83 lines
2.1 KiB
C#
83 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XGame
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{
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[Serializable]
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public class CharacterConfigData
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{
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public string defaultCharacterId;
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public Vector3 spawnPosition;
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public Vector3 spawnEuler;
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public List<CharacterConfigItem> characters = new List<CharacterConfigItem>();
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public CharacterConfigItem GetDefault()
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{
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CharacterConfigItem item = Find(defaultCharacterId);
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return item ?? (characters != null && characters.Count > 0 ? characters[0] : null);
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}
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public CharacterConfigItem Find(string id)
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{
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if (string.IsNullOrEmpty(id) || characters == null)
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{
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return null;
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}
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for (int i = 0; i < characters.Count; i++)
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{
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CharacterConfigItem item = characters[i];
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if (item != null && string.Equals(item.id, id, StringComparison.OrdinalIgnoreCase))
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{
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return item;
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}
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}
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return null;
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}
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public int GetFigure(string id)
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{
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return GetFigure(Find(id) ?? GetDefault());
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}
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public int GetFigure(CharacterConfigItem item)
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{
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if (item == null || characters == null)
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{
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return 0;
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}
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for (int i = 0; i < characters.Count; i++)
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{
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if (ReferenceEquals(characters[i], item))
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{
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return i + 1;
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}
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}
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return 0;
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}
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public CharacterConfigItem GetByFigure(int figure)
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{
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int index = figure - 1;
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if (characters != null && index >= 0 && index < characters.Count && characters[index] != null)
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{
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return characters[index];
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}
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return GetDefault();
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}
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}
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[Serializable]
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public class CharacterConfigItem
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{
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public string id;
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public string displayName;
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public string prefabPath;
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}
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}
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