Files
2026-07-10 10:24:29 +08:00

774 lines
52 KiB
C#

using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"DOTween.dll",
"System.Core.dll",
"UnityEngine.AssetBundleModule.dll",
"UnityEngine.CoreModule.dll",
"UnityEngine.JSONSerializeModule.dll",
"mscorlib.dll",
"zxing.unity.dll",
};
// }}
// {{ constraint implement type
// }}
// {{ AOT generic types
// DG.Tweening.Core.DOGetter<UnityEngine.Color>
// DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>
// DG.Tweening.Core.DOGetter<UnityEngine.Rect>
// DG.Tweening.Core.DOGetter<UnityEngine.Vector2>
// DG.Tweening.Core.DOGetter<UnityEngine.Vector3>
// DG.Tweening.Core.DOGetter<UnityEngine.Vector4>
// DG.Tweening.Core.DOGetter<float>
// DG.Tweening.Core.DOGetter<int>
// DG.Tweening.Core.DOGetter<object>
// DG.Tweening.Core.DOSetter<UnityEngine.Color>
// DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>
// DG.Tweening.Core.DOSetter<UnityEngine.Vector2>
// DG.Tweening.Core.DOSetter<UnityEngine.Vector3>
// DG.Tweening.Core.DOSetter<float>
// DG.Tweening.Core.DOSetter<int>
// DG.Tweening.Core.DOSetter<object>
// DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions>
// DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions>
// DG.Tweening.Core.TweenerCore<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions>
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions>
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions>
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.Vector3ArrayOptions>
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions>
// DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions>
// DG.Tweening.Core.TweenerCore<object,object,DG.Tweening.Plugins.Options.StringOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.Vector3ArrayOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<double,double,DG.Tweening.Plugins.Options.NoOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<float,float,DG.Tweening.Plugins.Options.FloatOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<int,int,DG.Tweening.Plugins.Options.NoOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<long,long,DG.Tweening.Plugins.Options.NoOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<object,object,DG.Tweening.Plugins.Options.NoOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<object,object,DG.Tweening.Plugins.Options.StringOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<uint,uint,DG.Tweening.Plugins.Options.UintOptions>
// DG.Tweening.Plugins.Core.ABSTweenPlugin<ulong,ulong,DG.Tweening.Plugins.Options.NoOptions>
// System.Action<DG.Tweening.Plugins.Options.PathOptions,object,UnityEngine.Quaternion,object>
// System.Action<System.IntPtr,System.Decimal>
// System.Action<System.IntPtr,System.IntPtr>
// System.Action<System.IntPtr,UnityEngine.Bounds>
// System.Action<System.IntPtr,UnityEngine.Color>
// System.Action<System.IntPtr,UnityEngine.Quaternion>
// System.Action<System.IntPtr,UnityEngine.Ray2D>
// System.Action<System.IntPtr,UnityEngine.Ray>
// System.Action<System.IntPtr,UnityEngine.Vector2>
// System.Action<System.IntPtr,UnityEngine.Vector3>
// System.Action<System.IntPtr,UnityEngine.Vector4>
// System.Action<System.IntPtr,byte>
// System.Action<System.IntPtr,double>
// System.Action<System.IntPtr,float>
// System.Action<System.IntPtr,int,UnityEngine.Bounds>
// System.Action<System.IntPtr,int,UnityEngine.Color>
// System.Action<System.IntPtr,int,UnityEngine.Quaternion>
// System.Action<System.IntPtr,int,UnityEngine.Ray2D>
// System.Action<System.IntPtr,int,UnityEngine.Ray>
// System.Action<System.IntPtr,int,UnityEngine.Vector2>
// System.Action<System.IntPtr,int,UnityEngine.Vector3>
// System.Action<System.IntPtr,int,UnityEngine.Vector4>
// System.Action<System.IntPtr,int,int>
// System.Action<System.IntPtr,int,object>
// System.Action<System.IntPtr,int>
// System.Action<System.IntPtr,long>
// System.Action<System.IntPtr,object>
// System.Action<System.IntPtr,sbyte>
// System.Action<System.IntPtr,short>
// System.Action<System.IntPtr,uint>
// System.Action<System.IntPtr,ulong>
// System.Action<System.IntPtr,ushort>
// System.Action<System.IntPtr>
// System.Action<UnityEngine.AnimatorClipInfo>
// System.Action<UnityEngine.Color>
// System.Action<UnityEngine.DisplayInfo>
// System.Action<UnityEngine.EventSystems.RaycastResult>
// System.Action<UnityEngine.Matrix4x4>
// System.Action<UnityEngine.ParticleSystem.Particle>
// System.Action<UnityEngine.Rect>
// System.Action<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Action<UnityEngine.Vector2>
// System.Action<UnityEngine.Vector3>
// System.Action<UnityEngine.Vector4>
// System.Action<XWorld.Framework.NetMessage>
// System.Action<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Action<XWorld.Framework.Protocol.Frame>
// System.Action<byte,object,int,object>
// System.Action<byte,object>
// System.Action<byte>
// System.Action<float,float,float,byte>
