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@@ -0,0 +1 @@
|
|||||||
|
进行 Unity 开发时,必须阅读并遵循UNITY-GUIDE.md。
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
# Unity 操作规范
|
||||||
|
|
||||||
|
本文规定 Agent 进行 Unity 开发时的工具选择、内容操作边界与验证要求。
|
||||||
|
|
||||||
|
## 1. 核心工具
|
||||||
|
|
||||||
|
- 统一通过 Unity CLI/Pipeline 与 Unity 交互,不使用 Unity MCP。
|
||||||
|
- 与 Unity 交互时必须使用 `unity-pipeline` 技能,并遵循其中的命令、参数、状态轮询和操作流程说明。
|
||||||
|
- 存在多个可连接的 Unity Editor 或开发版 Player 时,必须显式指定目标,避免误操作。
|
||||||
|
- 使用 `unity command` 查看当前实例支持的命令,不假定所有实例或 Pipeline 版本能力相同。
|
||||||
|
|
||||||
|
## 2. 操作边界
|
||||||
|
|
||||||
|
### 可直接编辑
|
||||||
|
|
||||||
|
- 普通 `.cs` 源码由 Agent 直接创建或修改。
|
||||||
|
- Shader、CSV、JSON、Markdown 等纯文本也可直接编辑。
|
||||||
|
- 涉及多个脚本或文本文件时,先批量完成修改,再统一让 Unity 刷新和编译,避免逐文件导入及重复的编译与重载。
|
||||||
|
- Pipeline 不可达时仅可进行上述纯文本编辑,不得修改序列化资源。若未能完成 Unity 编译、测试或运行验证,须明确说明。
|
||||||
|
|
||||||
|
### 必须使用 Pipeline
|
||||||
|
|
||||||
|
- 创建或修改场景、Prefab、Material、ScriptableObject、AnimationClip、AnimatorController、Timeline 等由 Unity 管理的序列化内容。
|
||||||
|
- 导入图片、模型、音频、插件、DLL 等外部资产。
|
||||||
|
- 移动、重命名、复制或删除 `Assets/` 下的既有文件和文件夹。
|
||||||
|
- 场景对象操作,包括 GameObject 的创建、删除、层级、Transform、组件及其序列化字段。
|
||||||
|
- Unity 工程设置,包括 Build Settings、Tags/Layers、Input、Quality、Graphics、Player Settings 等。
|
||||||
|
- 场景、Prefab、材质和视觉效果等项目内容,应在编辑器中制作并持久化,提供必要的可调参数。不得以运行时代码临时创建来替代资产制作。
|
||||||
|
|
||||||
|
### 禁止直接操作
|
||||||
|
|
||||||
|
|
||||||
|
- 禁止手动创建、复制、修改或删除 `.meta` 文件,尤其不得改写其中的 GUID。
|
||||||
|
- 禁止使用文件系统工具复制、移动、重命名或删除 `Assets/` 下的既有资源。
|
||||||
|
|
||||||
|
- 禁止手动修改 Unity 序列化资源文件,如 `.unity`、`.prefab`、`.mat`、`.asset`、`.controller`、`.anim` 等。
|
||||||
|
- 禁止手动修改 Unity 生成内容或本地状态文件,如 `Library/`、`Temp/`、`Logs/`、`UserSettings/`、`*.csproj`、`*.sln` 等。
|
||||||
|
- 禁止以字节方式改写二进制资产。
|
||||||
|
|
||||||
|
## 3. 操作原则
|
||||||
|
|
||||||
|
- 操作 Unity 对象前先查询并确认目标,仅执行任务所需的最小操作,完成后回读确认。
|
||||||
|
- 更改序列化字段、组件类或程序集结构时,必须同步维护相关资源的兼容与脚本绑定。
|
||||||
|
- 大范围重新导入、切换构建目标、构建 Player 或批量改写资源必须获得明确授权。
|
||||||
|
- 优先使用专用操作及其提供的类型校验、Undo、预览和确认机制。
|
||||||
|
- 仅在缺少合适专用操作时,才使用 `eval` 类命令在编辑器中执行 C# 代码。代码应限于任务所需的最小范围,并按需处理 Undo、SerializedObject、AssetDatabase、脏标记和保存流程。
|
||||||
|
|
||||||
|
## 4. 验证与收尾
|
||||||
|
|
||||||
|
- 修改代码或资源后,必须通过相关测试或最小场景验证;涉及视觉改动时,还须检查实际画面。
|
||||||
|
- 验证时区分历史 Console 日志与本轮新增错误,避免将历史错误归因于当前改动。
|
||||||
|
- Scene、Prefab 编辑和 Play Mode 等临时状态结束后,必须按意图保存或放弃修改,并恢复 Editor 状态。
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
---
|
||||||
|
name: default
|
||||||
|
description: Project default instructions for Unity development. Use whenever working on Unity code, Unity assets, Unity packages, Unity Editor automation, build configuration, tests, or any other Unity project changes in this repository.
|
||||||
|
---
|
||||||
|
|
||||||
|
# Default
|
||||||
|
|
||||||
|
进行 Unity 开发时,必须阅读并遵循 `.codex\UNITY-GUIDE.md`。
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
interface:
|
||||||
|
display_name: "Default"
|
||||||
|
short_description: "Read and follow the project Unity guide for Unity development."
|
||||||
|
default_prompt: "Follow the project Unity development guide."
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
---
|
||||||
|
name: unity-pipeline
|
||||||
|
description: Drive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→run_tests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate Unity tests, recompile scripts headlessly, or apply runtime hot reloads. Assumes the `unity` CLI is on PATH.
|
||||||
|
---
|
||||||
|
|
||||||
|
# Unity Pipeline (agent control)
|
||||||
|
|
||||||
|
Invoke commands with `unity command <name> [args]`. Run `unity command` with no name to
|
||||||
|
list what an instance exposes. Two servers exist: **Editor** (`7800-7849`, auto-starts with
|
||||||
|
the editor) and **Runtime** (`7900-7949`, only in a dev Player build). See the package
|
||||||
|
`README.md` "Commands" reference for the full list and parameters.
|
||||||
|
|
||||||
|
## 1. Install & verify
|
||||||
|
|
||||||
|
```bash
|
||||||
|
unity pipeline install # install into current project (or --project-path)
|
||||||
|
unity pipeline list # confirm the editor instance + server are reachable
|
||||||
|
unity command editor_status # confirm the editor server answers
|
||||||
|
```
|
||||||
|
|
||||||
|
## 2. Autonomous edit loop (Editor)
|
||||||
|
|
||||||
|
This is the core agent workflow: keep the editor alive, change code, recompile, test.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# 1. Keep the editor ticking even when unfocused/minimized. REQUIRED before headless work —
|
||||||
|
# Unity otherwise throttles or stalls update/compile when it isn't the active app.
|
||||||
|
unity command set_autotick --enable true
|
||||||
|
|
||||||
|
# 2. Edit C# source files on disk normally.
|
||||||
|
|
||||||
|
# 3. Recompile (async: triggers a domain reload, then poll until done).
|
||||||
|
unity command recompile
|
||||||
|
unity command recompile_status # repeat until "completed" or "up_to_date"
|
||||||
|
# Tolerate connection errors while the domain reload is in flight — that is expected.
|
||||||
|
# If recompile_status reports failed=true, read its "errors" array and fix before testing.
|
||||||
|
|
||||||
|
# 4. (Optional) List available tests without running them.
|
||||||
|
unity command list_tests --mode editor # mode: all | editor | playmode
|
||||||
|
|
||||||
|
# 5. Run tests (filter to keep it fast).
|
||||||
|
unity command run_tests --mode editor --filter MyFixture.MyTest
|
||||||
|
```
|
||||||
|
|
||||||
|
`run_tests` modes: `all` | `editor` | `playmode`. `filter_type`: `testName` | `assembly` |
|
||||||
|
`category`. For long runs use `--async_tests true` and poll `unity command test_status`
|
||||||
|
(abort with `unity command cancel_tests`).
|
||||||
|
|
||||||
|
> **Known caveat:** when any selected test *fails*, `run_tests` may surface an opaque
|
||||||
|
> result instead of the failure details. Re-run a narrower `--filter`, or inspect the
|
||||||
|
> editor's Test Runner / logs to get the real failure.
|
||||||
|
|
||||||
|
## 3. Runtime hot reload
|
||||||
|
|
||||||
|
Change gameplay code in a **running** game with no domain reload. The game must be live:
|
||||||
|
enter Editor Play Mode (`unity command editor_play`) or run a dev Player. A
|
||||||
|
`RuntimePipelineManager` in the scene auto-discovers tagged methods on `Awake` (no manual
|
||||||
|
registration). Mono only — Editor Play Mode and Mono desktop dev builds, not IL2CPP. The token
|
||||||
|
is auto-injected for local requests.
|
||||||
|
|
||||||
|
### Prefer: in-place — `reload_file`
|
||||||
|
|
||||||
|
Edit the method body directly; no separate file, no boilerplate.
|
||||||
|
|
||||||
|
1. Tag the method `[HotReload]` on the MonoBehaviour.
|
||||||
|
2. Edit its body on disk.
|
||||||
|
3. Apply (re-run to iterate):
|
||||||
|
```bash
|
||||||
|
unity command reload_file --filename Assets/Spinner.cs
|
||||||
|
```
|
||||||
|
Add `--pdb` to make it debuggable — emits a portable PDB mapped to your source so breakpoints in
|
||||||
|
the original file bind (attach the IDE + enable Editor Attaching; compiles unoptimized):
|
||||||
|
```bash
|
||||||
|
unity command reload_file --filename Assets/Spinner.cs --pdb
|
||||||
|
```
|
||||||
|
|
||||||
|
Constraints: `void` instance methods only; **public** members only; debugging requires `--pdb`
|
||||||
|
(the default emits no symbols).
|
||||||
|
|
||||||
|
### Alternative: with helper — `reload_file_override`
|
||||||
|
|
||||||
|
Keep the original method; put the tweak in a **separate** override file.
|
||||||
|
|
||||||
|
1. Tag the method `[HotReloadWithOverrides]` and route it via
|
||||||
|
`HotReloadHelper.ExecuteWithHotReload(this, "Update", OriginalUpdate)` (original body in `OriginalUpdate`).
|
||||||
|
2. In a **separate file that does not redeclare the target type**, add a `public static`
|
||||||
|
method tagged `[HotReloadOverrideMethod("BossController.Update")]` taking the instance first.
|
||||||
|
3. Apply: `unity command reload_file_override --filename Assets/HotReload/BossOverrides.cs`
|
||||||
|
|
||||||
|
Constraints: **public** members only; you cannot break into the override.
|
||||||
|
|
||||||
|
`unity command hotreload_status` shows active overrides. `reload_file_override*` options: `--timeout <ms>`
|
||||||
|
(default 30000), `--assemblyDir <dir>` (persist DLLs instead of in-memory);
|
||||||
|
`cleanup_hotreload --assemblyDir <dir>` clears old DLLs. Both commands validate the file up front
|
||||||
|
and return a clear error on misconfiguration (no override found, target type redeclared, bad signature).
|
||||||
|
|
||||||
|
## 4. Quick C# eval (Runtime)
|
||||||
|
|
||||||
|
```bash
|
||||||
|
unity command eval "return 2 + 2;"
|
||||||
|
# Or evaluate a .cs file on disk (contents run through the same path):
|
||||||
|
unity command eval_file Assets/Scratch.cs
|
||||||
|
```
|
||||||
|
|
||||||
|
## Gotchas
|
||||||
|
|
||||||
|
- **`set_autotick` first.** Without it, recompile and tests can hang while the editor is
|
||||||
|
unfocused. The package's watchdog relies on the tick loop staying alive.
|
||||||
|
- **Hot reload needs the game running.** `reload_file_override` / `reload_file` apply to a live
|
||||||
|
game — enter Editor Play Mode (`unity command editor_play`) first, or run a dev Player.
|
||||||
|
- **Player-only commands need a dev Player.** `log`, `set_timescale`, `runtime_status`, etc. hit
|
||||||
|
the Runtime server, which does not run in the Editor.
|
||||||
|
- **Async commands poll.** `recompile`→`recompile_status`, `run_tests --async_tests`→
|
||||||
|
`test_status`. Never assume completion from the trigger call's response.
|
||||||
|
- **Target a specific instance** with `--instance host:port` or `--project-path <path>`
|
||||||
|
when more than one is running.
|
||||||
Binary file not shown.
@@ -0,0 +1,2 @@
|
|||||||
|
{'code.unity3d','06f648bb8c10a1bb88489b166e1f22be',13031},
|
||||||
|
{'res.unity3d','4238a196bc5f53eb9db13d8064339ace',9111983},
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"gameId": "fighter3d",
|
||||||
|
"version": 6,
|
||||||
|
"clientEntryType": "Fighter3D.Client.FighterGameClient",
|
||||||
|
"coreDll": "Fighter3D.Core.dll",
|
||||||
|
"clientDll": "Fighter3D.Client.dll",
|
||||||
|
"minFrameworkVersion": 1,
|
||||||
|
"codeAb": "code.unity3d",
|
||||||
|
"assets": [
|
||||||
|
"res.unity3d"
|
||||||
|
]
|
||||||
|
}
|
||||||
Binary file not shown.
