121 lines
3.9 KiB
Python
121 lines
3.9 KiB
Python
"""Blender 内运行:FBX 减面到指定三角面数 + Smart UV 重展。
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调用:blender -b --factory-startup --python bl_decimate.py -- <src.fbx> <out.fbx> <target_tris>
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"""
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import os
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import sys
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sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
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TOLERANCE = 0.03 # 面数相对误差容忍
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MAX_RETRY = 2 # ratio 修正轮数上限
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def decimate_ratio(target, cur):
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"""Decimate collapse ratio;cur <= target 或非法时返回 1.0(不减面)。"""
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if cur <= 0 or cur <= target:
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return 1.0
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return target / float(cur)
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def within_tolerance(target, actual, tol=TOLERANCE):
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"""减面结果是否落在目标 ±tol 内。"""
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if target <= 0:
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return False
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return abs(actual - target) <= target * tol
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# ---------------- 以下仅在 Blender 内执行 ----------------
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def join_meshes(objs):
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"""多 mesh join 成单对象,返回结果对象(bl_bake 复用)。"""
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import bpy
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bpy.ops.object.select_all(action='DESELECT')
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for o in objs:
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o.select_set(True)
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bpy.context.view_layer.objects.active = objs[0]
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if len(objs) > 1:
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bpy.ops.object.join()
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return bpy.context.view_layer.objects.active
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def _apply_modifier(obj, mod):
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import bpy
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bpy.context.view_layer.objects.active = obj
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bpy.ops.object.modifier_apply(modifier=mod.name)
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def _triangulate(obj):
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mod = obj.modifiers.new("mt_tri", 'TRIANGULATE')
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_apply_modifier(obj, mod)
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def _decimate(obj, ratio):
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mod = obj.modifiers.new("mt_dec", 'DECIMATE')
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mod.decimate_type = 'COLLAPSE'
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mod.ratio = ratio
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mod.use_collapse_triangulate = True
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_apply_modifier(obj, mod)
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def _smart_unwrap(obj):
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"""删旧 UV 层后 Smart UV Project 重展。island_margin 0.002 ≈ 2048 图 4px。"""
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import bpy
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import math
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mesh = obj.data
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while mesh.uv_layers:
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mesh.uv_layers.remove(mesh.uv_layers[0])
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bpy.context.view_layer.objects.active = obj
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.mesh.select_all(action='SELECT')
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bpy.ops.uv.smart_project(angle_limit=math.radians(66.0), island_margin=0.002)
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bpy.ops.object.mode_set(mode='OBJECT')
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def main():
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import bpy
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import json
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argv = sys.argv[sys.argv.index("--") + 1:]
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src, out_fbx, target = argv[0], argv[1], int(argv[2])
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warnings = []
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bpy.ops.wm.read_factory_settings(use_empty=True)
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bpy.ops.import_scene.fbx(filepath=src)
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meshes = [o for o in bpy.data.objects if o.type == 'MESH']
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skipped = [o.name for o in bpy.data.objects if o.type != 'MESH']
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if skipped:
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warnings.append("忽略非 mesh 对象:%s(本工具只处理静态网格)" % ", ".join(skipped))
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if not meshes:
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print("MT_SUMMARY " + json.dumps({"error": "FBX 中没有 mesh"}, ensure_ascii=False))
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return
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obj = join_meshes(meshes)
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_triangulate(obj)
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orig = len(obj.data.polygons)
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cur = orig
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if cur <= target:
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warnings.append("当前 %d 面 <= 目标 %d,跳过减面" % (cur, target))
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else:
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# collapse 结果是近似值;未达容差时按新面数修正 ratio 再来,最多 MAX_RETRY 轮
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for _ in range(1 + MAX_RETRY):
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_decimate(obj, decimate_ratio(target, cur))
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_triangulate(obj) # collapse triangulate 后仍可能残留非三角面
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cur = len(obj.data.polygons)
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if within_tolerance(target, cur) or cur <= target:
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break
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_smart_unwrap(obj)
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out_dir = os.path.dirname(os.path.abspath(out_fbx))
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os.makedirs(out_dir, exist_ok=True)
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bpy.ops.export_scene.fbx(filepath=out_fbx, path_mode='STRIP', embed_textures=False)
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print("MT_SUMMARY " + json.dumps(
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{"src": os.path.basename(src), "fbx": os.path.basename(out_fbx),
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"tris_before": orig, "tris_after": cur, "target": target,
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"warnings": warnings}, ensure_ascii=False))
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if __name__ == "__main__" and "--" in sys.argv:
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main()
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