// System.Action<float,float>
// System.Action<float>
// System.Action<int,int,object>
// System.Action<int,object,object,int>
// System.Action<int,object>
// System.Action<int>
// System.Action<long,object>
// System.Action<object,byte>
// System.Action<object,int,ushort>
// System.Action<object,int>
// System.Action<object,object,byte,byte>
// System.Action<object,object,object,object,object>
// System.Action<object,object,object>
// System.Action<object,object>
// System.Action<object>
// System.Action<uint>
// System.Action<ushort,object>
// System.ArraySegment.Enumerator<Unity.Mathematics.float3>
// System.ArraySegment.Enumerator<UnityEngine.Quaternion>
// System.ArraySegment.Enumerator<UnityEngine.Vector3>
// System.ArraySegment.Enumerator<byte>
// System.ArraySegment.Enumerator<int>
// System.ArraySegment.Enumerator<ushort>
// System.ArraySegment<Unity.Mathematics.float3>
// System.ArraySegment<UnityEngine.Quaternion>
// System.ArraySegment<UnityEngine.Vector3>
// System.ArraySegment<byte>
// System.ArraySegment<int>
// System.ArraySegment<ushort>
// System.Buffers.ArrayPool<int>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<int>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<int>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool<int>
// System.ByReference<Unity.Mathematics.float3>
// System.ByReference<UnityEngine.Quaternion>
// System.ByReference<UnityEngine.Vector3>
// System.ByReference<byte>
// System.ByReference<int>
// System.ByReference<ushort>
// System.Collections.Generic.ArraySortHelper<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Color>
// System.Collections.Generic.ArraySortHelper<UnityEngine.DisplayInfo>
// System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Matrix4x4>
// System.Collections.Generic.ArraySortHelper<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Rect>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector4>
// System.Collections.Generic.ArraySortHelper<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.ArraySortHelper<byte>
// System.Collections.Generic.ArraySortHelper<float>
// System.Collections.Generic.ArraySortHelper<int>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.Comparer<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.Comparer<UnityEngine.Color>
// System.Collections.Generic.Comparer<UnityEngine.DisplayInfo>
// System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.Comparer<UnityEngine.Matrix4x4>
// System.Collections.Generic.Comparer<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.Comparer<UnityEngine.Rect>
// System.Collections.Generic.Comparer<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.Comparer<UnityEngine.Vector2>
// System.Collections.Generic.Comparer<UnityEngine.Vector3>
// System.Collections.Generic.Comparer<UnityEngine.Vector4>
// System.Collections.Generic.Comparer<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<float>
// System.Collections.Generic.Comparer<int>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Dictionary.Enumerator<System.IntPtr,object>
// System.Collections.Generic.Dictionary.Enumerator<XLua.Utils.MethodKey,object>
// System.Collections.Generic.Dictionary.Enumerator<int,int>
// System.Collections.Generic.Dictionary.Enumerator<int,object>
// System.Collections.Generic.Dictionary.Enumerator<long,object>
// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.Hash128>
// System.Collections.Generic.Dictionary.Enumerator<object,byte>
// System.Collections.Generic.Dictionary.Enumerator<object,int>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.IntPtr,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<XLua.Utils.MethodKey,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.Hash128>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,byte>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection<System.IntPtr,object>
// System.Collections.Generic.Dictionary.KeyCollection<XLua.Utils.MethodKey,object>
// System.Collections.Generic.Dictionary.KeyCollection<int,int>
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
// System.Collections.Generic.Dictionary.KeyCollection<long,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.Hash128>
// System.Collections.Generic.Dictionary.KeyCollection<object,byte>
// System.Collections.Generic.Dictionary.KeyCollection<object,int>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.IntPtr,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<XLua.Utils.MethodKey,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.Hash128>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,byte>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<System.IntPtr,object>
// System.Collections.Generic.Dictionary.ValueCollection<XLua.Utils.MethodKey,object>
// System.Collections.Generic.Dictionary.ValueCollection<int,int>
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
// System.Collections.Generic.Dictionary.ValueCollection<long,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.Hash128>