@@ -36,7 +36,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -28.152008}
|
m_AnchoredPosition: {x: 0, y: -28.152008}
|
||||||
m_SizeDelta: {x: 0.000091599766, y: 60}
|
m_SizeDelta: {x: -1600, y: 60}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &1230535420
|
--- !u!222 &1230535420
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
|
|||||||
@@ -0,0 +1,709 @@
|
|||||||
|
# 小游戏开发设计文档
|
||||||
|
|
||||||
|
## 1. 目标与适用范围
|
||||||
|
|
||||||
|
本文档定义本项目小游戏的统一开发、接入、发布与联调规范。与参考项目中基于 `MiniGameStage` / `IMiniGame` 的内嵌 Stage 方案不同,本项目已落地独立热更小游戏框架:小游戏以独立版本包发布,客户端通过 `XGame.MiniGame` 宿主下载、校验、加载热更 DLL 与资源 AssetBundle,并通过统一网络帧与服务端房间逻辑通信。
|
||||||
|
|
||||||
|
适用范围:
|
||||||
|
|
||||||
|
- 新增一个独立小游戏,例如 `RockPaperScissors`、`FishingQuick`、`TreasureCatch`。
|
||||||
|
- 维护小游戏客户端热更逻辑、共享 Core 逻辑、服务端房间逻辑。
|
||||||
|
- 生成小游戏 UI Prefab、贴图、音效等资源。
|
||||||
|
- 发布小游戏客户端 CDN 包和服务端 deploy 包。
|
||||||
|
- PC 本地 smoke、网关/CDN 联调、真机资源更新排查。
|
||||||
|
|
||||||
|
核心目标:
|
||||||
|
|
||||||
|
1. 小游戏逻辑全部使用 C# 实现,通过热更 DLL 加载,不使用 Lua 写小游戏专属逻辑。
|
||||||
|
2. 小游戏与主工程解耦:主工程只保留宿主、下载、加载、网络、结算和基础服务。
|
||||||
|
3. 小游戏客户端、服务端共享同一份 Core 规则,避免双端规则漂移。
|
||||||
|
4. 资源加载统一异步,避免真机读取旧底包资源。
|
||||||
|
5. 发布产物有版本、MD5、签名和框架版本门槛,加载失败时安全拒绝进入。
|
||||||
|
|
||||||
|
## 2. 总体架构
|
||||||
|
|
||||||
|
本项目小游戏由四层组成:
|
||||||
|
|
||||||
|
```text
|
||||||
|
大厅/入口层
|
||||||
|
↓
|
||||||
|
MiniGameHost(主工程常驻宿主)
|
||||||
|
↓
|
||||||
|
热更小游戏客户端 DLL(IGameClient)
|
||||||
|
↓
|
||||||
|
共享 Core DLL + 服务端房间 DLL(IGameServerRoom)
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2.1 大厅/入口层
|
||||||
|
|
||||||
|
大厅负责决定进入哪个小游戏、使用哪个版本、连接哪个网关和 CDN。进入小游戏时将以下信息传给宿主:
|
||||||
|
|
||||||
|
- `cdnBase`:小游戏 CDN 根地址,例如本地 `http://127.0.0.1:15081/`。
|
||||||
|
- `gameId`:小游戏标识,例如 `rps`。
|
||||||
|
- `version`:小游戏版本号。
|
||||||
|
- `XWebSocket`:已连接的网关 socket。
|
||||||
|
- 是否由宿主发送匹配请求。
|
||||||
|
|
||||||
|
大厅链路如果已经消费了 `MatchFound`,需要通过 `MiniGameHost.SetMatchInfo(roomId, selfPlayerId)` 把房间信息注入宿主,确保结算弹窗能判断胜负。
|
||||||
|
|
||||||
|
### 2.2 宿主层
|
||||||
|
|
||||||
|
宿主层在 `Client/Assets/Script/xmain/MiniGame/` 下,主要类如下:
|
||||||
|
|
||||||
|
| 类 | 职责 |
|
||||||
|
|---|---|
|
||||||
|
| `MiniGameHost` | 小游戏会话宿主,负责下载、加载、创建 `IGameClient`、每帧驱动、结算弹窗和退出清理。 |
|
||||||
|
| `MiniGameDownloader` | 从 CDN 下载 `game.json`、`files.txt`、`files.txt.sig` 和所有清单文件,校验版本、框架版本、签名和 MD5。 |
|
||||||
|
| `MiniGameManifest` | 客户端 `game.json` 视图,包含 `gameId`、`version`、DLL 名、入口类型、资源 AB 列表和文件 MD5 清单。 |
|
||||||
|
| `MiniGameAssemblyLoader` | 从代码 AB 中取出 Core/Client DLL `.bytes`,按 Core → Client 顺序 `Assembly.Load`,反射创建 `IGameClient`。 |
|
||||||
|
| `MiniGameAssetLoader` | 实现 `IAssetLoader`,从已下载的小游戏资源 AB 中异步回调返回 Unity 对象,退出时统一卸载。 |
|
||||||
|
| `MiniGameNetChannel` | 负责 socket 收发、帧解码和 Channel 分发;Game 帧给小游戏,Framework 帧给宿主。 |
|
||||||
|
| `GameClientCtx` | 注入给小游戏客户端的上下文,包含资源、日志、发送 Game 消息、退出请求。 |
|
||||||
|
|
||||||
|
宿主只处理通用流程,不写任何具体小游戏玩法逻辑。
|
||||||
|
|
||||||
|
### 2.3 热更小游戏层
|
||||||
|
|
||||||
|
每个小游戏至少包含:
|
||||||
|
|
||||||
|
- `Core`:纯 C# 共享规则、状态、消息编解码、胜负判定,不引用 UnityEngine。
|
||||||
|
- `Client`:实现 `XWorld.Framework.IGameClient`,负责 UI、输入、表现、客户端状态展示、通过通用玩家服务显示房间用户信息,并向服务端发送 Game 消息。
|
||||||
|
- `Server`:实现 `XWorld.Framework.IGameServerRoom`,负责权威房间逻辑、AI 兜底、Tick、广播快照和结束房间。
|
||||||
|
- `res`:Prefab、贴图、音效、动画等资源,打包为资源 AB。
|
||||||
|
- `publish.json`:发布配置,描述 DLL、入口类型、玩家人数、tickRate 等元信息。
|
||||||
|
|
||||||
|
### 2.4 服务端层
|
||||||
|
|
||||||
|
服务端加载 `deploy/minigame/{gameId}/{version}/` 下的服务端产物,通过 `GameModuleLoader` 校验 `minFrameworkVersion` 后加载 `IGameServerRoom`。服务端房间只接收并广播 Game 通道消息;匹配、房间开始、房间结束等框架流程由宿主与网关处理。
|
||||||
|
|
||||||
|
## 3. 推荐目录规范
|
||||||
|
|
||||||
|
### 3.1 客户端小游戏目录
|
||||||
|
|
||||||
|
```text
|
||||||
|
Client/Assets/MiniGames/{GameId}/
|
||||||
|
├── README.md
|
||||||
|
├── publish.json
|
||||||
|
├── scripts~/
|
||||||
|
│ ├── Core/
|
||||||
|
│ │ ├── GameTypes.cs
|
||||||
|
│ │ ├── GameLogic.cs
|
||||||
|
│ │ └── GameCodec.cs
|
||||||
|
│ └── Client/
|
||||||
|
│ └── GameClient.cs
|
||||||
|
└── res/
|
||||||
|
├── UI/
|
||||||
|
│ ├── Prefab/
|
||||||
|
│ │ └── UI_{GameId}.prefab
|
||||||
|
│ └── Texture/
|
||||||
|
│ └── game_icon.png
|
||||||
|
├── Sound/
|
||||||
|
└── Effect/
|
||||||
|
```
|
||||||
|
|
||||||
|
说明:
|
||||||
|
|
||||||
|
- `Assets/MiniGames/{GameId}/res` 会被发布流水线收集并打进 `res.unity3d`。
|
||||||
|
- `scripts~` 为 Unity 隐藏源码目录,避免直接进入 Unity AssetDatabase;实际编译由对应 csproj 控制。
|
||||||
|
- 示例可参考 `Client/Assets/MiniGames/RockPaperScissors`。
|
||||||
|
|
||||||
|
### 3.2 客户端热更工程目录
|
||||||
|
|
||||||
|
```text
|
||||||
|
Client/HotUpdateGames/{GameId}.Client/
|
||||||
|
└── {GameId}.Client.csproj
|
||||||
|
```
|
||||||
|
|
||||||
|
客户端 csproj 编译出 `{GameId}.Client.dll`。如果 `Core` 使用单源共享,Client 工程应链接同一份 Core 源码或引用发布流程指定的 Core DLL,保证 `publish.json` 中的 `coreDll` 和 `clientDll` 能被流水线找到。
|
||||||
|
|
||||||
|
### 3.3 服务端小游戏目录
|
||||||
|
|
||||||
|
```text
|
||||||
|
Server/games-src/{GameId}/
|
||||||
|
├── {GameId}.Core/
|
||||||
|
│ └── {GameId}.Core.csproj
|
||||||
|
└── {GameId}.Server/
|
||||||
|
├── {GameId}.Server.csproj
|
||||||
|
└── GameServerRoom.cs
|
||||||
|
```
|
||||||
|
|
||||||
|
服务端工程编译出:
|
||||||
|
|
||||||
|
- `{GameId}.Core.dll`
|
||||||
|
- `{GameId}.Server.dll`
|
||||||
|
|
||||||
|
服务端薄层应尽量只处理房间上下文、玩家输入、AI、广播和房间结束,玩法规则放在 Core。
|
||||||
|
|
||||||
|
### 3.4 发布产物目录
|
||||||
|
|
||||||
|
```text
|
||||||
|
CDN/minigame/{gameId}/{version}/{platform}/
|
||||||
|
├── game.json
|
||||||
|
├── files.txt
|
||||||
|
├── files.txt.sig
|
||||||
|
├── code_<md5>.unity3d
|
||||||
|
└── res_<md5>.unity3d
|
||||||
|
|
||||||
|
deploy/minigame/{gameId}/{version}/
|
||||||
|
├── game.json
|
||||||
|
├── files.txt
|
||||||
|
├── files.txt.sig
|
||||||
|
├── {server/core dll md5 命名产物}
|
||||||
|
└── {server room dll md5 命名产物}
|
||||||
|
```
|
||||||
|
|
||||||
|
客户端只有在 CDN 侧完整产物落位后,服务端版本才应该生效。发布流水线当前按“客户端先落 CDN,最后落 deploy”的顺序处理,避免服务器广播了新版本但 CDN 缺包。
|
||||||
|
|
||||||
|
## 4. `publish.json` 规范
|
||||||
|
|
||||||
|
每个小游戏根目录必须包含 `publish.json`。示例:
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"gameId": "rps",
|
||||||
|
"serverSrcDir": "RPS",
|
||||||
|
"serverProject": "RPS.Server/RPS.Server.csproj",
|
||||||
|
"serverAssembly": "RPS.Server.dll",
|
||||||
|
"serverEntryType": "RPS.Server.RpsServerRoom",
|
||||||
|
"clientProject": "Client/HotUpdateGames/RPS.Client/RPS.Client.csproj",
|
||||||
|
"coreDll": "RPS.Core.dll",
|
||||||
|
"clientDll": "RPS.Client.dll",
|
||||||
|
"clientEntryType": "RPS.Client.RpsGameClient",
|
||||||
|
"minFrameworkVersion": 1,
|
||||||
|
"playerCount": 2,
|
||||||
|
"tickRateHz": 10
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
字段说明:
|
||||||
|
|
||||||
|
| 字段 | 说明 |
|
||||||
|
|---|---|
|
||||||
|
| `gameId` | 小游戏唯一标识,推荐小写短名,例如 `rps`。 |
|
||||||
|
| `serverSrcDir` | 服务端源码目录,相对 `Server/games-src/`。 |
|
||||||
|
| `serverProject` | 服务端 room 工程路径,相对 `Server/games-src/{serverSrcDir}/`。 |
|
||||||
|
| `serverAssembly` | 服务端房间 DLL 文件名。 |
|
||||||
|
| `serverEntryType` | 实现 `IGameServerRoom` 的完整类型名。 |
|
||||||
|
| `clientProject` | 客户端热更工程路径,相对仓库根目录。 |
|
||||||
|
| `coreDll` | 共享 Core DLL 文件名。 |
|
||||||
|
| `clientDll` | 客户端 DLL 文件名。 |
|
||||||
|
| `clientEntryType` | 实现 `IGameClient` 的完整类型名。 |
|
||||||
|
| `minFrameworkVersion` | 最低框架版本;高于当前 `FrameworkInfo.Version` 时客户端/服务端均拒绝加载。 |
|
||||||
|
| `playerCount` | 匹配人数。 |
|
||||||
|
| `tickRateHz` | 服务端房间 Tick 频率,常用 10-20Hz。 |
|
||||||
|
|
||||||
|
## 5. 客户端接口与生命周期
|
||||||
|
|
||||||
|
### 5.1 `IGameClient`
|
||||||
|
|
||||||
|
小游戏客户端入口必须实现 `XWorld.Framework.IGameClient`:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public interface IGameClient
|
||||||
|
{
|
||||||
|
void OnEnter(IGameClientCtx ctx);
|
||||||
|
void OnNetMessage(NetMessage message);
|
||||||
|
void OnUpdate(float deltaTime);
|
||||||
|
void OnExit();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
职责划分:
|
||||||
|
|
||||||
|
- `OnEnter`:缓存 `ctx`,读取房间玩家列表,加载 UI/资源,初始化本地状态,绑定按钮事件。此时房间可能尚未 ready,不要依赖 `MatchFound` 已到达。
|
||||||
|
- `OnNetMessage`:处理服务端 Game 通道消息,例如快照、对手操作、倒计时、结算预告。
|
||||||
|
- `OnUpdate`:处理客户端表现层更新、倒计时显示、动画过渡和输入冷却。权威胜负不要放在客户端。
|
||||||
|
- `OnExit`:解绑事件、销毁 UI、停止计时器、清理对象引用。
|
||||||
|
|
||||||
|
### 5.2 `IGameClientCtx`
|
||||||
|
|
||||||
|
宿主注入的上下文:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public interface IGameClientCtx
|
||||||
|
{
|
||||||
|
IAssetLoader Assets { get; }
|
||||||
|
ILogger Logger { get; }
|
||||||
|
void Send(NetMessage message);
|
||||||
|
void Exit();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
使用约束:
|
||||||
|
|
||||||
|
- 加载资源只能通过 `ctx.Assets.Load(path, onLoaded)`,不要直接同步 `AssetBundle.LoadAsset` 或 `Resources.Load`。
|
||||||
|
- 房间玩家列表和玩家展示数据通过 `ctx.Players` 读取或异步请求,不要在小游戏内重复实现玩家信息协议。
|
||||||
|
- 向服务端发送玩法消息使用 `ctx.Send(new NetMessage(opcode, payload))`。
|
||||||
|
- 玩家主动退出时调用 `ctx.Exit()`,不要直接销毁宿主或 socket。
|
||||||
|
- 日志使用 `ctx.Logger`,便于按小游戏前缀过滤。
|
||||||
|
|
||||||
|
### 5.3 房间玩家与用户数据服务
|
||||||
|
|
||||||
|
通用层应向小游戏提供统一的房间玩家列表和玩家展示数据查询能力,避免每个小游戏自行拼协议、缓存昵称或重复请求角色数据。
|
||||||
|
|
||||||
|
建议在框架共享层扩展通用数据结构:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public sealed class PlayerInfo
|
||||||
|
{
|
||||||
|
public int PlayerId;
|
||||||
|
public string Name;
|
||||||
|
public bool IsAI;
|
||||||
|
public int Level;
|
||||||
|
public int AppearanceType;
|
||||||
|
public int AvatarId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IRoomPlayerService
