#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLuaBase.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineAINavMeshObstacleWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.AI.NavMeshObstacle); Utils.BeginObjectRegister(type, L, translator, 0, 0, 10, 10); Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height); Utils.RegisterFunc(L, Utils.GETTER_IDX, "radius", _g_get_radius); Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "carving", _g_get_carving); Utils.RegisterFunc(L, Utils.GETTER_IDX, "carveOnlyStationary", _g_get_carveOnlyStationary); Utils.RegisterFunc(L, Utils.GETTER_IDX, "carvingMoveThreshold", _g_get_carvingMoveThreshold); Utils.RegisterFunc(L, Utils.GETTER_IDX, "carvingTimeToStationary", _g_get_carvingTimeToStationary); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", _g_get_shape); Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center); Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size); Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height); Utils.RegisterFunc(L, Utils.SETTER_IDX, "radius", _s_set_radius); Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocity", _s_set_velocity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "carving", _s_set_carving); Utils.RegisterFunc(L, Utils.SETTER_IDX, "carveOnlyStationary", _s_set_carveOnlyStationary); Utils.RegisterFunc(L, Utils.SETTER_IDX, "carvingMoveThreshold", _s_set_carvingMoveThreshold); Utils.RegisterFunc(L, Utils.SETTER_IDX, "carvingTimeToStationary", _s_set_carvingTimeToStationary); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shape", _s_set_shape); Utils.RegisterFunc(L, Utils.SETTER_IDX, "center", _s_set_center); Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.AI.NavMeshObstacle(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AI.NavMeshObstacle constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_height(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.height); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_radius(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radius); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_velocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_carving(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.carving); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_carveOnlyStationary(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.carveOnlyStationary); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_carvingMoveThreshold(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.carvingMoveThreshold); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_carvingTimeToStationary(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.carvingTimeToStationary); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shape); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_center(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.center); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_size(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.size); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_height(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.height = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_radius(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.radius = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_velocity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.velocity = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_carving(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.carving = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_carveOnlyStationary(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.carveOnlyStationary = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_carvingMoveThreshold(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.carvingMoveThreshold = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_carvingTimeToStationary(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.carvingTimeToStationary = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); UnityEngine.AI.NavMeshObstacleShape gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.shape = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_center(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.center = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_size(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.size = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }