Files
AIC-Project/Client/Assets/Script/xmain/XWBase.cs
T
2026-07-10 10:24:29 +08:00

48 lines
1.1 KiB
C#

//放一个MonoBehaviour
//
using System.Collections;
using UnityEngine;
using XLua;
namespace XGame
{
[LuaCallCSharp]
public class XWCoroutine : MonoBehaviour
{
private static XWCoroutine instance;
public static XWCoroutine Instance
{
get
{
if (instance == null)
{
GameObject obj = GameObject.Find("CoroutineManager");
if(obj == null)
obj = new GameObject("CoroutineManager");
instance = obj.AddComponent<XWCoroutine>();
DontDestroyOnLoad(obj);
}
return instance;
}
}
public static XWCoroutine GetInstance()
{
return Instance;
}
public static void StartCo(IEnumerator coroutine)
{
instance.StartCoroutine(coroutine);
}
// 在 Lua 中调用的协程函数
public Coroutine StartLuaCoroutine(IEnumerator coroutine)
{
return StartCoroutine(coroutine);
}
}
}