using System.Runtime.InteropServices; namespace XLuaBase { public partial class Lua { /* [DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)] #if UNITY_IPHONE && !UNITY_EDITOR public static extern int cxx_luaopen_rapidjson(System.IntPtr L); public static int luaopen_rapidjson(System.IntPtr L) { return cxx_luaopen_rapidjson(L); } #else public static extern int luaopen_rapidjson(System.IntPtr L); #endif [DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)] #if UNITY_IPHONE && !UNITY_EDITOR public static extern int cxx_luaopen_md5(System.IntPtr L); public static int luaopen_md5(System.IntPtr L) { return cxx_luaopen_md5(L); } #else public static extern int luaopen_md5(System.IntPtr L); #endif//*/ } }