Files
AIC-Project/Client/Assets/ExternFunc/ThirdPartStaticLuaCallbacks.cs
T
2026-07-10 10:24:29 +08:00

33 lines
884 B
C#

using System.Runtime.InteropServices;
namespace XLuaBase
{
public partial class Lua
{
/*
[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
#if UNITY_IPHONE && !UNITY_EDITOR
public static extern int cxx_luaopen_rapidjson(System.IntPtr L);
public static int luaopen_rapidjson(System.IntPtr L)
{
return cxx_luaopen_rapidjson(L);
}
#else
public static extern int luaopen_rapidjson(System.IntPtr L);
#endif
[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)]
#if UNITY_IPHONE && !UNITY_EDITOR
public static extern int cxx_luaopen_md5(System.IntPtr L);
public static int luaopen_md5(System.IntPtr L)
{
return cxx_luaopen_md5(L);
}
#else
public static extern int luaopen_md5(System.IntPtr L);
#endif//*/
}
}