// System.Collections.Generic.Dictionary.ValueCollection<object,byte>
// System.Collections.Generic.Dictionary.ValueCollection<object,int>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary<System.IntPtr,object>
// System.Collections.Generic.Dictionary<XLua.Utils.MethodKey,object>
// System.Collections.Generic.Dictionary<int,int>
// System.Collections.Generic.Dictionary<int,object>
// System.Collections.Generic.Dictionary<long,object>
// System.Collections.Generic.Dictionary<object,UnityEngine.Hash128>
// System.Collections.Generic.Dictionary<object,byte>
// System.Collections.Generic.Dictionary<object,int>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.EqualityComparer<System.IntPtr>
// System.Collections.Generic.EqualityComparer<UnityEngine.Hash128>
// System.Collections.Generic.EqualityComparer<XLua.Utils.MethodKey>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<int>
// System.Collections.Generic.EqualityComparer<long>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.HashSet.Enumerator<int>
// System.Collections.Generic.HashSet.Enumerator<object>
// System.Collections.Generic.HashSet<int>
// System.Collections.Generic.HashSet<object>
// System.Collections.Generic.HashSetEqualityComparer<int>
// System.Collections.Generic.HashSetEqualityComparer<object>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.IntPtr,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<XLua.Utils.MethodKey,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.Hash128>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,byte>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ICollection<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.ICollection<UnityEngine.Color>
// System.Collections.Generic.ICollection<UnityEngine.DisplayInfo>
// System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ICollection<UnityEngine.Matrix4x4>
// System.Collections.Generic.ICollection<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.ICollection<UnityEngine.Rect>
// System.Collections.Generic.ICollection<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.ICollection<UnityEngine.Vector2>
// System.Collections.Generic.ICollection<UnityEngine.Vector3>
// System.Collections.Generic.ICollection<UnityEngine.Vector4>
// System.Collections.Generic.ICollection<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.ICollection<byte>
// System.Collections.Generic.ICollection<float>
// System.Collections.Generic.ICollection<int>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.IComparer<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.IComparer<UnityEngine.Color>
// System.Collections.Generic.IComparer<UnityEngine.DisplayInfo>
// System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IComparer<UnityEngine.Matrix4x4>
// System.Collections.Generic.IComparer<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.IComparer<UnityEngine.Rect>
// System.Collections.Generic.IComparer<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.IComparer<UnityEngine.Vector2>
// System.Collections.Generic.IComparer<UnityEngine.Vector3>
// System.Collections.Generic.IComparer<UnityEngine.Vector4>
// System.Collections.Generic.IComparer<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.IComparer<byte>
// System.Collections.Generic.IComparer<float>
// System.Collections.Generic.IComparer<int>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IDictionary<int,object>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.IntPtr,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<XLua.Utils.MethodKey,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.Hash128>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,byte>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.IEnumerable<UnityEngine.Color>
// System.Collections.Generic.IEnumerable<UnityEngine.DisplayInfo>
// System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IEnumerable<UnityEngine.Matrix4x4>
// System.Collections.Generic.IEnumerable<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.IEnumerable<UnityEngine.Rect>
// System.Collections.Generic.IEnumerable<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector4>
// System.Collections.Generic.IEnumerable<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.IEnumerable<byte>
// System.Collections.Generic.IEnumerable<float>
// System.Collections.Generic.IEnumerable<int>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.IntPtr,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<XLua.Utils.MethodKey,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.Hash128>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,byte>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerator<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.IEnumerator<UnityEngine.Color>
// System.Collections.Generic.IEnumerator<UnityEngine.DisplayInfo>
