399 lines
16 KiB
C#
399 lines
16 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLuaBase.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineAINavMeshObstacleWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.AI.NavMeshObstacle);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 10, 10);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "radius", _g_get_radius);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "carving", _g_get_carving);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "carveOnlyStationary", _g_get_carveOnlyStationary);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "carvingMoveThreshold", _g_get_carvingMoveThreshold);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "carvingTimeToStationary", _g_get_carvingTimeToStationary);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", _g_get_shape);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "radius", _s_set_radius);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocity", _s_set_velocity);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "carving", _s_set_carving);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "carveOnlyStationary", _s_set_carveOnlyStationary);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "carvingMoveThreshold", _s_set_carvingMoveThreshold);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "carvingTimeToStationary", _s_set_carvingTimeToStationary);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "shape", _s_set_shape);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "center", _s_set_center);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.AI.NavMeshObstacle();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AI.NavMeshObstacle constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_height(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.height);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_radius(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radius);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_velocity(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_carving(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.carving);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_carveOnlyStationary(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.carveOnlyStationary);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_carvingMoveThreshold(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.carvingMoveThreshold);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_carvingTimeToStationary(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.carvingTimeToStationary);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_shape(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.shape);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_center(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.center);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_size(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.size);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_height(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.height = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_radius(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.radius = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_velocity(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.velocity = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_carving(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.carving = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_carveOnlyStationary(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.carveOnlyStationary = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_carvingMoveThreshold(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.carvingMoveThreshold = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_carvingTimeToStationary(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.carvingTimeToStationary = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_shape(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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UnityEngine.AI.NavMeshObstacleShape gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.shape = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_center(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.center = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_size(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
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UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.size = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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