Files
AIC-Project/Server/Gateway/RoomOutputSink.cs
T
2026-07-10 10:24:29 +08:00

35 lines
1.2 KiB
C#

using System.Collections.Generic;
using XWorld.Framework;
using XWorld.Framework.Protocol;
using XWorld.Server.Host;
namespace XWorld.Server.Gateway
{
// 房间广播 → 解析各玩家当前连接(重连后自动指向新连接)→ 包成 Game 通道帧入对应出站队列
public sealed class RoomOutputSink : IRoomOutput
{
private readonly string _roomId; // 保留作诊断/日志标识
private readonly IReadOnlyList<int> _players;
private readonly SessionManager _sessions;
public RoomOutputSink(string roomId, IReadOnlyList<int> players, SessionManager sessions)
{
_roomId = roomId; _players = players; _sessions = sessions;
}
public void Broadcast(NetMessage message)
{
byte[] frame = FrameCodec.Encode(new Frame(Channel.Game, message.Opcode, message.Payload));
foreach (var pid in _players)
_sessions.GetConnection(pid)?.Send(frame);
}
public void SendTo(int playerId, NetMessage message)
{
var conn = _sessions.GetConnection(playerId);
if (conn != null)
conn.Send(FrameCodec.Encode(new Frame(Channel.Game, message.Opcode, message.Payload)));
}
}
}