// System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IEnumerator<UnityEngine.Matrix4x4>
// System.Collections.Generic.IEnumerator<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.IEnumerator<UnityEngine.Rect>
// System.Collections.Generic.IEnumerator<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector4>
// System.Collections.Generic.IEnumerator<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.IEnumerator<byte>
// System.Collections.Generic.IEnumerator<float>
// System.Collections.Generic.IEnumerator<int>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEqualityComparer<System.IntPtr>
// System.Collections.Generic.IEqualityComparer<XLua.Utils.MethodKey>
// System.Collections.Generic.IEqualityComparer<int>
// System.Collections.Generic.IEqualityComparer<long>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IList<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.IList<UnityEngine.Color>
// System.Collections.Generic.IList<UnityEngine.DisplayInfo>
// System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IList<UnityEngine.Matrix4x4>
// System.Collections.Generic.IList<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.IList<UnityEngine.Rect>
// System.Collections.Generic.IList<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.IList<UnityEngine.Vector2>
// System.Collections.Generic.IList<UnityEngine.Vector3>
// System.Collections.Generic.IList<UnityEngine.Vector4>
// System.Collections.Generic.IList<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.IList<byte>
// System.Collections.Generic.IList<float>
// System.Collections.Generic.IList<int>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.KeyValuePair<System.IntPtr,object>
// System.Collections.Generic.KeyValuePair<XLua.Utils.MethodKey,object>
// System.Collections.Generic.KeyValuePair<int,int>
// System.Collections.Generic.KeyValuePair<int,object>
// System.Collections.Generic.KeyValuePair<long,object>
// System.Collections.Generic.KeyValuePair<object,UnityEngine.Hash128>
// System.Collections.Generic.KeyValuePair<object,byte>
// System.Collections.Generic.KeyValuePair<object,int>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.List.Enumerator<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.List.Enumerator<UnityEngine.Color>
// System.Collections.Generic.List.Enumerator<UnityEngine.DisplayInfo>
// System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.List.Enumerator<UnityEngine.Matrix4x4>
// System.Collections.Generic.List.Enumerator<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.List.Enumerator<UnityEngine.Rect>
// System.Collections.Generic.List.Enumerator<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector4>
// System.Collections.Generic.List.Enumerator<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.List.Enumerator<byte>
// System.Collections.Generic.List.Enumerator<float>
// System.Collections.Generic.List.Enumerator<int>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.List<UnityEngine.Color>
// System.Collections.Generic.List<UnityEngine.DisplayInfo>
// System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.List<UnityEngine.Matrix4x4>
// System.Collections.Generic.List<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.List<UnityEngine.Rect>
// System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.List<UnityEngine.Vector2>
// System.Collections.Generic.List<UnityEngine.Vector3>
// System.Collections.Generic.List<UnityEngine.Vector4>
// System.Collections.Generic.List<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.List<byte>
// System.Collections.Generic.List<float>
// System.Collections.Generic.List<int>
// System.Collections.Generic.List<object>
// System.Collections.Generic.ObjectComparer<UnityEngine.AnimatorClipInfo>
// System.Collections.Generic.ObjectComparer<UnityEngine.Color>
// System.Collections.Generic.ObjectComparer<UnityEngine.DisplayInfo>
// System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ObjectComparer<UnityEngine.Matrix4x4>
// System.Collections.Generic.ObjectComparer<UnityEngine.ParticleSystem.Particle>
// System.Collections.Generic.ObjectComparer<UnityEngine.Rect>
// System.Collections.Generic.ObjectComparer<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector4>
// System.Collections.Generic.ObjectComparer<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<float>
// System.Collections.Generic.ObjectComparer<int>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<System.IntPtr>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Hash128>
// System.Collections.Generic.ObjectEqualityComparer<XLua.Utils.MethodKey>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<int>
// System.Collections.Generic.ObjectEqualityComparer<long>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.Generic.Queue.Enumerator<XLua.LuaEnv.GCAction>
// System.Collections.Generic.Queue<XLua.LuaEnv.GCAction>
// System.Collections.Generic.Stack.Enumerator<object>