|
||||||
|
{
|
||||||
|
IReadOnlyList<PlayerInfo> GetRoomPlayers();
|
||||||
|
bool TryGetRoomPlayer(int playerId, out PlayerInfo player);
|
||||||
|
void RequestPlayerInfo(int playerId, Action<PlayerInfo> onLoaded);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
客户端建议通过 `IGameClientCtx` 暴露该服务:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public interface IGameClientCtx
|
||||||
|
{
|
||||||
|
IAssetLoader Assets { get; }
|
||||||
|
ILogger Logger { get; }
|
||||||
|
IRoomPlayerService Players { get; }
|
||||||
|
void Send(NetMessage message);
|
||||||
|
void Exit();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
语义约定:
|
||||||
|
|
||||||
|
- `GetRoomPlayers()` 返回当前房间玩家快照,至少包含 `PlayerId`、`Name`、`IsAI`。
|
||||||
|
- `TryGetRoomPlayer()` 用于读取已缓存的玩家数据,不触发网络请求。
|
||||||
|
- `RequestPlayerInfo()` 用于异步补全昵称、等级、头像、外形类型等展示字段,内部由通用层复用主工程已有玩家信息协议或缓存。
|
||||||
|
- AI 玩家由框架或小游戏服务端提供稳定的 `PlayerInfo`,例如 `Name = "AI"`、`IsAI = true`,不再向账号服查询。
|
||||||
|
- 小游戏只消费 `PlayerInfo`,不要直接依赖主工程角色系统、排行榜面板或具体协议类。
|
||||||
|
|
||||||
|
服务端侧 `IGameServerRoom.OnRoomStart(IReadOnlyList<PlayerInfo> players, IRoomCtx ctx)` 已能拿到房间玩家列表;后续可把 `PlayerInfo` 扩展为同一套基础展示字段,让服务端可按等级、外形类型或 AI 标记做玩法初始化。服务端仍然只信任房间上下文传入的玩家数据,不接受客户端上报的名称、等级或外形。
|
||||||
|
|
||||||
|
客户端显示玩家信息的推荐流程:
|
||||||
|
|
||||||
|
```text
|
||||||
|
IGameClient.OnEnter(ctx)
|
||||||
|
↓
|
||||||
|
ctx.Players.GetRoomPlayers() 显示基础座位和占位信息
|
||||||
|
↓
|
||||||
|
对缺失展示字段的真人调用 ctx.Players.RequestPlayerInfo(playerId, callback)
|
||||||
|
↓
|
||||||
|
回调中刷新昵称、等级、头像、外形类型
|
||||||
|
↓
|
||||||
|
后续 Game 快照只携带 playerId,通过本地玩家缓存映射到展示信息
|
||||||
|
```
|
||||||
|
|
||||||
|
这样小游戏消息只需要传 `playerId`,玩家展示信息由通用层统一维护,减少带宽和重复实现。
|
||||||
|
|
||||||
|
### 5.4 客户端进入流程
|
||||||
|
|
||||||
|
```text
|
||||||
|
大厅选择小游戏
|
||||||
|
↓
|
||||||
|
MiniGameHost.EnterGame(cdnBase, gameId, version, socket)
|
||||||
|
↓
|
||||||
|
MiniGameDownloader.Run
|
||||||
|
↓
|
||||||
|
下载 game.json / files.txt / files.txt.sig / AB 文件
|
||||||
|
↓
|
||||||
|
校验 gameId、version、minFrameworkVersion、签名、MD5
|
||||||
|
↓
|
||||||
|
MiniGameAssemblyLoader.Load
|
||||||
|
↓
|
||||||
|
加载 Core DLL,再加载 Client DLL
|
||||||
|
↓
|
||||||
|
反射 clientEntryType,创建 IGameClient
|
||||||
|
↓
|
||||||
|
创建 MiniGameNetChannel + MiniGameAssetLoader + GameClientCtx
|
||||||
|
↓
|
||||||
|
必要时发送 FrameworkOpcode.MatchRequest
|
||||||
|
↓
|
||||||
|
IGameClient.OnEnter(ctx)
|
||||||
|
↓
|
||||||
|
每帧 Pump 网络 + IGameClient.OnUpdate(deltaTime)
|
||||||
|
```
|
||||||
|
|
||||||
|
### 5.5 客户端退出流程
|
||||||
|
|
||||||
|
```text
|
||||||
|
玩家主动退出 / 房间结束确认 / 宿主异常兜底
|
||||||
|
↓
|
||||||
|
MiniGameHost.ExitGame()
|
||||||
|
↓
|
||||||
|
销毁结算弹窗
|
||||||
|
↓
|
||||||
|
IGameClient.OnExit()
|
||||||
|
↓
|
||||||
|
清空网络通道和 ctx
|
||||||
|
↓
|
||||||
|
MiniGameAssetLoader.UnloadAll()
|
||||||
|
↓
|
||||||
|
OnGameExited 回调大厅
|
||||||
|
```
|
||||||
|
|
||||||
|
小游戏不得绕过 `ctx.Exit()` 或宿主 `ExitGame()` 自行切主流程。
|
||||||
|
|
||||||
|
## 6. 服务端接口与生命周期
|
||||||
|
|
||||||
|
服务端房间入口必须实现 `XWorld.Framework.IGameServerRoom`:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
public interface IGameServerRoom
|
||||||
|
{
|
||||||
|
void OnRoomStart(IReadOnlyList<PlayerInfo> players, IRoomCtx ctx);
|
||||||
|
void OnMessage(int playerId, NetMessage message);
|
||||||
|
void OnTick(float deltaTime);
|
||||||
|
void OnRoomEnd();
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
推荐职责:
|
||||||
|
|
||||||
|
- `OnRoomStart`:缓存玩家、初始化 Core 状态、发送初始快照、启动倒计时。
|
||||||
|
- `OnMessage`:校验玩家输入合法性,转换为 Core 操作,不信任客户端结果。
|
||||||
|
- `OnTick`:以 `tickRateHz` 调用 Core Step,必要时广播快照。
|
||||||
|
- `OnRoomEnd`:释放房间内临时状态。
|
||||||
|
|
||||||
|
`IRoomCtx` 提供权威随机、计时器、存储、日志、单播、广播和结束房间能力。小游戏结束时调用:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
ctx.EndRoom(new RoomEndResult
|
||||||
|
{
|
||||||
|
WinnerPlayerId = winnerId,
|
||||||
|
ResultBlob = resultBytes
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
`ResultBlob` 建议放 UTF-8 文本,客户端宿主会解码并显示在通用结算弹窗中。文本不应超过 4096 字节。
|
||||||
|
|
||||||
|
## 7. 网络消息设计
|
||||||
|
|
||||||
|
### 7.1 Channel 分工
|
||||||
|
|
||||||
|
| Channel | 消费方 | 内容 |
|
||||||
|
|---|---|---|
|
||||||
|
| `Framework` | 宿主/框架 | 匹配请求、`MatchFound`、`RoomEnd`、心跳等通用流程。 |
|
||||||
|
| `Game` | 小游戏客户端/服务端 | 玩法输入、状态快照、回合事件、表现提示等。 |
|
||||||
|
|
||||||
|
小游戏客户端只处理 `IGameClient.OnNetMessage` 收到的 Game 消息;不要解析 Framework 帧。宿主会在 `MiniGameNetChannel` 中把 Framework 帧分给 `MiniGameHost.OnFrameworkFrame`。
|
||||||
|
|
||||||
|
### 7.2 Opcode 规划
|
||||||
|
|
||||||
|
每个小游戏自行维护 Game 通道 opcode。建议:
|
||||||
|
|
||||||
|
```text
|
||||||
|
1-99 客户端 → 服务端输入
|
||||||
|
100-199 服务端 → 客户端快照/事件
|
||||||
|
200-299 双向调试/扩展
|
||||||
|
```
|
||||||
|
|
||||||
|
同一小游戏内 opcode 必须稳定,不同小游戏之间可以独立编号。消息编解码放在 Core,客户端和服务端复用,避免协议漂移。
|
||||||
|
|
||||||
|
### 7.3 权威性原则
|
||||||
|
|
||||||
|
- 客户端只发送意图,例如“选择石头”“点击发射”“移动方向”。
|
||||||
|
- 服务端校验时序、玩家身份、冷却、距离、分数和胜负。
|
||||||
|
- 客户端显示可以预测,但最终结果以服务端快照/RoomEnd 为准。
|
||||||
|
- 随机数使用服务端 `IRoomCtx.Random`,不要客户端自判随机结果。
|
||||||
|
|
||||||
|
## 8. UI 与资源规范
|
||||||
|
|
||||||
|
### 8.1 UI 制作流程
|
||||||
|
|
||||||
|
本项目禁止手写 prefab YAML。小游戏 UI 必须遵循 `Client/Assets/Doc/Rule/UnityProject.md` 的 JSON → Prefab 管线:
|
||||||
|
|
||||||
|
1. 在 `Client/Assets/Doc/UIPrefabCreater/` 新建 UI JSON,例如 `UI_RockPaperScissors.json`。
|
||||||
|
2. JSON 中声明 `schemaVersion`、`prefabName`、`prefabPath`、`canvas`、`assets`、`nodes`、`bindings`、`events`。
|
||||||
|
3. `canvas.referenceResolution` 默认使用 `[2048, 1024]`。
|
||||||
|
4. 文本使用 `TextMeshProUGUI`。
|
||||||
|
5. 需要运行时脚本时声明 `MonoBehaviour` 组件和 `typeName`。
|
||||||
|
6. 切回或重新激活 Unity,让工具自动生成 Prefab。
|
||||||
|
7. Prefab 生成后移动或直接输出到 `Assets/MiniGames/{GameId}/res/UI/Prefab/`,由发布流水线打入资源 AB。
|
||||||
|
|
||||||
|
运行时客户端 C# 通过 `transform.Find`、递归按名查找、`GetComponent<Button/Image/TextMeshProUGUI>` 绑定控件和事件。
|
||||||
|
|
||||||
|
### 8.2 资源目录
|
||||||
|
|
||||||
|
小游戏专属资源放在小游戏自己的目录,不放入通用 `Assets/Game/Art` 目录:
|
||||||
|
|
||||||
|
```text
|
||||||
|
Client/Assets/MiniGames/{GameId}/res/UI/Prefab/
|
||||||
|
Client/Assets/MiniGames/{GameId}/res/UI/Texture/
|
||||||
|
Client/Assets/MiniGames/{GameId}/res/Sound/
|
||||||
|
Client/Assets/MiniGames/{GameId}/res/Effect/
|
||||||
|
```
|
||||||
|
|
||||||
|
如果需要生成新贴图,按照项目规则使用对应生成工具,输出到小游戏自己的 `res/UI/Texture` 目录。
|
||||||
|
|
||||||
|
### 8.3 资源加载红线
|
||||||
|
|
||||||
|
本项目 DLL 与资源是两套独立更新机制。真机资源包只有异步加载时才会按需下载;同步加载只读本地,可能读到 APK 底包旧资源。因此:
|
||||||
|
|
||||||
|
- 禁止新写 `XResLoader.LoadRes(path, type)` 同步接口。
|
||||||
|
- 禁止新写 `LoadResAB(path, type)` 同步接口。
|
||||||
|
- 小游戏热更客户端内使用 `ctx.Assets.Load(path, onLoaded)`。
|
||||||
|
- 主工程宿主加载通用结算弹窗时使用 `XResLoader.coLoadRes`。
|
||||||
|
- 加载完成前不要访问资源对象;需要立即显示时先放占位,再在回调里替换。
|
||||||
|
|
||||||
|
示例:
|
||||||
|
|
||||||
|
```csharp
|
||||||
|
_ctx.Assets.Load("Assets/MiniGames/RockPaperScissors/res/UI/Prefab/UI_RockPaperScissors.prefab", obj =>
|
||||||
|
{
|
||||||
|
var prefab = obj as GameObject;
|
||||||
|
if (prefab == null)
|
||||||
|
{
|
||||||
|
_ctx.Logger.Error("UI 资源加载失败");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_view = UnityEngine.Object.Instantiate(prefab);
|
||||||
|
BindView(_view.transform);
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
## 9. 发布流程
|
||||||
|
|
||||||
|
### 9.1 Unity 菜单发布
|
||||||
|
|
||||||
|
小游戏发布由编辑器流水线 `MiniGamePublishPipeline` 执行,产物为 CDN 客户端包和 deploy 服务端包。流程:
|
||||||
|
|
||||||
|
```text
|
||||||
|
读取 Assets/MiniGames/{GameId}/publish.json
|
||||||
|
↓
|
||||||
|
dotnet build server room 工程
|
||||||
|
↓
|
||||||
|
dotnet build client 热更工程
|
||||||
|
↓
|
||||||
|
复制 Core/Client DLL 为 .bytes 到 Assets/MiniGameStaging/code
|
||||||
|
↓
|
||||||
|
BuildAssetBundles 生成 code.unity3d / res.unity3d
|
||||||
|
↓
|
||||||
|
生成 resolved-spec.json
|
||||||
|
↓
|
||||||
|
dotnet build PublishTool.Cli
|
||||||
|
↓
|
||||||
|
PublishTool.Cli 生成带 MD5 命名的文件、game.json、files.txt、files.txt.sig
|
||||||
|
↓
|
||||||
|
先落位 CDN/minigame/{gameId}/{version}/{platform}
|
||||||
|
↓
|
||||||
|
最后落位 deploy/minigame/{gameId}/{version}
|
||||||
|
```
|
||||||
|
|
||||||
|
### 9.2 版本号
|
||||||
|
|
||||||
|
默认版本号由 `CDN/minigame/{gameId}/` 下已有数字目录取最大值加 1。覆盖重发旧版本时要确认平台包与服务端 DLL 一致;如果只重发部分平台,旧平台 AB 可能与新服务端不兼容,建议全平台重发或使用新版本号。
|
||||||
|
|
||||||
|
### 9.3 签名与校验
|
||||||
|
|
||||||
|
客户端加载前会校验:
|
||||||
|
|
||||||
|
- `game.json` 是否能解析。
|
||||||
|
- `gameId` / `version` 是否与请求一致。
|
||||||
|
- `minFrameworkVersion` 是否小于等于当前 `FrameworkInfo.Version`。
|
||||||
|
- `files.txt.sig` 是否存在并能通过签名验证(配置公钥时)。
|
||||||
|
- 每个文件下载后的 MD5 是否与 `files.txt` 一致。
|
||||||
|
|
||||||
|
任一校验失败都必须拒绝加载,不能降级加载旧 DLL 或旧 AB。
|
||||||
|
|
||||||
|
## 10. 本地联调与 Smoke
|
||||||
|
|
||||||
|
### 10.1 本地网关与 CDN
|
||||||
|
|
||||||
|
编辑器本地联调会使用:
|
||||||
|
|
||||||
|
- PC MiniGame Gateway:默认 `ws://127.0.0.1:5005/ws?pid=1`。
|
||||||
|
- PC CDN:默认 `http://127.0.0.1:15081/`。
|
||||||
|
- 客户端 CDN 根:`CDN/minigame/`。
|
||||||
|
- 服务端游戏根:`deploy/minigame/`。
|
||||||
|
|
||||||
|
相关编辑器逻辑在 `Client/Assets/Script/Editor/XWorldUtil.cs`。
|
||||||
|
|
||||||
|
### 10.2 PC Smoke Launcher
|
||||||
|
|
||||||
|
可通过编辑器菜单创建 smoke launcher:
|
||||||
|
|
||||||
|
- `XWorld/PC Smoke/Create Lobby Flow Launcher`
|
||||||
|
- `XWorld/PC Smoke/Create MiniGame Smoke Launcher`
|
||||||
|
|
||||||
|
`PcMiniGameSmokeLauncher` 默认配置:
|
||||||
|
|
||||||
|
- `GatewayUrl = "ws://127.0.0.1:5005/ws?pid=1"`
|
||||||
|
- `GameId = "rps"`
|
||||||
|
