Files
AIC-Project/Client/Assets/Script/Tests/EditMode/VirtualInputPrefabLayoutTests.cs
T

47 lines
2.0 KiB
C#

using System.IO;
using NUnit.Framework;
#if UNITY_EDITOR
using XGame.EditorTools;
#endif
public sealed class VirtualInputPrefabLayoutTests
{
[Test]
public void VirtualJoystickJson_DefinesReusableJoystickPrefab()
{
string json = File.ReadAllText("../Doc/UIPrefabCreater/UI_VirtualJoystick.json");
Assert.That(json, Does.Contain("\"prefabName\": \"UI_VirtualJoystick\""));
Assert.That(json, Does.Contain("\"prefabPath\": \"Assets/Game/Art/UI/Prefab/UI_VirtualJoystick.prefab\""));
Assert.That(json, Does.Contain("\"name\": \"Knob\""));
Assert.That(json, Does.Contain("\"typeName\": \"XGame.VirtualInput.VirtualJoystick\""));
}
[Test]
public void VirtualActionPadJson_DefinesFiveButtonsAndCancelArea()
{
string json = File.ReadAllText("../Doc/UIPrefabCreater/UI_VirtualActionPad.json");
Assert.That(json, Does.Contain("\"prefabName\": \"UI_VirtualActionPad\""));
Assert.That(json, Does.Contain("\"prefabPath\": \"Assets/Game/Art/UI/Prefab/UI_VirtualActionPad.prefab\""));
Assert.That(json, Does.Contain("\"typeName\": \"XGame.VirtualInput.VirtualActionPad\""));
Assert.That(json, Does.Contain("\"Btn_Primary\""));
Assert.That(json, Does.Contain("\"Btn_Skill1\""));
Assert.That(json, Does.Contain("\"Btn_Skill2\""));
Assert.That(json, Does.Contain("\"Btn_Skill3\""));
Assert.That(json, Does.Contain("\"Btn_Skill4\""));
Assert.That(json, Does.Contain("\"CancelArea\""));
Assert.That(json, Does.Contain("\"Primary_CooldownMask\""));
Assert.That(json, Does.Contain("\"Skill1_ChargeText\""));
}
#if UNITY_EDITOR
[Test]
public void VirtualInputJsonFiles_PassPrefabBuilderValidation()
{
Assert.That(JsonUIPrefabBuilder.Validate("../Doc/UIPrefabCreater/UI_VirtualJoystick.json").Ok, Is.True);
Assert.That(JsonUIPrefabBuilder.Validate("../Doc/UIPrefabCreater/UI_VirtualActionPad.json").Ok, Is.True);
}
#endif
}