// System.Collections.Generic.Stack<object>
// System.Collections.Generic.ValueListBuilder<int>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.AnimatorClipInfo>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Color>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.DisplayInfo>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Matrix4x4>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.ParticleSystem.Particle>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rect>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector4>
// System.Collections.ObjectModel.ReadOnlyCollection<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Collections.ObjectModel.ReadOnlyCollection<byte>
// System.Collections.ObjectModel.ReadOnlyCollection<float>
// System.Collections.ObjectModel.ReadOnlyCollection<int>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Comparison<UnityEngine.AnimatorClipInfo>
// System.Comparison<UnityEngine.Color>
// System.Comparison<UnityEngine.DisplayInfo>
// System.Comparison<UnityEngine.EventSystems.RaycastResult>
// System.Comparison<UnityEngine.Matrix4x4>
// System.Comparison<UnityEngine.ParticleSystem.Particle>
// System.Comparison<UnityEngine.Rect>
// System.Comparison<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Comparison<UnityEngine.Vector2>
// System.Comparison<UnityEngine.Vector3>
// System.Comparison<UnityEngine.Vector4>
// System.Comparison<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Comparison<byte>
// System.Comparison<float>
// System.Comparison<int>
// System.Comparison<object>
// System.EventHandler<object>
// System.Func<System.IntPtr,int,DG.Tweening.Color2>
// System.Func<System.IntPtr,int,System.Collections.Generic.Dictionary.Enumerator<object,object>>
// System.Func<System.IntPtr,int,System.Collections.Generic.KeyValuePair<object,object>>
// System.Func<System.IntPtr,int,System.DateTime>
// System.Func<System.IntPtr,int,System.DateTimeOffset>
// System.Func<System.IntPtr,int,System.Decimal>
// System.Func<System.IntPtr,int,System.Guid>
// System.Func<System.IntPtr,int,System.IntPtr>
// System.Func<System.IntPtr,int,System.Nullable<UnityEngine.Color>>
// System.Func<System.IntPtr,int,System.Nullable<UnityEngine.Vector3>>
// System.Func<System.IntPtr,int,System.Nullable<byte>>
// System.Func<System.IntPtr,int,System.Nullable<int>>
// System.Func<System.IntPtr,int,System.Runtime.Serialization.StreamingContext>
// System.Func<System.IntPtr,int,System.Threading.CancellationToken>
// System.Func<System.IntPtr,int,System.TimeSpan>
// System.Func<System.IntPtr,int,Unity.Collections.NativeArray<Unity.Profiling.ProfilerCategory>>
// System.Func<System.IntPtr,int,Unity.Collections.NativeArray<UnityEngine.ParticleSystem.Particle>>
// System.Func<System.IntPtr,int,Unity.Collections.NativeArray<UnityEngine.Vector3>>
// System.Func<System.IntPtr,int,Unity.Collections.NativeArray<byte>>
// System.Func<System.IntPtr,int,Unity.Collections.NativeArray<int>>
// System.Func<System.IntPtr,int,Unity.Collections.NativeSlice<UnityEngine.Vector3>>
// System.Func<System.IntPtr,int,Unity.Profiling.ProfilerCategory>
// System.Func<System.IntPtr,int,UnityEngine.AnimatorStateInfo>
// System.Func<System.IntPtr,int,UnityEngine.Bounds>
// System.Func<System.IntPtr,int,UnityEngine.Camera.GateFitParameters>
// System.Func<System.IntPtr,int,UnityEngine.Color>
// System.Func<System.IntPtr,int,UnityEngine.DisplayInfo>
// System.Func<System.IntPtr,int,UnityEngine.EventSystems.RaycastResult>
// System.Func<System.IntPtr,int,UnityEngine.ExposedReference<object>>
// System.Func<System.IntPtr,int,UnityEngine.FrustumPlanes>
// System.Func<System.IntPtr,int,UnityEngine.InstantiateParameters>
// System.Func<System.IntPtr,int,UnityEngine.Keyframe>
// System.Func<System.IntPtr,int,UnityEngine.LayerMask>
// System.Func<System.IntPtr,int,UnityEngine.MatchTargetWeightMask>
// System.Func<System.IntPtr,int,UnityEngine.Matrix4x4>
// System.Func<System.IntPtr,int,UnityEngine.ParticleSystem.EmitParams>
// System.Func<System.IntPtr,int,UnityEngine.ParticleSystem.MainModule>
// System.Func<System.IntPtr,int,UnityEngine.ParticleSystem.MinMaxCurve>
// System.Func<System.IntPtr,int,UnityEngine.ParticleSystem.MinMaxGradient>
// System.Func<System.IntPtr,int,UnityEngine.ParticleSystem.Particle>
// System.Func<System.IntPtr,int,UnityEngine.ParticleSystem.PlaybackState>
// System.Func<System.IntPtr,int,UnityEngine.ParticleSystem.Trails>
// System.Func<System.IntPtr,int,UnityEngine.Plane>
// System.Func<System.IntPtr,int,UnityEngine.Playables.PlayableGraph>
// System.Func<System.IntPtr,int,UnityEngine.PropertyName>
// System.Func<System.IntPtr,int,UnityEngine.Quaternion>
// System.Func<System.IntPtr,int,UnityEngine.Random.State>
// System.Func<System.IntPtr,int,UnityEngine.Ray2D>
// System.Func<System.IntPtr,int,UnityEngine.Ray>
// System.Func<System.IntPtr,int,UnityEngine.RaycastHit>