- `Version = 1`
|
||||||
|
|
||||||
|
联调步骤:
|
||||||
|
|
||||||
|
1. 发布小游戏版本。
|
||||||
|
2. 启动本地 Gateway 和 CDN。
|
||||||
|
3. 创建或选择 Smoke Launcher。
|
||||||
|
4. 设置 `GameId` 和 `Version`。
|
||||||
|
5. Play 进入小游戏。
|
||||||
|
6. 验证下载、加载、匹配、输入、结算、退出回大厅。
|
||||||
|
|
||||||
|
## 11. 新小游戏接入步骤
|
||||||
|
|
||||||
|
### 11.1 建立目录
|
||||||
|
|
||||||
|
```text
|
||||||
|
Client/Assets/MiniGames/{GameId}/
|
||||||
|
Client/HotUpdateGames/{GameId}.Client/
|
||||||
|
Server/games-src/{GameId}/
|
||||||
|
```
|
||||||
|
|
||||||
|
`GameId` 推荐使用稳定英文标识。目录名可用 PascalCase,`publish.json.gameId` 推荐小写短名,但必须全链路保持一致。
|
||||||
|
|
||||||
|
### 11.2 编写 Core
|
||||||
|
|
||||||
|
Core 放置:
|
||||||
|
|
||||||
|
- 玩法状态结构。
|
||||||
|
- 消息 opcode 常量。
|
||||||
|
- 消息编解码。
|
||||||
|
- 规则判断。
|
||||||
|
- 纯逻辑 Step。
|
||||||
|
|
||||||
|
Core 不引用 UnityEngine,不访问 UI,不访问 socket,不读写 Unity 资源。
|
||||||
|
|
||||||
|
### 11.3 编写 Server Room
|
||||||
|
|
||||||
|
实现 `IGameServerRoom`:
|
||||||
|
|
||||||
|
1. `OnRoomStart` 初始化 Core 状态并广播初始快照。
|
||||||
|
2. `OnMessage` 处理玩家输入并调用 Core。
|
||||||
|
3. `OnTick` 驱动倒计时、AI、胜负判定和快照广播。
|
||||||
|
4. 结束时调用 `ctx.EndRoom(result)`。
|
||||||
|
5. `OnRoomEnd` 清理引用。
|
||||||
|
|
||||||
|
多人对战小游戏要考虑匹配超时 AI 兜底,AI 逻辑放在具体小游戏服务端薄层,不放进通用框架。
|
||||||
|
|
||||||
|
### 11.4 编写 Client
|
||||||
|
|
||||||
|
实现 `IGameClient`:
|
||||||
|
|
||||||
|
1. `OnEnter` 加载 UI Prefab 和贴图资源。
|
||||||
|
2. 加载完成后实例化 UI,绑定按钮和文本。
|
||||||
|
3. 玩家输入通过 `ctx.Send` 发送给服务端。
|
||||||
|
4. `OnNetMessage` 根据服务端快照更新 UI。
|
||||||
|
5. `OnUpdate` 只做表现层更新。
|
||||||
|
6. `OnExit` 解绑按钮、销毁 GameObject、清空引用。
|
||||||
|
|
||||||
|
### 11.5 制作 UI 与资源
|
||||||
|
|
||||||
|
1. 先写 UI JSON。
|
||||||
|
2. 用 JSON → Prefab 管线生成 Prefab。
|
||||||
|
3. Prefab 放到 `Assets/MiniGames/{GameId}/res/UI/Prefab/`。
|
||||||
|
4. 贴图放到 `Assets/MiniGames/{GameId}/res/UI/Texture/`。
|
||||||
|
5. 在客户端代码里通过 `ctx.Assets.Load` 加载。
|
||||||
|
|
||||||
|
### 11.6 配置 `publish.json`
|
||||||
|
|
||||||
|
补齐 `serverProject`、`serverAssembly`、`serverEntryType`、`clientProject`、`coreDll`、`clientDll`、`clientEntryType`、`playerCount`、`tickRateHz`。
|
||||||
|
|
||||||
|
### 11.7 发布和验证
|
||||||
|
|
||||||
|
1. 运行发布菜单生成版本。
|
||||||
|
2. 检查 `CDN/minigame/{gameId}/{version}/{platform}` 是否存在 `game.json/files.txt/files.txt.sig/code/res`。
|
||||||
|
3. 检查 `deploy/minigame/{gameId}/{version}` 是否存在服务端产物。
|
||||||
|
4. 本地 smoke 进入小游戏。
|
||||||
|
5. 验证异常路径:CDN 缺文件、版本不存在、资源缺失、服务端断开、重复退出。
|
||||||
|
|
||||||
|
## 12. 大厅与小游戏阶段隔离
|
||||||
|
|
||||||
|
进入小游戏后,大厅必须暂停并隐藏,直到小游戏退出后再恢复。大厅与小游戏是互斥阶段,不允许大厅 UI、输入、场景单位渲染与小游戏同时处于可操作状态。
|
||||||
|
|
||||||
|
隔离由 `MiniGameStageIsolation` 负责,调用方在进入小游戏前调用 `SuspendLobbyForMiniGame()`,在 `MiniGameHost.OnGameExited` 中调用 `ResumeLobbyAfterMiniGame()`。`MiniGameHost` 只负责小游戏生命周期,不直接依赖大厅对象。
|
||||||
|
|
||||||
|
隔离范围包括:
|
||||||
|
|
||||||
|
- 大厅操作 UI 根节点:隐藏并在恢复时还原原始 active 状态。
|
||||||
|
- 大厅场景/单位/特效根节点:隐藏并停止渲染。
|
||||||
|
- 大厅输入脚本:禁用,避免小游戏期间响应大厅点击、摇杆或快捷键。
|
||||||
|
- 大厅 Tick/表现脚本:禁用,避免后台继续驱动大厅单位。
|
||||||
|
- 需要保持 active 的 CanvasGroup:关闭交互和射线阻挡。
|
||||||
|
|
||||||
|
进入失败也必须恢复大厅。下载失败、校验失败、DLL 加载失败或热更客户端 `OnEnter` 抛异常时,`MiniGameHost` 会触发 `OnGameExited`,调用方应统一在该回调中恢复大厅。
|
||||||
|
|
||||||
|
## 13. 异常处理与兜底
|
||||||
|
|
||||||
|
| 场景 | 处理策略 |
|
||||||
|
|---|---|
|
||||||
|
| `game.json` 下载失败 | 打印错误并拒绝进入小游戏。 |
|
||||||
|
| `game.json` 解析失败 | 打印具体字段错误并拒绝进入。 |
|
||||||
|
| `gameId/version` 不一致 | 拒绝加载,避免串包。 |
|
||||||
|
| `minFrameworkVersion` 过高 | 提示框架版本不足,拒绝加载。 |
|
||||||
|
| `files.txt.sig` 缺失或验签失败 | 配置签名时拒绝加载。 |
|
||||||
|
| 文件 MD5 不一致 | 删除或覆盖重新下载;仍失败则拒绝加载。 |
|
||||||
|
| 代码 AB 缺失 Core/Client DLL | 拒绝加载并输出 AB 内资产列表。 |
|
||||||
|
| `clientEntryType` 找不到 | 拒绝加载,检查命名空间和 `publish.json`。 |
|
||||||
|
| 入口未实现 `IGameClient` | 拒绝加载。 |
|
||||||
|
| 小游戏 `OnEnter/OnUpdate/OnNetMessage/OnExit` 抛异常 | 宿主 `SafeCall` 捕获并打印,避免主循环崩溃。 |
|
||||||
|
| 结算 Prefab 缺失或结构不符 | 宿主回退代码构建简易结算窗。 |
|
||||||
|
| 玩家重复退出/重复结算 | 宿主通过 `_running`、`_waitingForResultConfirm` 防重入。 |
|
||||||
|
|
||||||
|
## 14. 开发红线
|
||||||
|
|
||||||
|
1. 小游戏专属逻辑必须使用 C#,不要新增 Lua 小游戏逻辑。
|
||||||
|
2. 新资源加载必须异步,不要使用同步 `XResLoader.LoadRes` / `LoadResAB`。
|
||||||
|
3. 不要手写 Unity Prefab YAML,UI 走 JSON → Prefab 管线。
|
||||||
|
4. 小游戏资源不要放进通用 `Assets/Game/Art`,必须放在 `Assets/MiniGames/{GameId}/res`。
|
||||||
|
5. 客户端不要直接判定权威胜负、分数、奖励和随机结果。
|
||||||
|
6. 小游戏不要直接操作宿主 socket;通过 `ctx.Send` 发 Game 消息。
|
||||||
|
7. 小游戏不要直接销毁宿主;通过 `ctx.Exit` 请求退出。
|
||||||
|
8. 不要在 `MiniGameHost` 中写具体小游戏分支逻辑。
|
||||||
|
9. 发布旧版本时不要只覆盖部分平台,除非明确确认平台与服务端兼容。
|
||||||
|
10. 签名、MD5、框架版本校验失败时不要降级加载旧包。
|
||||||
|
|
||||||
|
## 15. 验收清单
|
||||||
|
|
||||||
|
新增小游戏合入前至少验证:
|
||||||
|
|
||||||
|
- `publish.json` 字段完整且入口类型正确。
|
||||||
|
- Core 编译通过,客户端和服务端引用同一套规则/编解码。
|
||||||
|
- Client 工程 `dotnet build -c Release` 通过。
|
||||||
|
- Server 工程 `dotnet build -c Release` 通过。
|
||||||
|
- Unity 发布流水线能生成 CDN/deploy 产物。
|
||||||
|
- `game.json` 中 `gameId/version/clientEntryType/coreDll/clientDll/codeAb/assets/minFrameworkVersion` 正确。
|
||||||
|
- 首次进入能从 CDN 下载完整包。
|
||||||
|
- 第二次进入能命中本地 MD5 缓存,不重复下载未变文件。
|
||||||
|
- UI Prefab 可加载,按钮可点击,文本可更新。
|
||||||
|
- 真机或模拟真机环境不使用同步资源加载。
|
||||||
|
- 服务端能匹配、Tick、广播快照、结束房间。
|
||||||
|
- 客户端能显示结算并退出回大厅。
|
||||||
|
- CDN 缺文件、入口类型错误、资源缺失等异常不会卡死。
|
||||||
|
|
||||||
|
## 16. 建议开发拆分
|
||||||
|
|
||||||
|
第一阶段:最小闭环
|
||||||
|
|
||||||
|
- 建立目录和 `publish.json`。
|
||||||
|
- 编写 Core 消息和规则。
|
||||||
|
- 编写 Server Room。
|
||||||
|
- 编写 Client 入口,先用简单 UI。
|
||||||
|
- 发布 PC 包并 smoke 跑通进入、输入、结算、退出。
|
||||||
|
|
||||||
|
第二阶段:表现完善
|
||||||
|
|
||||||
|
- 用 JSON → Prefab 管线制作正式 UI。
|
||||||
|
- 接入贴图、音效、动画。
|
||||||
|
- 优化 UI 适配 2048x1024 设计分辨率。
|
||||||
|
- 增加加载中、等待匹配、断线提示。
|
||||||
|
|
||||||
|
第三阶段:联调强化
|
||||||
|
|
||||||
|
- 增加 AI 兜底或多人异常处理。
|
||||||
|
- 验证重复进入、重复退出、服务端异常结束。
|
||||||
|
- 验证 Android/iOS/WebGL 平台包。
|
||||||
|
- 验证 CDN 更新、旧缓存、签名失败和 MD5 失败路径。
|
||||||
|
|
||||||
|
第四阶段:运营扩展
|
||||||
|
|
||||||
|
- 接入大厅入口配置。
|
||||||
|
- 接入活动、任务、埋点或纯展示排行榜时,必须保持服务端权威和防刷分原则。
|
||||||
|
- 如需奖励,奖励只能由可信服务端结算链路发放,不能由客户端小游戏结果直接驱动。
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb39d2b9822e4004aae66bdbf54de34d
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,168 @@
|
|||||||
|
# UI 生成提示词(AI JSON 生成契约)
|
||||||
|
|
||||||
|
> 可直接作为系统提示词投喂给 AI。完整流程、排错和维护说明见 `Client/Assets/Doc/Rule/UIGenerationRules.md`。
|
||||||
|
|
||||||
|
你是本项目的 Unity UI 原型生成器。你的**唯一产物是一份 JSON**,写入 `Doc/UIPrefabCreater/{界面名}.json`,由 Unity 编辑器自动转换为 UGUI Prefab。不要输出 HTML、C#、Lua、Markdown 说明或浏览器 CSS。JSON 必须符合 `JsonUIPrefabBuilder` 当前支持的字段和组件能力。
|
||||||
|
|
||||||
|
## 1. 强制上下文
|
||||||
|
|
||||||
|
生成前必须遵守以下项目文档:
|
||||||
|
|
||||||
|
- `Client/Assets/Doc/Rule/UnityProject.md`:Unity 工程目录、JSON→Prefab 管线、UI 挂载、资源加载和小游戏规则。
|
||||||
|
- `Doc/design/UI_Design_Principles.md`:休闲卡通糖果风、配色、字体、控件视觉规范。
|
||||||
|
- `Doc/design/UI_Pic_Set.md`:通用 UI 切图、Sprite 名、九宫格 Border 与用途。
|
||||||
|
- `Doc/UIPrefabCreater/UI_LobbyJoystick.json`、`Doc/UIPrefabCreater/UI_MiniGameResult.json`:JSON 写法参考。
|
||||||
|
|
||||||
|
## 2. 唯一产物
|
||||||
|
|
||||||
|
只输出一个 JSON 根对象,必须包含:
|
||||||
|
|
||||||
|
- `schemaVersion`:当前使用 `1`。
|
||||||
|
- `prefabName`:Prefab 名,必须与根节点 `name` 完全一致。
|
||||||
|
- `prefabPath`:必须位于 Unity `Assets/` 下。通用 UI 使用 `Assets/Game/Art/UI/Prefab/{prefabName}.prefab`;小游戏专属 UI 使用对应小游戏目录,不要写入通用 `Game` 目录。
|
||||||
|
- `description`:说明界面用途、挂载层级、运行时绑定方式和特殊适配原因。
|
||||||
|
- `canvas.canvasScaler.referenceResolution`:必须为 `[2048, 1024]`。
|
||||||
|
- `assets.sprites`:本 JSON 中所有 Image/Button 使用的 Sprite 短名到资源路径的映射。
|
||||||
|
- `nodes`:所有需要生成 Unity GameObject 的节点。
|
||||||
|
- `bindings`:业务代码需要按名访问的节点名数组,可为空数组。
|
||||||
|
- `events`:点击等事件声明数组,可为空数组。
|
||||||
|
|
||||||
|
## 3. JSON 骨架
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"schemaVersion": 1,
|
||||||
|
"prefabName": "UI_Example",
|
||||||
|
"prefabPath": "Assets/Game/Art/UI/Prefab/UI_Example.prefab",
|
||||||
|
"description": "Normal 层普通功能界面。运行时控制器按 bindings/events 绑定节点。",
|
||||||
|
"canvas": {
|
||||||
|
"canvasScaler": {
|
||||||
|
"referenceResolution": [2048, 1024],
|
||||||
|
"matchWidthOrHeight": 0.5
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"assets": {
|
||||||
|
"sprites": {
|
||||||
|
"ui_panel_main": "Assets/Game/Art/UI/Texture/Common/ui_panel_main.png",
|
||||||
|
"btn_primary_normal": "Assets/Game/Art/UI/Texture/Common/btn_primary_normal.png",
|
||||||
|
"btn_primary_hover": "Assets/Game/Art/UI/Texture/Common/btn_primary_hover.png",
|
||||||
|
"btn_primary_pressed": "Assets/Game/Art/UI/Texture/Common/btn_primary_pressed.png",
|
||||||
|
"btn_primary_disabled": "Assets/Game/Art/UI/Texture/Common/btn_primary_disabled.png"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"nodes": [],
|
||||||
|
"bindings": [],
|
||||||
|
"events": []
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## 4. 节点规则
|
||||||
|
|
||||||
|
每个节点必须声明:
|
||||||
|
|
||||||
|
- `name`:Unity GameObject 名,使用英文,推荐 `UI_`、`Panel`、`Img_`、`Txt_`、`Btn_`、`Content`、`Item_` 等清晰前缀。
|
||||||
|
- `parent`:父节点名;根节点为 `null`。父节点必须在 `nodes` 数组中先于子节点出现。
|
||||||
|
- `active`:是否默认激活。
|
||||||
|
- `rect`:RectTransform 参数。
|
||||||
|
- `components`:组件数组,可为空数组。
|
||||||
|
|
||||||
|
`rect` 优先使用:
|
||||||
|
|
||||||
|
- 常规固定位置:`anchorMin`、`anchorMax`、`pivot`、`anchoredPosition`、`sizeDelta`。
|
||||||
|
- 全屏或拉伸区域:`anchorMin`、`anchorMax`、`offsetMin`、`offsetMax`。
|
||||||
|
|
||||||
|
同一父节点下,`nodes` 数组越靠后的节点显示在越上层。
|
||||||
|
|
||||||
|
## 5. 当前转换器支持的组件
|
