Files
AIC-Project/Server/Server.Host.Tests/Fighter3DServerRoomTests.cs
T

92 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Text;
using Fighter3D.Core;
using Fighter3D.Server;
using XWorld.Framework;
using XWorld.Framework.Protocol;
using XWorld.Server.Host;
namespace XWorld.Server.Host.Tests
{
public class Fighter3DServerRoomTests
{
private sealed class FakeOutput : IRoomOutput
{
public readonly List<NetMessage> Broadcasts = new List<NetMessage>();
public void Broadcast(NetMessage message) => Broadcasts.Add(message);
public void SendTo(int playerId, NetMessage message) { }
}
private static readonly IReadOnlyList<PlayerInfo> TwoHumans = new[]
{
new PlayerInfo { PlayerId = 10, Name = "A", IsAI = false },
new PlayerInfo { PlayerId = 20, Name = "B", IsAI = false },
};
private static (RoomCtx Ctx, FakeOutput Output, bool[] Ended, RoomEndResult[] Result) BuildCtx()
{
var output = new FakeOutput();
var ended = new bool[1];
var result = new RoomEndResult[1];
var ctx = new RoomCtx(
new DeterministicRandom(42),
new ManualClock(),
new ConsoleLogger(),
new InMemoryStorage(),
output,
r => { ended[0] = true; result[0] = r; });
return (ctx, output, ended, result);
}
private static NetMessage ControlsMsg(int axis, FighterButtons buttons)
{
var writer = new PacketWriter();
writer.WriteVarInt(axis);
writer.WriteByte((byte)buttons);
return new NetMessage(FighterServerRoom.InputOpcode, writer.ToArray());
}
private static FighterState LastSnapshot(FakeOutput output)
{
var last = output.Broadcasts[output.Broadcasts.Count - 1];
Assert.Equal(FighterServerRoom.SnapshotOpcode, last.Opcode);
return new FighterLogic().Decode(last.Payload);
}
[Fact]
public void OnRoomStart_BroadcastsInitialSnapshot()
{
var (ctx, output, _, _) = BuildCtx();
var room = new FighterServerRoom();
room.OnRoomStart(TwoHumans, ctx);
Assert.NotEmpty(output.Broadcasts);
var snapshot = LastSnapshot(output);
Assert.Equal(FighterPhase.Running, snapshot.Phase);
}
[Fact]
public void RepeatedHeavyAttacks_CanKoAndEndRoomWithWinnerPid()
{
var (ctx, output, ended, result) = BuildCtx();
var room = new FighterServerRoom();
room.OnRoomStart(TwoHumans, ctx);
room.OnMessage(10, ControlsMsg(0, FighterButtons.Heavy));
for (int i = 0; i < 800 && !ended[0]; i++)
room.OnTick(1f / 20f);
Assert.True(ended[0]);
Assert.NotNull(result[0]);
Assert.Equal(10, result[0].WinnerPlayerId);
Assert.Contains("Fighter3D", Encoding.UTF8.GetString(result[0].ResultBlob));
var snapshot = LastSnapshot(output);
Assert.Equal(FighterPhase.Finished, snapshot.Phase);
Assert.Equal(0, snapshot.WinnerSeat);
}
}
}