27Z"
}