||||||
|
|
||||||
|
以 `Client/Assets/Script/Editor/JsonUIPrefabBuilder.cs` 当前代码为准,可直接生成的组件包括:
|
||||||
|
|
||||||
|
- `Canvas`
|
||||||
|
- `CanvasScaler`
|
||||||
|
- `GraphicRaycaster`
|
||||||
|
- `CanvasGroup`
|
||||||
|
- `Image`
|
||||||
|
- `TextMeshProUGUI`
|
||||||
|
- `Button`
|
||||||
|
- `Shadow`
|
||||||
|
- `Outline`
|
||||||
|
- `ScrollRect`
|
||||||
|
- `RectMask2D`
|
||||||
|
- `Mask`
|
||||||
|
- `TMP_InputField`
|
||||||
|
- `VerticalLayoutGroup`
|
||||||
|
- `ContentSizeFitter`
|
||||||
|
- `LayoutElement`
|
||||||
|
- `MonoBehaviour`
|
||||||
|
|
||||||
|
以下组件在项目规则中允许声明,但当前转换器尚未完整实现或会跳过,生成时不要依赖它们直接可用:
|
||||||
|
|
||||||
|
- `Toggle`
|
||||||
|
- `TMP_Dropdown`
|
||||||
|
- `Slider`
|
||||||
|
- `Scrollbar`
|
||||||
|
- `ScrollView`
|
||||||
|
|
||||||
|
如果需求必须使用这些控件,可以先用 `Image`、`TextMeshProUGUI`、`Button`、`ScrollRect` 等生成可视骨架,并在 `description` 说明需要人工或后续转换器补齐。
|
||||||
|
|
||||||
|
## 6. 视觉与素材规则
|
||||||
|
|
||||||
|
- 风格必须符合休闲、友好、明快的卡通糖果风:大圆角、深色描边、顶部高光、柔和阴影、高饱和按钮。
|
||||||
|
- 优先复用 `Assets/Game/Art/UI/Texture/Common` 中的通用切图,Sprite 名参考 `Doc/design/UI_Pic_Set.md`。
|
||||||
|
- 所有可拉伸容器、按钮、输入底、列表项、进度底等必须使用 `"imageType": "Sliced"`。
|
||||||
|
- 普通图标、关闭按钮、返回按钮等使用 `"imageType": "Simple"`。
|
||||||
|
- 文字统一使用 `TextMeshProUGUI`,字体遵循项目默认思源黑体。
|
||||||
|
- 浅色文字在按钮、复杂背景、深色或高饱和背景上必须使用 `Outline` 或 `Shadow`,颜色优先 `#102033` 或 `#0B1724`,不要默认纯黑。
|
||||||
|
- 间距使用 8 的倍数,内容区留白通常不小于 24,安全区不小于 24。
|
||||||
|
- 按钮优先使用 `Image + Button`,`Button.transition` 使用 `SpriteSwap`,并提供 normal/hover/pressed/disabled 状态图。
|
||||||
|
- 需要新贴图时,先在 `description` 标明缺图;实际贴图用 gptimage2 按项目风格生成到对应目录。小游戏专属贴图必须生成到小游戏自己的资源目录结构。
|
||||||
|
|
||||||
|
## 7. 事件与绑定
|
||||||
|
|
||||||
|
- 业务代码需要访问的节点必须加入 `bindings`,例如 `["Txt_Title", "Btn_Start"]`。
|
||||||
|
- 可点击按钮组件中声明 `onClick` 字符串,并在根对象 `events` 中登记:
|
||||||
|
|
||||||
|
```json
|
||||||
|
"events": [
|
||||||
|
{ "name": "Example.Start", "node": "Btn_Start" }
|
||||||
|
]
|
||||||
|
```
|
||||||
|
|
||||||
|
`onClick` 只是事件标记,不会在 Prefab 中写死 Unity 回调。运行时 C# 控制器按事件名和节点名绑定。
|
||||||
|
|
||||||
|
需要挂载脚本时,在根节点或业务节点上声明:
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"type": "MonoBehaviour",
|
||||||
|
"typeName": "XGame.ExampleController"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## 8. 层级与挂载意图
|
||||||
|
|
||||||
|
在 `description` 中明确界面所属层级:
|
||||||
|
|
||||||
|
- `HUD`:常驻战斗/大厅信息,如血条、摇杆、小地图。
|
||||||
|
- `Normal`:普通功能面板,如背包、设置、商城。
|
||||||
|
- `Dialog`:模态弹窗、二次确认。
|
||||||
|
- `Tips`:Toast、飘字、轻提示。
|
||||||
|
|
||||||
|
Prefab 生成后运行时必须挂到 `UIRoot` 下对应层级,不要直接挂到 `UIRoot`。
|
||||||
|
|
||||||
|
## 9. 输出前自检
|
||||||
|
|
||||||
|
输出 JSON 前逐条检查:
|
||||||
|
|
||||||
|
- [ ] 只输出 JSON,不输出解释文本。
|
||||||
|
- [ ] `prefabName` 与唯一根节点 `name` 一致。
|
||||||
|
- [ ] 只有一个 `parent: null` 的根节点。
|
||||||
|
- [ ] `prefabPath` 在 `Assets/` 下,且目录符合通用/小游戏资源规则。
|
||||||
|
- [ ] `referenceResolution` 为 `[2048, 1024]`。
|
||||||
|
- [ ] 每个节点有 `name`、`parent`、`active`、`rect`、`components`。
|
||||||
|
- [ ] 父节点先于子节点出现,所有父节点名真实存在。
|
||||||
|
- [ ] 所有 `Image`、`Button` 使用的 Sprite 都已登记到 `assets.sprites`。
|
||||||
|
- [ ] 九宫格控件声明 `"imageType": "Sliced"`。
|
||||||
|
- [ ] 文字使用 `TextMeshProUGUI`,关键浅色字有轻描边或阴影。
|
||||||
|
- [ ] 事件节点存在于 `nodes`,绑定节点存在于 `nodes`。
|
||||||
|
- [ ] 不依赖当前转换器未实现的组件完成核心功能。
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7aa6827799244d9ba13792d52a13f7e9
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,297 @@
|
|||||||
|
# UI 生成规则(AI JSON 生成流程 + 人类参考)
|
||||||
|
|
||||||
|
> 本文档面向“AI 根据需求生成 JSON → Unity 自动转换为 Prefab → C# 接管业务”的本项目 UI 自动生成流程。
|
||||||
|
>
|
||||||
|
> - **Part A**:整体流水线。
|
||||||
|
> - **Part B**:AI 生成契约。
|
||||||
|
> - **Part C**:生成后接管与排错。
|
||||||
|
> - **Part D**:后续扩展建议。
|
||||||
|
>
|
||||||
|
> 可直接投喂 AI 的精简系统提示词见 `Client/Assets/Doc/Rule/UIGenerationPrompt.md`。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Part A - 整体流水线
|
||||||
|
|
||||||
|
本项目采用 JSON-first 流程,不引入参考项目的 HTML 中间层:
|
||||||
|
|
||||||
|
```text
|
||||||
|
需求说明
|
||||||
|
-> AI 读取项目规则/设计规范/切图清单/现有 JSON 示例
|
||||||
|
-> 生成 Doc/UIPrefabCreater/{UIName}.json
|
||||||
|
-> Unity 重新获得焦点或手动菜单触发
|
||||||
|
-> JsonUIPrefabBuilder 生成 Assets/.../{UIName}.prefab
|
||||||
|
-> C# MonoBehaviour/业务代码按节点名、bindings、events 接管
|
||||||
|
```
|
||||||
|
|
||||||
|
### A1. 为什么不使用 HTML
|
||||||
|
|
||||||
|
参考项目的核心经验是“AI 产物契约 + 自动转换触发 + 自检清单”,不是 HTML 格式本身。本项目已经有 `Doc/UIPrefabCreater/*.json` 到 Prefab 的转换器,直接让 AI 输出 JSON 能减少一层转换误差,并且更贴近 Unity 的 RectTransform、组件、SpriteSwap 和 bindings/events。
|
||||||
|
|
||||||
|
### A2. 自动转换入口
|
||||||
|
|
||||||
|
转换器相关代码:
|
||||||
|
|
||||||
|
- `Client/Assets/Script/Editor/JsonUIPrefabBuilder.cs`
|
||||||
|
- `Client/Assets/Script/Editor/XWorldUtil.cs`
|
||||||
|
|
||||||
|
可用入口:
|
||||||
|
|
||||||
|
- Unity 菜单 `Tools/UI/Generate Prefab From JSON...`
|
||||||
|
- Unity 菜单 `Tools/UI/Generate All Prefabs From JSON`
|
||||||
|
- Unity 菜单 `XWorld/UI/Convert Changed JSON Prefabs Now`
|
||||||
|
- Unity 菜单 `XWorld/UI/Auto Convert JSON On Focus`
|
||||||
|
|
||||||
|
自动转换开启后,Unity 重新获得焦点时会扫描 `Doc/UIPrefabCreater`,只转换比目标 Prefab 更新的 UI JSON。
|
||||||
|
|
||||||
|
### A3. 目录约定
|
||||||
|
|
||||||
|
JSON 输入:
|
||||||
|
|
||||||
|
- `Doc/UIPrefabCreater/{UIName}.json`
|
||||||
|
|
||||||
|
通用 UI 产物:
|
||||||
|
|
||||||
|
- `Assets/Game/Art/UI/Prefab/{UIName}.prefab`
|
||||||
|
- `Assets/Game/Art/UI/Texture/Common/{sprite}.png`
|
||||||
|
- `Assets/Game/Art/UI/Font/SourceHanSansCN-Regular.otf`
|
||||||
|
|
||||||
|
小游戏专属 UI 产物:
|
||||||
|
|
||||||
|
- 按 `UnityProject.md` 规则,将通用资源目录中的 `Game` 替换为小游戏名。
|
||||||
|
- 小游戏专属贴图不要生成到通用 `Assets/Game/...` 目录。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Part B - AI 生成契约
|
||||||
|
|
||||||
|
### B1. 输入信息模板
|
||||||
|
|
||||||
|
给 AI 生成 UI 时,建议提供以下信息:
|
||||||
|
|
||||||
|
```text
|
||||||
|
界面名:
|
||||||
|
所属层级:HUD / Normal / Dialog / Tips
|
||||||
|
使用场景:
|
||||||
|
目标用户操作:
|
||||||
|
需要显示的数据:
|
||||||
|
需要点击/拖拽/输入的控件:
|
||||||
|
业务绑定节点:
|
||||||
|
事件名:
|
||||||
|
是否小游戏专属:
|
||||||
|
是否需要新贴图:
|
||||||
|
特殊适配要求:
|
||||||
|
```
|
||||||
|
|
||||||
|
### B2. 必读上下文
|
||||||
|
|
||||||
|
AI 生成前必须参考:
|
||||||
|
|
||||||
|
- `Client/Assets/Doc/Rule/UnityProject.md`
|
||||||
|
- `Doc/design/UI_Design_Principles.md`
|
||||||
|
- `Doc/design/UI_Pic_Set.md`
|
||||||
|
- `Doc/UIPrefabCreater/UI_LobbyJoystick.json`
|
||||||
|
- `Doc/UIPrefabCreater/UI_MiniGameResult.json`
|
||||||
|
- `Client/Assets/Script/Editor/JsonUIPrefabBuilder.cs` 的当前支持能力
|
||||||
|
|
||||||
|
### B3. JSON 顶层字段
|
||||||
|
|
||||||
|
| 字段 | 要求 |
|
||||||
|
| --- | --- |
|
||||||
|
| `schemaVersion` | 当前为 `1` |
|
||||||
|
| `prefabName` | 与根节点 `name` 完全一致 |
|
||||||
|
| `prefabPath` | 必须位于 `Assets/` 下 |
|
||||||
|
| `description` | 描述用途、层级、运行时绑定、特殊适配 |
|
||||||
|
| `canvas` | 必须包含 `canvasScaler.referenceResolution: [2048,1024]` |
|
||||||
|
| `assets` | 统一登记 Sprite 短名和路径 |
|
||||||
|
| `nodes` | 每个 Unity 节点一条记录 |
|
||||||
|
| `bindings` | C# 需要按名访问的节点 |
|
||||||
|
| `events` | 事件名与触发节点 |
|
||||||
|
|
||||||
|
### B4. 节点命名
|
||||||
|
|
||||||
|
节点名必须英文,便于 C# `transform.Find` 或递归查找:
|
||||||
|
|
||||||
|
| 类型 | 推荐命名 |
|
||||||
|
| --- | --- |
|
||||||
|
| 根节点 | `UI_Xxx` |
|
||||||
|
| 面板 | `Panel` / `Panel_Main` / `Panel_Content` |
|
||||||
|
| 图片 | `Img_Mask` / `Img_Bg` / `Img_Icon` |
|
||||||
|
| 文本 | `Txt_Title` / `Txt_Count` / `Txt_Desc` |
|
||||||
|
| 按钮 | `Btn_Start` / `Btn_Close` / `Btn_Ok` |
|
||||||
|
| 列表 | `Scroll_List` / `Viewport` / `Content` / `Item_Template` |
|
||||||
|
| 业务区域 | `Group_Top` / `Group_Info` / `Group_Actions` |
|
||||||
|
|
||||||
|
### B5. 当前可直接生成的组件
|
||||||
|
|
||||||
|
`JsonUIPrefabBuilder` 当前可直接创建:
|
||||||
|
|
||||||
|
- `Canvas`
|
||||||
|
- `CanvasScaler`
|
||||||
|
- `GraphicRaycaster`
|
||||||
|
- `CanvasGroup`
|
||||||
|
- `Image`
|
||||||
|
- `TextMeshProUGUI`
|
||||||
|
- `Button`
|
||||||
|
- `Shadow`
|
||||||
|
- `Outline`
|
||||||
|
- `ScrollRect`
|
||||||
|
- `RectMask2D`
|
||||||
|
- `Mask`
|
||||||
|
- `TMP_InputField`
|
||||||
|
- `VerticalLayoutGroup`
|
||||||
|
- `ContentSizeFitter`
|
||||||
|
- `LayoutElement`
|
||||||
|
- `MonoBehaviour`
|
||||||
|
|
||||||
|
项目规则文档中出现但当前转换器尚未完整实现的组件,要谨慎使用:
|
||||||
|
|
||||||
|
- `Toggle`
|
||||||
|
- `TMP_Dropdown`
|
||||||
|
- `Slider`
|
||||||
|
- `Scrollbar`
|
||||||
|
- `ScrollView`
|
||||||
|
|
||||||
|
其中 `Toggle` 当前会被识别为已知但未实现组件并跳过;`TMP_InputField` 已支持生成与绑定;`ScrollView` 应改用当前代码支持的 `ScrollRect` 结构。
|
||||||
|
|
||||||
|
### B6. 常用结构模板
|
||||||
|
|
||||||
|
#### 普通面板
|
||||||
|
|
||||||
|
- 根节点:可按需要挂 `Canvas`、`CanvasScaler`、`GraphicRaycaster`,或作为由外部 Canvas 承载的子树。
|
||||||
|
- 背景遮罩:Dialog 层使用 `Img_Mask`,全屏拉伸,Sprite `ui_overlay_dim`。
|
||||||
|
- 主面板:`Panel` 使用 `ui_panel_main` 或 `ui_panel_popup`,`imageType: Sliced`。
|
||||||
|
- 标题:`Txt_Title`,字号 36-52,根据界面层级调整。
|
||||||
|
- 内容区:`ui_panel_content`,留白不小于 24。
|
||||||
|
- 操作区:按钮组放在底部,主行为用绿色 `btn_primary_*`。
|
||||||
|
|
||||||
|
#### 按钮
|
||||||
|
|
||||||
|
按钮节点通常同时包含 `Image` 和 `Button`:
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"type": "Image",
|
||||||
|
"sprite": "btn_primary_normal",
|
||||||
|
"imageType": "Sliced",
|
||||||
|
"raycastTarget": true,
|
||||||
|
"color": "#FFFFFFFF"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Button",
|
||||||
|
"transition": "SpriteSwap",
|
||||||
|
"spriteHighlighted": "btn_primary_hover",
|
||||||
|
"spritePressed": "btn_primary_pressed",
|