// System.Func<System.IntPtr,int,UnityEngine.Rect>
// System.Func<System.IntPtr,int,UnityEngine.RefreshRate>
// System.Func<System.IntPtr,int,UnityEngine.RenderBuffer>
// System.Func<System.IntPtr,int,UnityEngine.RenderTextureDescriptor>
// System.Func<System.IntPtr,int,UnityEngine.Rendering.LocalKeyword>
// System.Func<System.IntPtr,int,UnityEngine.SceneManagement.Scene>
// System.Func<System.IntPtr,int,UnityEngine.UI.ColorBlock>
// System.Func<System.IntPtr,int,UnityEngine.UI.Navigation>
// System.Func<System.IntPtr,int,UnityEngine.UI.SpriteState>
// System.Func<System.IntPtr,int,UnityEngine.Vector2>
// System.Func<System.IntPtr,int,UnityEngine.Vector2Int>
// System.Func<System.IntPtr,int,UnityEngine.Vector3>
// System.Func<System.IntPtr,int,UnityEngine.Vector3Int>
// System.Func<System.IntPtr,int,UnityEngine.Vector4>
// System.Func<System.IntPtr,int,byte>
// System.Func<System.IntPtr,int,double>
// System.Func<System.IntPtr,int,float>
// System.Func<System.IntPtr,int,int>
// System.Func<System.IntPtr,int,long>
// System.Func<System.IntPtr,int,object>
// System.Func<System.IntPtr,int,sbyte>
// System.Func<System.IntPtr,int,short>
// System.Func<System.IntPtr,int,uint>
// System.Func<System.IntPtr,int,ulong>
// System.Func<System.IntPtr,int,ushort>
// System.Func<byte,byte,int,object>
// System.Func<byte,int,object>
// System.Func<byte>
// System.Func<double>
// System.Func<int,byte>
// System.Func<int,int,byte>
// System.Func<int,int,int,byte>
// System.Func<int,int,int,int>
// System.Func<int,int,object>
// System.Func<int,object,byte>
// System.Func<int,object,object>
// System.Func<int,object>
// System.Func<int>
// System.Func<object,byte>
// System.Func<object,int,byte>
// System.Func<object,int,int,int,object>
// System.Func<object,int,int,object>
// System.Func<object,int>
// System.Func<object,object,object>
// System.Func<object,object>
// System.Func<object>
// System.Linq.Buffer<object>
// System.Linq.Enumerable.<CastIterator>d__99<object>
// System.Linq.Enumerable.<ConcatIterator>d__59<object>
// System.Linq.Enumerable.<JoinIterator>d__38<object,object,object,object>
// System.Linq.Enumerable.<SelectManyIterator>d__23<object,object,object>
// System.Linq.Enumerable.Iterator<object>
// System.Linq.Enumerable.WhereArrayIterator<object>
// System.Linq.Enumerable.WhereEnumerableIterator<object>
// System.Linq.Enumerable.WhereListIterator<object>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
// System.Linq.Enumerable.WhereSelectListIterator<object,object>
// System.Linq.EnumerableSorter<object,int>
// System.Linq.EnumerableSorter<object>
// System.Linq.GroupedEnumerable<object,object,object>
// System.Linq.IGrouping<object,object>
// System.Linq.Lookup.<GetEnumerator>d__12<object,object>
// System.Linq.Lookup.Grouping.<GetEnumerator>d__7<object,object>
// System.Linq.Lookup.Grouping<object,object>
// System.Linq.Lookup<object,object>
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<object>
// System.Linq.OrderedEnumerable<object,int>
// System.Linq.OrderedEnumerable<object>
// System.Nullable<UnityEngine.Color>
// System.Nullable<UnityEngine.Vector2>
// System.Nullable<UnityEngine.Vector3>
// System.Nullable<byte>
// System.Nullable<int>
// System.Predicate<UnityEngine.AnimatorClipInfo>
// System.Predicate<UnityEngine.Color>
// System.Predicate<UnityEngine.DisplayInfo>
// System.Predicate<UnityEngine.EventSystems.RaycastResult>
// System.Predicate<UnityEngine.Matrix4x4>
// System.Predicate<UnityEngine.ParticleSystem.Particle>
// System.Predicate<UnityEngine.Rect>
// System.Predicate<UnityEngine.Rendering.ReflectionProbeBlendInfo>
// System.Predicate<UnityEngine.Vector2>
// System.Predicate<UnityEngine.Vector3>
// System.Predicate<UnityEngine.Vector4>
// System.Predicate<XWorld.Framework.Protocol.DevDiscoveryReply>
// System.Predicate<byte>
// System.Predicate<float>
// System.Predicate<int>
// System.Predicate<object>
// System.ReadOnlySpan.Enumerator<Unity.Mathematics.float3>
// System.ReadOnlySpan.Enumerator<UnityEngine.Quaternion>
// System.ReadOnlySpan.Enumerator<UnityEngine.Vector3>
// System.ReadOnlySpan.Enumerator<byte>
// System.ReadOnlySpan.Enumerator<int>
// System.ReadOnlySpan.Enumerator<ushort>
// System.ReadOnlySpan<Unity.Mathematics.float3>
// System.ReadOnlySpan<UnityEngine.Quaternion>
// System.ReadOnlySpan<UnityEngine.Vector3>
// System.ReadOnlySpan<byte>
// System.ReadOnlySpan<int>
// System.ReadOnlySpan<ushort>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int>
// System.Runtime.CompilerServices.TaskAwaiter<int>
// System.Span<Unity.Mathematics.float3>
// System.Span<UnityEngine.Quaternion>
// System.Span<UnityEngine.Vector3>
// System.Span<byte>
// System.Span<int>
// System.Span<ushort>
// System.Threading.Tasks.ContinuationTaskFromResultTask<int>
// System.Threading.Tasks.Task<int>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int>
// System.Threading.Tasks.TaskFactory<int>
