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AIC-Project/Client/HotUpdateGames/RPS.Client/RPS.Client.csproj
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2026-07-10 10:24:29 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>9.0</LangVersion>
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<AssemblyName>RPS.Client</AssemblyName>
<RootNamespace>RPS.Client</RootNamespace>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<UnityEditorPath Condition="'$(UnityEditorPath)' == ''">D:\Program Files\Unity 2022.3.62f3\Editor</UnityEditorPath>
<ScriptAssemblies>..\..\Library\ScriptAssemblies</ScriptAssemblies>
</PropertyGroup>
<ItemGroup>
<!-- 客户端薄层源码唯一位置在 Assets/.../scripts~ 下('~' 后缀使 Unity 不编译,避免与下载的热更 DLL 重复定义类型,且 AOT 的 Assembly-CSharp 不会引用热更的 XWorld.Framework.Shared);由本工程/发布工具链 csc 编译成可下载热更 DLL -->
<Compile Include="..\..\Assets\MiniGames\RockPaperScissors\scripts~\Client\**\*.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Server\Framework.Shared\Framework.Shared.csproj">
<Private>false</Private>
</ProjectReference>
<ProjectReference Include="..\..\..\Server\games-src\RPS\RPS.Core\RPS.Core.csproj">
<Private>false</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(UnityEditorPath)\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(ScriptAssemblies)\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(ScriptAssemblies)\Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>