||||||
|
"spriteDisabled": "btn_primary_disabled",
|
||||||
|
"onClick": "Example.Confirm"
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
按钮文字作为按钮子节点,使用 `TextMeshProUGUI`。浅色按钮文字必须加轻量 `Outline` 或 `Shadow`。
|
||||||
|
|
||||||
|
#### 滚动列表
|
||||||
|
|
||||||
|
当前使用 `ScrollRect`,推荐结构:
|
||||||
|
|
||||||
|
```text
|
||||||
|
Scroll_List (Image + ScrollRect)
|
||||||
|
Viewport (Image + RectMask2D)
|
||||||
|
Content (VerticalLayoutGroup + ContentSizeFitter)
|
||||||
|
Item_Template (Image + LayoutElement, active=false)
|
||||||
|
```
|
||||||
|
|
||||||
|
`ScrollRect` 组件通过 `viewport` 和 `content` 字段引用节点名。
|
||||||
|
|
||||||
|
#### HUD
|
||||||
|
|
||||||
|
HUD 节点应尽量少用模态遮罩。角落信息使用对应角的锚点;摇杆、血条、状态条等优先使用拉伸或角锚,避免写死只适配一个屏幕比例。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Part C - 生成后接管与排错
|
||||||
|
|
||||||
|
### C1. 生成后接管步骤
|
||||||
|
|
||||||
|
1. 打开 Unity,确认 JSON 自动转换是否开启,或手动执行 `XWorld/UI/Convert Changed JSON Prefabs Now`。
|
||||||
|
2. 检查 Console 中 `[UIGen]` 日志,确认没有错误,警告均可解释。
|
||||||
|
3. 打开生成 Prefab,核对层级、RectTransform、Sprite、文字、按钮状态。
|
||||||
|
4. 根节点或业务节点按需挂 `MonoBehaviour` 控制器,或让 JSON 中的 `MonoBehaviour.typeName` 自动添加。
|
||||||
|
5. C# 通过 `transform.Find`、递归查找或 `Utility.FindTransform` 获取 `TextMeshProUGUI`、`Button`、`Image`、`RectTransform` 等组件。
|
||||||
|
6. 按 `bindings` 和 `events` 绑定数据刷新与点击回调。
|
||||||
|
7. 运行时资源加载必须使用异步接口,不要新写同步资源加载。
|
||||||
|
|
||||||
|
### C2. 常见问题
|
||||||
|
|
||||||
|
| 现象 | 原因 | 处理 |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| JSON 不转换 | 自动转换关闭、Unity 未重新获得焦点、JSON 不比 Prefab 新 | 手动执行 `Convert Changed JSON Prefabs Now` |
|
||||||
|
| `referenceResolution 必须为 [2048, 1024]` | 画布分辨率错误 | 改为 `[2048,1024]`,特殊情况写入 `description` 并同步调整转换器规则 |
|
||||||
|
| `根节点数量必须为 1` | 多个 `parent:null` | 只保留一个根节点 |
|
||||||
|
| `prefabName 必须与根节点名一致` | 顶层命名不一致 | 统一 `prefabName` 与根节点 `name` |
|
||||||
|
| `找不到 Sprite` | `assets.sprites` 短名或路径与真实切图不一致 | 按 `UI_Pic_Set.md` 校正 Sprite 名,确认图片导入为 Sprite |
|
||||||
|
| 图片存在但非 Sprite | Texture Import 设置错误 | 设置 `Texture Type = Sprite (2D and UI)` |
|
||||||
|
| Toggle 没生成 | 当前转换器未实现 | 用可视骨架替代,或补转换器 |
|
||||||
|
| TMP_InputField 文本不显示 | `textComponent` / `placeholderComponent` 指向的节点缺少 `TextMeshProUGUI` 或不在输入框下 | 修正节点名,或省略节点名让转换器自动创建 `Text Area/Text/Placeholder` |
|
||||||
|
| ScrollView 警告未知 | 当前组件名应为 `ScrollRect` | 改为 `ScrollRect`,并声明 `viewport`、`content` |
|
||||||
|
| 文字不可读 | 缺描边/阴影或背景对比不足 | 加 `Outline`/`Shadow`,使用 `#102033` 或 `#0B1724` |
|
||||||
|
|
||||||
|
### C3. 提交前自检
|
||||||
|
|
||||||
|
- [ ] JSON 位于 `Doc/UIPrefabCreater`。
|
||||||
|
- [ ] 顶层字段完整。
|
||||||
|
- [ ] `prefabName` 与根节点名一致。
|
||||||
|
- [ ] 只有一个根节点。
|
||||||
|
- [ ] 节点名英文且不重复。
|
||||||
|
- [ ] 父节点先于子节点出现。
|
||||||
|
- [ ] `referenceResolution` 为 `[2048,1024]`。
|
||||||
|
- [ ] 所有 Sprite 已登记且路径符合通用/小游戏目录规则。
|
||||||
|
- [ ] 九宫格图片使用 `Sliced`。
|
||||||
|
- [ ] 文字统一 TMP,关键浅色字有轻描边或阴影。
|
||||||
|
- [ ] 按钮有 normal/hover/pressed/disabled 状态。
|
||||||
|
- [ ] `bindings`、`events` 中的节点真实存在。
|
||||||
|
- [ ] 不依赖未实现组件完成核心功能。
|
||||||
|
- [ ] 生成的 Prefab 在 Unity 中打开无明显重叠、越界或丢图。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Part D - 后续扩展建议
|
||||||
|
|
||||||
|
### D1. 补齐转换器组件
|
||||||
|
|
||||||
|
建议优先补齐以下组件,顺序按 UI 高频程度排列:
|
||||||
|
|
||||||
|
1. `Toggle`
|
||||||
|
2. `Slider`
|
||||||
|
3. `Scrollbar`
|
||||||
|
4. `TMP_Dropdown`
|
||||||
|
|
||||||
|
每补一个组件,都应同步更新:
|
||||||
|
|
||||||
|
- `Client/Assets/Script/Editor/JsonUIPrefabBuilder.cs`
|
||||||
|
- `Client/Assets/Doc/Rule/UIGenerationPrompt.md`
|
||||||
|
- `Client/Assets/Doc/Rule/UIGenerationRules.md`
|
||||||
|
- 对应 EditMode 测试或最小 JSON 样例
|
||||||
|
|
||||||
|
### D2. 公共控件识别
|
||||||
|
|
||||||
|
参考项目的公共控件自动识别可以作为本项目下一阶段能力,但需要先定义稳定的本项目 canonical Sprite 名和空间约束。可优先考虑:
|
||||||
|
|
||||||
|
| 目标 | 识别依据 | 生成结果 |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| 通用关闭按钮 | `btn_close` | 替换或规范化为关闭按钮 Prefab |
|
||||||
|
| 通用返回按钮 | `btn_back` | 替换或规范化为返回按钮 Prefab |
|
||||||
|
| 标准弹窗 | `ui_overlay_dim` + `ui_panel_popup` + `btn_close` | 标准 Dialog Prefab |
|
||||||
|
| 资源条 | `ico_coin` / `ico_diamond` + 数值 + `ico_plus` | 标准 Currency 组件 |
|
||||||
|
| Toast | `toast_bg` + 文本 | 标准 Tips 组件 |
|
||||||
|
|
||||||
|
识别器必须保守:缺件、歧义、跨区域时保留原节点并输出 Warning,不要误合并。
|
||||||
|
|
||||||
|
### D3. AI 生成质量评审
|
||||||
|
|
||||||
|
AI 产出的 UI JSON 应优先检查三件事:
|
||||||
|
|
||||||
|
1. **工程可转换**:字段、父子关系、组件名、Sprite 名都能被当前工具处理。
|
||||||
|
2. **视觉一致**:符合糖果风、配色语义、九宫格、TMP 和可读性规则。
|
||||||
|
3. **业务可接管**:节点命名稳定,bindings/events 完整,C# 能按名找到控件。
|
||||||
|
|
||||||
|
只要这三件事成立,生成的 Prefab 就可以作为程序接管的稳定 UI 骨架。
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2cd5daa93154de08df4414baf54b7f5
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,11 @@
|
|||||||
# Unity 项目规则
|
# Unity 项目规则
|
||||||
|
|
||||||
|
## Unity 编辑器环境
|
||||||
|
|
||||||
|
- Unity 版本:`2022.3.62f3`(见 `Client/ProjectSettings/ProjectVersion.txt`)。
|
||||||
|
- 本机 Unity Editor 目录:`D:\Program Files\Unity 2022.3.62f3\Editor`。
|
||||||
|
- Unity 可执行文件:`D:\Program Files\Unity 2022.3.62f3\Editor\Unity.exe`。
|
||||||
|
|
||||||
## 美术资源目录
|
## 美术资源目录
|
||||||
通用资源目录:
|
通用资源目录:
|
||||||
- Shader 目录:`Client\Assets\Game\shader`
|
- Shader 目录:`Client\Assets\Game\shader`
|
||||||
@@ -68,7 +74,7 @@ UI 预设统一挂在 `UIRoot` 节点下对应的子节点,按界面类型分
|
|||||||
- 标题、按钮文字、状态提示、倒计时等关键 UI 文本可使用轻描边或阴影;普通正文、列表、输入框文本不默认加描边,优先通过背景对比度保证可读性。
|
- 标题、按钮文字、状态提示、倒计时等关键 UI 文本可使用轻描边或阴影;普通正文、列表、输入框文本不默认加描边,优先通过背景对比度保证可读性。
|
||||||
- TextMeshProUGUI 描边建议保持轻量,常规 UI 使用较小 Outline Width,避免粗黑边导致界面变脏。
|
- TextMeshProUGUI 描边建议保持轻量,常规 UI 使用较小 Outline Width,避免粗黑边导致界面变脏。
|
||||||
- 按钮节点使用 `Button` 组件,`transition` 优先使用 `SpriteSwap`;需要点击事件时在组件中声明 `onClick`,并在根对象 `events` 中登记事件名和节点名。
|
- 按钮节点使用 `Button` 组件,`transition` 优先使用 `SpriteSwap`;需要点击事件时在组件中声明 `onClick`,并在根对象 `events` 中登记事件名和节点名。
|
||||||
- 输入框节点使用 `TMP_InputField`,必须声明 `placeholder`、`characterLimit`、`contentType`;密码输入使用 `"contentType": "Password"`。
|
- 输入框节点使用 `TMP_InputField`,必须声明 `placeholder`、`characterLimit`、`contentType`;可声明 `textComponent`、`placeholderComponent` 绑定已有 `TextMeshProUGUI` 节点,不声明时转换器自动创建 `Text Area/Text/Placeholder` 标准结构;密码输入使用 `"contentType": "Password"`。
|
||||||
- Toggle 节点必须声明 `toggleGroup`、`isOn`,并分别用子节点声明背景和选中标记。
|
- Toggle 节点必须声明 `toggleGroup`、`isOn`,并分别用子节点声明背景和选中标记。
|
||||||
- 需要业务绑定的控件必须加入根对象 `bindings`,例如 `login.username`、`register.password`;事件统一加入根对象 `events`,例如 `{ "name": "Auth.Login", "node": "Btn_Login" }`。
|
- 需要业务绑定的控件必须加入根对象 `bindings`,例如 `login.username`、`register.password`;事件统一加入根对象 `events`,例如 `{ "name": "Auth.Login", "node": "Btn_Login" }`。
|
||||||
- 需要挂载运行时脚本时使用 `MonoBehaviour` 组件,并声明 `typeName`,例如 `"typeName": "XGame.MatchWaitingController"`。
|
- 需要挂载运行时脚本时使用 `MonoBehaviour` 组件,并声明 `typeName`,例如 `"typeName": "XGame.MatchWaitingController"`。
|
||||||
|
|||||||
@@ -192,12 +192,10 @@ namespace XGame.Editor
|
|||||||
foreach (var kv in outClients)
|
foreach (var kv in outClients)
|
||||||
sb.AppendLine($"客户端[{kv.Key}]: " + Path.Combine(cdnVerDir, kv.Key));
|
sb.AppendLine($"客户端[{kv.Key}]: " + Path.Combine(cdnVerDir, kv.Key));
|
||||||
Debug.Log("[MiniGamePublish] " + sb);
|
Debug.Log("[MiniGamePublish] " + sb);
|
||||||
EditorUtility.DisplayDialog("生成小游戏更新", sb.ToString(), "OK");
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError("[MiniGamePublish] 失败: " + e);
|
Debug.LogError("[MiniGamePublish] 失败: " + e);
|
||||||
EditorUtility.DisplayDialog("生成小游戏更新失败", e.Message, "OK");
|
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 67ea8b30c89cf134694bd2704d9d9458
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,332 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace XWorld.Framework.ActorBehavior
|
||||||
|
{
|
||||||
|
public sealed class BehaviorConfigCatalog
|
||||||
|
{
|
||||||
|
private readonly Dictionary<string, BehaviorSpec> _behaviors;
|
||||||
|
private readonly Dictionary<string, FlyObjectSpec> _flyObjects;
|
||||||
|
private readonly Dictionary<string, BuffSpec> _buffs;
|
||||||
|
|
||||||
|
private BehaviorConfigCatalog(string type, int version,
|
||||||
|
Dictionary<string, BehaviorSpec> behaviors,
|
||||||
|
Dictionary<string, FlyObjectSpec> flyObjects,
|
||||||
|
Dictionary<string, BuffSpec> buffs)
|
||||||
|
{
|
||||||
|
Type = type;
|
||||||
|
Version = version;
|
||||||
|
_behaviors = behaviors;
|
||||||
|
_flyObjects = flyObjects;
|
||||||
|
_buffs = buffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Type { get; }
|
||||||
|
public int Version { get; }
|
||||||
|
public IReadOnlyDictionary<string, BehaviorSpec> Behaviors => _behaviors;
|
||||||
|
public IReadOnlyDictionary<string, FlyObjectSpec> FlyObjects => _flyObjects;
|
||||||
|
public IReadOnlyDictionary<string, BuffSpec> Buffs => _buffs;
|
||||||
|
|
||||||
|
public static BehaviorConfigCatalog LoadFromJson(string type, string skillJson, string flyObjectJson, string buffJson)
|
||||||
|
{
|
||||||
|
JsonObject skillRoot = BehaviorJson.ParseObject(skillJson);
|
||||||
|
JsonObject flyRoot = BehaviorJson.ParseObject(flyObjectJson);
|
||||||
|
JsonObject buffRoot = BehaviorJson.ParseObject(buffJson);
|
||||||
|
|
||||||
|
string skillType = skillRoot.RequiredString("type");
|
||||||
|
string flyType = flyRoot.RequiredString("type");
|
||||||
|
string buffType = buffRoot.RequiredString("type");
|
||||||
|
if (string.IsNullOrEmpty(type)) type = skillType;
|
||||||
|
if (skillType != type || flyType != type || buffType != type)
|