// Unity.Collections.LowLevel.Unsafe.BurstLike.SharedStatic<System.IntPtr>
// Unity.Collections.NativeArray.Enumerator<Unity.Mathematics.float3>
// Unity.Collections.NativeArray.Enumerator<byte>
// Unity.Collections.NativeArray.ReadOnly.Enumerator<Unity.Mathematics.float3>
// Unity.Collections.NativeArray.ReadOnly.Enumerator<byte>
// Unity.Collections.NativeArray.ReadOnly<Unity.Mathematics.float3>
// Unity.Collections.NativeArray.ReadOnly<byte>
// Unity.Collections.NativeArray<Unity.Mathematics.float3>
// Unity.Collections.NativeArray<byte>
// Unity.Jobs.IJobParallelForExtensions.ParallelForJobStruct.ExecuteJobFunction<GameLauncher.MoveJob>
// Unity.Jobs.IJobParallelForExtensions.ParallelForJobStruct<GameLauncher.MoveJob>
// UnityEngine.AsyncInstantiateOperation<object>
// UnityEngine.Events.UnityAction<UnityEngine.Vector2>
// UnityEngine.Events.UnityAction<byte>
// UnityEngine.Events.UnityAction<float>
// UnityEngine.Events.UnityAction<int,byte>
// UnityEngine.Events.UnityAction<int,int>
// UnityEngine.Events.UnityAction<int,object>
// UnityEngine.Events.UnityAction<int>
// UnityEngine.ExposedReference<object>
// ZXing.BarcodeReaderGeneric<object>
// ZXing.BarcodeWriterGeneric<object>
// ZXing.Rendering.IBarcodeRenderer<object>
// }}
public void RefMethods()
{
// DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> DG.Tweening.Core.Extensions.Blendable<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions>(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions>)
// object DG.Tweening.Core.Extensions.SetSpecialStartupMode<object>(object,DG.Tweening.Core.Enums.SpecialStartupMode)
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.Core.TweenManager.GetTweener<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>()
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.DOTween.ApplyTo<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>,DG.Tweening.Core.DOSetter<UnityEngine.Vector3>,object,float,DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>)
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.DOTween.To<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>(DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>,DG.Tweening.Core.DOGetter<UnityEngine.Vector3>,DG.Tweening.Core.DOSetter<UnityEngine.Vector3>,object,float)
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.Plugins.Core.PluginsManager.GetDefaultPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>()
// object DG.Tweening.TweenExtensions.Pause<object>(object)
// object DG.Tweening.TweenExtensions.Play<object>(object)
// object DG.Tweening.TweenSettingsExtensions.From<object>(object)
// object DG.Tweening.TweenSettingsExtensions.From<object>(object,bool)
// object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnKill<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnPause<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnPlay<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnRewind<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnStart<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnStepComplete<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnUpdate<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.OnWaypointChange<object>(object,DG.Tweening.TweenCallback<int>)
// object DG.Tweening.TweenSettingsExtensions.SetAs<object>(object,DG.Tweening.Tween)
// object DG.Tweening.TweenSettingsExtensions.SetAs<object>(object,DG.Tweening.TweenParams)
// object DG.Tweening.TweenSettingsExtensions.SetAutoKill<object>(object)
// object DG.Tweening.TweenSettingsExtensions.SetAutoKill<object>(object,bool)
// object DG.Tweening.TweenSettingsExtensions.SetDelay<object>(object,float)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease,float)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease,float,float)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.EaseFunction)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,UnityEngine.AnimationCurve)
// object DG.Tweening.TweenSettingsExtensions.SetId<object>(object,int)
// object DG.Tweening.TweenSettingsExtensions.SetId<object>(object,object)
// object DG.Tweening.TweenSettingsExtensions.SetId<object>(object,string)
// object DG.Tweening.TweenSettingsExtensions.SetLink<object>(object,UnityEngine.GameObject)
// object DG.Tweening.TweenSettingsExtensions.SetLink<object>(object,UnityEngine.GameObject,DG.Tweening.LinkBehaviour)
// object DG.Tweening.TweenSettingsExtensions.SetLoops<object>(object,int)
// object DG.Tweening.TweenSettingsExtensions.SetLoops<object>(object,int,DG.Tweening.LoopType)
// object DG.Tweening.TweenSettingsExtensions.SetRecyclable<object>(object)
// object DG.Tweening.TweenSettingsExtensions.SetRecyclable<object>(object,bool)
// object DG.Tweening.TweenSettingsExtensions.SetRelative<object>(object)
// object DG.Tweening.TweenSettingsExtensions.SetRelative<object>(object,bool)
// object DG.Tweening.TweenSettingsExtensions.SetSpeedBased<object>(object)