||||||
|
throw new InvalidOperationException("Behavior config type mismatch: expected " + type);
|
||||||
|
|
||||||
|
int version = skillRoot.OptionalInt("version", 1);
|
||||||
|
int flyVersion = flyRoot.OptionalInt("version", 1);
|
||||||
|
int buffVersion = buffRoot.OptionalInt("version", 1);
|
||||||
|
if (flyVersion != version || buffVersion != version)
|
||||||
|
throw new InvalidOperationException("Behavior config version mismatch: expected " + version);
|
||||||
|
var flyObjects = ParseFlyObjects(flyRoot.OptionalArray("flyObjects"));
|
||||||
|
var buffs = ParseBuffs(buffRoot.OptionalArray("buffs"));
|
||||||
|
var behaviors = ParseBehaviors(skillRoot.OptionalArray("behaviors"));
|
||||||
|
|
||||||
|
var catalog = new BehaviorConfigCatalog(type, version, behaviors, flyObjects, buffs);
|
||||||
|
catalog.Validate();
|
||||||
|
return catalog;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<string, BehaviorSpec> ParseBehaviors(JsonArray array)
|
||||||
|
{
|
||||||
|
var result = new Dictionary<string, BehaviorSpec>(StringComparer.Ordinal);
|
||||||
|
for (int i = 0; i < array.Count; i++)
|
||||||
|
{
|
||||||
|
JsonObject obj = array[i].AsObject();
|
||||||
|
var spec = new BehaviorSpec
|
||||||
|
{
|
||||||
|
Id = obj.RequiredString("id"),
|
||||||
|
Duration = obj.OptionalFloat("duration"),
|
||||||
|
CanBeInterrupted = obj.OptionalBool("canBeInterrupted"),
|
||||||
|
Input = obj.OptionalString("input")
|
||||||
|
};
|
||||||
|
spec.Timeline = ParseTimeline(obj.OptionalArray("timeline"));
|
||||||
|
spec.LogicEffects = ParseLogicEffects(obj.OptionalArray("logicEffects"));
|
||||||
|
AddUnique(result, spec.Id, spec, "behavior");
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<string, FlyObjectSpec> ParseFlyObjects(JsonArray array)
|
||||||
|
{
|
||||||
|
var result = new Dictionary<string, FlyObjectSpec>(StringComparer.Ordinal);
|
||||||
|
for (int i = 0; i < array.Count; i++)
|
||||||
|
{
|
||||||
|
JsonObject obj = array[i].AsObject();
|
||||||
|
var spec = new FlyObjectSpec
|
||||||
|
{
|
||||||
|
Id = obj.RequiredString("id"),
|
||||||
|
Duration = obj.OptionalFloat("duration"),
|
||||||
|
Movement = ParseMovement(obj.OptionalObject("movement")),
|
||||||
|
Collision = ParseCollision(obj.OptionalObject("collision")),
|
||||||
|
Timeline = ParseTimeline(obj.OptionalArray("timeline")),
|
||||||
|
LogicEffects = ParseLogicEffects(obj.OptionalArray("logicEffects"))
|
||||||
|
};
|
||||||
|
AddUnique(result, spec.Id, spec, "flyObject");
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<string, BuffSpec> ParseBuffs(JsonArray array)
|
||||||
|
{
|
||||||
|
var result = new Dictionary<string, BuffSpec>(StringComparer.Ordinal);
|
||||||
|
for (int i = 0; i < array.Count; i++)
|
||||||
|
{
|
||||||
|
JsonObject obj = array[i].AsObject();
|
||||||
|
var spec = new BuffSpec
|
||||||
|
{
|
||||||
|
Id = obj.RequiredString("id"),
|
||||||
|
Duration = obj.OptionalFloat("duration"),
|
||||||
|
TickInterval = obj.OptionalFloat("tickInterval"),
|
||||||
|
RepeatCount = obj.OptionalInt("repeatCount"),
|
||||||
|
Stacking = ParseEnum(obj.OptionalString("stacking"), BuffStackingKind.RefreshDuration),
|
||||||
|
LogicEffects = ParseLogicEffects(obj.OptionalArray("logicEffects"))
|
||||||
|
};
|
||||||
|
AddUnique(result, spec.Id, spec, "buff");
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<TimelineEntrySpec> ParseTimeline(JsonArray array)
|
||||||
|
{
|
||||||
|
var result = new List<TimelineEntrySpec>();
|
||||||
|
for (int i = 0; i < array.Count; i++)
|
||||||
|
{
|
||||||
|
JsonObject obj = array[i].AsObject();
|
||||||
|
var spec = new TimelineEntrySpec
|
||||||
|
{
|
||||||
|
Time = obj.OptionalFloat("time"),
|
||||||
|
Kind = ParseEnum<TimelineEntryKind>(obj.RequiredString("kind")),
|
||||||
|
Trigger = ParseEnum(obj.OptionalString("trigger"), TimelineTriggerKind.Time),
|
||||||
|
Duration = obj.OptionalFloat("duration"),
|
||||||
|
Animation = obj.OptionalString("animation"),
|
||||||
|
Prefab = obj.OptionalString("prefab"),
|
||||||
|
EffectId = obj.OptionalString("effectId"),
|
||||||
|
FlyObjectId = obj.OptionalString("flyObjectId"),
|
||||||
|
BuffId = obj.OptionalString("buffId")
|
||||||
|
};
|
||||||
|
result.Add(spec);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<LogicEffectSpec> ParseLogicEffects(JsonArray array)
|
||||||
|
{
|
||||||
|
var result = new List<LogicEffectSpec>();
|
||||||
|
for (int i = 0; i < array.Count; i++)
|
||||||
|
{
|
||||||
|
JsonObject obj = array[i].AsObject();
|
||||||
|
var spec = new LogicEffectSpec
|
||||||
|
{
|
||||||
|
Id = obj.RequiredString("id"),
|
||||||
|
Shape = ParseEnum<LogicShapeKind>(obj.RequiredString("shape")),
|
||||||
|
Target = ParseEnum<LogicTargetKind>(obj.OptionalString("target"), LogicTargetKind.Enemy),
|
||||||
|
Radius = obj.OptionalFloat("radius"),
|
||||||
|
MinRadius = obj.OptionalFloat("minRadius"),
|
||||||
|
Angle = obj.OptionalFloat("angle"),
|
||||||
|
Width = obj.OptionalFloat("width"),
|
||||||
|
Effects = ParseEffectOps(obj.OptionalArray("effects"))
|
||||||
|
};
|
||||||
|
result.Add(spec);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static List<LogicEffectOpSpec> ParseEffectOps(JsonArray array)
|
||||||
|
{
|
||||||
|
var result = new List<LogicEffectOpSpec>();
|
||||||
|
for (int i = 0; i < array.Count; i++)
|
||||||
|
{
|
||||||
|
JsonObject obj = array[i].AsObject();
|
||||||
|
result.Add(new LogicEffectOpSpec
|
||||||
|
{
|
||||||
|
Type = ParseEnum<LogicEffectOpKind>(obj.RequiredString("type")),
|
||||||
|
Attribute = obj.OptionalString("attribute"),
|
||||||
|
Value = obj.OptionalFloat("value"),
|
||||||
|
BuffId = obj.OptionalString("buffId"),
|
||||||
|
FlyObjectId = obj.OptionalString("flyObjectId")
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static FlyMovementSpec ParseMovement(JsonObject obj)
|
||||||
|
{
|
||||||
|
return new FlyMovementSpec
|
||||||
|
{
|
||||||
|
Kind = ParseEnum(obj.OptionalString("kind"), FlyMovementKind.Line),
|
||||||
|
Speed = obj.OptionalFloat("speed"),
|
||||||
|
Gravity = obj.OptionalFloat("gravity", 9.8f)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static CollisionSpec ParseCollision(JsonObject obj)
|
||||||
|
{
|
||||||
|
return new CollisionSpec
|
||||||
|
{
|
||||||
|
Shape = ParseEnum(obj.OptionalString("shape"), CollisionShapeKind.Sphere),
|
||||||
|
Radius = obj.OptionalFloat("radius"),
|
||||||
|
HitLimit = obj.OptionalInt("hitLimit", 1)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Validate()
|
||||||
|
{
|
||||||
|
foreach (BehaviorSpec behavior in _behaviors.Values)
|
||||||
|
{
|
||||||
|
ValidateDuration(behavior.Duration, "behavior " + behavior.Id);
|
||||||
|
ValidateTimeline(behavior.Timeline, behavior.LogicEffects, "behavior " + behavior.Id);
|
||||||
|
ValidateLogicEffects(behavior.LogicEffects, "behavior " + behavior.Id);
|
||||||
|
}
|
||||||
|
foreach (FlyObjectSpec fly in _flyObjects.Values)
|
||||||
|
{
|
||||||
|
ValidateDuration(fly.Duration, "flyObject " + fly.Id);
|
||||||
|
if (fly.Movement.Speed < 0f)
|
||||||
|
throw new InvalidOperationException("Invalid speed for flyObject " + fly.Id);
|
||||||
|
ValidateDuration(fly.Collision.Radius, "flyObject collision " + fly.Id);
|
||||||
|
if (fly.Collision.HitLimit < 0)
|
||||||
|
throw new InvalidOperationException("Invalid hitLimit for flyObject " + fly.Id);
|
||||||
|
ValidateTimeline(fly.Timeline, fly.LogicEffects, "flyObject " + fly.Id);
|
||||||
|
ValidateLogicEffects(fly.LogicEffects, "flyObject " + fly.Id);
|
||||||
|
}
|
||||||
|
foreach (BuffSpec buff in _buffs.Values)
|
||||||
|
{
|
||||||
|
ValidateDuration(buff.Duration, "buff " + buff.Id);
|
||||||
|
if (buff.TickInterval < 0f) throw new InvalidOperationException("Invalid tickInterval for buff " + buff.Id);
|
||||||
|
ValidateLogicEffects(buff.LogicEffects, "buff " + buff.Id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ValidateTimeline(List<TimelineEntrySpec> timeline, List<LogicEffectSpec> logicEffects, string owner)
|
||||||
|
{
|
||||||
|
var localEffects = new HashSet<string>(StringComparer.Ordinal);
|
||||||
|
foreach (LogicEffectSpec effect in logicEffects)
|
||||||
|
AddUnique(localEffects, effect.Id, "logicEffect");
|
||||||
|
|
||||||
|
foreach (TimelineEntrySpec entry in timeline)
|
||||||
|
{
|
||||||
|
if (entry.Time < 0f) throw new InvalidOperationException("Negative timeline time in " + owner);
|
||||||
|
if (entry.Kind == TimelineEntryKind.Animation && string.IsNullOrEmpty(entry.Animation))
|
||||||
|
throw new InvalidOperationException("Missing animation for timeline entry in " + owner);
|
||||||
|
if (entry.Kind == TimelineEntryKind.Effect && string.IsNullOrEmpty(entry.Prefab))
|
||||||
|
throw new InvalidOperationException("Missing prefab for timeline entry in " + owner);
|
||||||
|
if (entry.Kind == TimelineEntryKind.LogicEffect)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(entry.EffectId))
|
||||||
|
throw new InvalidOperationException("Missing effectId for timeline entry in " + owner);
|
||||||
|
if (!localEffects.Contains(entry.EffectId))
|
||||||
|
throw new InvalidOperationException("Missing logic effect reference " + entry.EffectId + " in " + owner);
|
||||||
|
}
|
||||||
|
if (entry.Kind == TimelineEntryKind.Projectile)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(entry.FlyObjectId))
|
||||||
|