// object DG.Tweening.TweenSettingsExtensions.SetSpeedBased<object>(object,bool)
// object DG.Tweening.TweenSettingsExtensions.SetTarget<object>(object,object)
// object DG.Tweening.TweenSettingsExtensions.SetUpdate<object>(object,DG.Tweening.UpdateType)
// object DG.Tweening.TweenSettingsExtensions.SetUpdate<object>(object,DG.Tweening.UpdateType,bool)
// object DG.Tweening.TweenSettingsExtensions.SetUpdate<object>(object,bool)
// bool DG.Tweening.Tweener.Setup<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>,DG.Tweening.Core.DOGetter<UnityEngine.Vector3>,DG.Tweening.Core.DOSetter<UnityEngine.Vector3>,object,float,DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>)
// byte[] System.Array.Empty<byte>()
// object[] System.Array.Empty<object>()
// System.Void System.Array.Reverse<byte>(byte[])
// System.Void System.Array.Reverse<byte>(byte[],int,int)
// bool System.Enum.TryParse<object>(string,bool,object&)
// bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Concat<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.ConcatIterator<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<System.Linq.IGrouping<object,object>> System.Linq.Enumerable.GroupBy<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Join<object,object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>,System.Func<object,object,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.JoinIterator<object,object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>,System.Func<object,object,object>,System.Collections.Generic.IEqualityComparer<object>)
// System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.SelectMany<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,System.Collections.Generic.IEnumerable<object>>,System.Func<object,object,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.SelectManyIterator<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,System.Collections.Generic.IEnumerable<object>>,System.Func<object,object,object>)
// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.Dictionary<object,object> System.Linq.Enumerable.ToDictionary<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>)
// System.Collections.Generic.Dictionary<object,object> System.Linq.Enumerable.ToDictionary<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>,System.Collections.Generic.IEqualityComparer<object>)
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
// byte& System.Runtime.CompilerServices.Unsafe.Add<byte>(byte&,int)
// byte& System.Runtime.CompilerServices.Unsafe.As<byte,byte>(byte&)
// bool System.Runtime.CompilerServices.Unsafe.IsAddressLessThan<byte>(byte&,byte&)
// System.Threading.Tasks.Task<int> System.Threading.Tasks.Task.Run<int>(System.Func<int>)
// System.Void Unity.Jobs.IJobParallelForExtensions.EarlyJobInit<GameLauncher.MoveJob>()
// object[] UnityEngine.AssetBundle.ConvertObjects<object>(UnityEngine.Object[])
// object[] UnityEngine.AssetBundle.LoadAllAssets<object>()
// object UnityEngine.AssetBundle.LoadAsset<object>(string)
// object UnityEngine.Component.GetComponent<object>()
// object UnityEngine.Component.GetComponentInChildren<object>(bool)
// object UnityEngine.Component.GetComponentInParent<object>()
// object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
// object UnityEngine.GameObject.AddComponent<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
// object UnityEngine.GameObject.GetComponentInParent<object>()
// object UnityEngine.GameObject.GetComponentInParent<object>(bool)
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>()
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
// object UnityEngine.JsonUtility.FromJson<object>(string)
// object UnityEngine.Object.FindObjectOfType<object>()
// object UnityEngine.Object.Instantiate<object>(object)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.InstantiateParameters)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.InstantiateParameters)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,UnityEngine.InstantiateParameters)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,UnityEngine.Transform)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.InstantiateParameters)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,System.ReadOnlySpan<UnityEngine.Vector3>,System.ReadOnlySpan<UnityEngine.Quaternion>,UnityEngine.InstantiateParameters)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,UnityEngine.InstantiateParameters)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,UnityEngine.Transform)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,UnityEngine.Vector3,UnityEngine.Quaternion)
// UnityEngine.AsyncInstantiateOperation<object> UnityEngine.Object.InstantiateAsync<object>(object,int,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.InstantiateParameters)
// object UnityEngine.Resources.GetBuiltinResource<object>(string)
// object UnityEngine.Resources.Load<object>(string)
}
}