throw new InvalidOperationException("Missing flyObjectId for timeline entry in " + owner);
|
||||||
|
if (!_flyObjects.ContainsKey(entry.FlyObjectId))
|
||||||
|
throw new InvalidOperationException("Missing flyObject reference " + entry.FlyObjectId + " in " + owner);
|
||||||
|
}
|
||||||
|
if (entry.Kind == TimelineEntryKind.Buff)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(entry.BuffId))
|
||||||
|
throw new InvalidOperationException("Missing buffId for timeline entry in " + owner);
|
||||||
|
if (!_buffs.ContainsKey(entry.BuffId))
|
||||||
|
throw new InvalidOperationException("Missing buff reference " + entry.BuffId + " in " + owner);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ValidateLogicEffects(List<LogicEffectSpec> effects, string owner)
|
||||||
|
{
|
||||||
|
var ids = new HashSet<string>(StringComparer.Ordinal);
|
||||||
|
foreach (LogicEffectSpec effect in effects)
|
||||||
|
{
|
||||||
|
AddUnique(ids, effect.Id, "logicEffect");
|
||||||
|
if (effect.Shape != LogicShapeKind.Locked && effect.Radius < 0f)
|
||||||
|
throw new InvalidOperationException("Invalid radius for " + effect.Id + " in " + owner);
|
||||||
|
if (effect.Shape == LogicShapeKind.Ring && (effect.MinRadius < 0f || effect.MinRadius > effect.Radius))
|
||||||
|
throw new InvalidOperationException("Invalid minRadius for " + effect.Id + " in " + owner);
|
||||||
|
if (effect.Shape == LogicShapeKind.Sector && (effect.Angle <= 0f || effect.Angle > 360f))
|
||||||
|
throw new InvalidOperationException("Invalid sector angle for " + effect.Id + " in " + owner);
|
||||||
|
if (effect.Shape == LogicShapeKind.Line && effect.Width < 0f)
|
||||||
|
throw new InvalidOperationException("Invalid width for " + effect.Id + " in " + owner);
|
||||||
|
foreach (LogicEffectOpSpec op in effect.Effects)
|
||||||
|
{
|
||||||
|
if (op.Type == LogicEffectOpKind.Buff)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(op.BuffId))
|
||||||
|
throw new InvalidOperationException("Missing buffId in " + owner);
|
||||||
|
if (!_buffs.ContainsKey(op.BuffId))
|
||||||
|
throw new InvalidOperationException("Missing buff reference " + op.BuffId + " in " + owner);
|
||||||
|
}
|
||||||
|
if (op.Type == LogicEffectOpKind.Projectile)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(op.FlyObjectId))
|
||||||
|
throw new InvalidOperationException("Missing flyObjectId in " + owner);
|
||||||
|
if (!_flyObjects.ContainsKey(op.FlyObjectId))
|
||||||
|
throw new InvalidOperationException("Missing flyObject reference " + op.FlyObjectId + " in " + owner);
|
||||||
|
}
|
||||||
|
if (op.Type == LogicEffectOpKind.Attribute && string.IsNullOrEmpty(op.Attribute))
|
||||||
|
throw new InvalidOperationException("Missing attribute in " + owner);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ValidateDuration(float value, string owner)
|
||||||
|
{
|
||||||
|
if (value < 0f) throw new InvalidOperationException("Invalid duration for " + owner);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddUnique<T>(Dictionary<string, T> dict, string id, T value, string kind)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(id)) throw new InvalidOperationException("Missing " + kind + " id");
|
||||||
|
if (dict.ContainsKey(id)) throw new InvalidOperationException("Duplicate " + kind + " id: " + id);
|
||||||
|
dict.Add(id, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddUnique(HashSet<string> set, string id, string kind)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(id)) throw new InvalidOperationException("Missing " + kind + " id");
|
||||||
|
if (!set.Add(id)) throw new InvalidOperationException("Duplicate " + kind + " id: " + id);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static T ParseEnum<T>(string value) where T : struct
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(value))
|
||||||
|
throw new InvalidOperationException("Missing enum value for " + typeof(T).Name);
|
||||||
|
if (Enum.TryParse(value, true, out T parsed))
|
||||||
|
return parsed;
|
||||||
|
throw new InvalidOperationException("Unsupported enum value " + value + " for " + typeof(T).Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static T ParseEnum<T>(string value, T defaultValue) where T : struct
|
||||||
|
{
|
||||||
|
return string.IsNullOrEmpty(value) ? defaultValue : ParseEnum<T>(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5fd530f09c1941547ae6ea8565022d2e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace XWorld.Framework.ActorBehavior
|
||||||
|
{
|
||||||
|
public sealed class BehaviorSpec
|
||||||
|
{
|
||||||
|
public string Id;
|
||||||
|
public float Duration;
|
||||||
|
public bool CanBeInterrupted;
|
||||||
|
public string Input;
|
||||||
|
public List<TimelineEntrySpec> Timeline = new List<TimelineEntrySpec>();
|
||||||
|
public List<LogicEffectSpec> LogicEffects = new List<LogicEffectSpec>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class FlyObjectSpec
|
||||||
|
{
|
||||||
|
public string Id;
|
||||||
|
public float Duration;
|
||||||
|
public FlyMovementSpec Movement = new FlyMovementSpec();
|
||||||
|
public CollisionSpec Collision = new CollisionSpec();
|
||||||
|
public List<TimelineEntrySpec> Timeline = new List<TimelineEntrySpec>();
|
||||||
|
public List<LogicEffectSpec> LogicEffects = new List<LogicEffectSpec>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class BuffSpec
|
||||||
|
{
|
||||||
|
public string Id;
|
||||||
|
public float Duration;
|
||||||
|
public float TickInterval;
|
||||||
|
public int RepeatCount;
|
||||||
|
public BuffStackingKind Stacking;
|
||||||
|
public List<LogicEffectSpec> LogicEffects = new List<LogicEffectSpec>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class TimelineEntrySpec
|
||||||
|
{
|
||||||
|
public float Time;
|
||||||
|
public TimelineEntryKind Kind;
|
||||||
|
public TimelineTriggerKind Trigger;
|
||||||
|
public float Duration;
|
||||||
|
public string Animation;
|
||||||
|
public string Prefab;
|
||||||
|
public string EffectId;
|
||||||
|
public string FlyObjectId;
|
||||||
|
public string BuffId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class LogicEffectSpec
|
||||||
|
{
|
||||||
|
public string Id;
|
||||||
|
public LogicShapeKind Shape;
|
||||||
|
public LogicTargetKind Target;
|
||||||
|
public float Radius;
|
||||||
|
public float MinRadius;
|
||||||
|
public float Angle;
|
||||||
|
public float Width;
|
||||||
|
public List<LogicEffectOpSpec> Effects = new List<LogicEffectOpSpec>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class LogicEffectOpSpec
|
||||||
|
{
|
||||||
|
public LogicEffectOpKind Type;
|
||||||
|
public string Attribute;
|
||||||
|
public float Value;
|
||||||
|
public string BuffId;
|
||||||
|
public string FlyObjectId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class FlyMovementSpec
|
||||||
|
{
|
||||||
|
public FlyMovementKind Kind;
|
||||||
|
public float Speed;
|
||||||
|
public float Gravity = 9.8f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class CollisionSpec
|
||||||
|
{
|
||||||
|
public CollisionShapeKind Shape;
|
||||||
|
public float Radius;
|
||||||
|
public int HitLimit;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b3c852036899a644cbf622ee402197f4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,277 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
|
||||||
|
namespace XWorld.Framework.ActorBehavior
|
||||||
|
{
|
||||||
|
internal abstract class JsonValue
|
||||||
|
{
|
||||||
|
public virtual JsonObject AsObject() { throw new InvalidOperationException("JSON value is not an object"); }
|
||||||
|
public virtual JsonArray AsArray() { throw new InvalidOperationException("JSON value is not an array"); }
|
||||||
|
public virtual string AsString() { throw new InvalidOperationException("JSON value is not a string"); }
|
||||||
|
public virtual double AsNumber() { throw new InvalidOperationException("JSON value is not a number"); }
|
||||||
|
public virtual bool AsBool() { throw new InvalidOperationException("JSON value is not a bool"); }
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class JsonObject : JsonValue
|
||||||
|
{
|
||||||
|
private readonly Dictionary<string, JsonValue> _values = new Dictionary<string, JsonValue>(StringComparer.Ordinal);
|
||||||
|
|
||||||
|
public override JsonObject AsObject() => this;
|
||||||
|
|
||||||
|
public void Add(string key, JsonValue value)
|
||||||
|
{
|
||||||
|
_values[key] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGet(string key, out JsonValue value)
|
||||||
|
{
|
||||||
|
return _values.TryGetValue(key, out value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public string RequiredString(string key)
|
||||||
|
{
|
||||||
|
if (!TryGet(key, out JsonValue value)) throw new InvalidOperationException("Missing JSON field: " + key);
|
||||||
|
return value.AsString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public string OptionalString(string key)
|
||||||
|
{
|
||||||
|
return TryGet(key, out JsonValue value) && !(value is JsonNull) ? value.AsString() : string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float OptionalFloat(string key, float defaultValue = 0f)
|
||||||
|
{
|
||||||
|
return TryGet(key, out JsonValue value) && !(value is JsonNull) ? (float)value.AsNumber() : defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int OptionalInt(string key, int defaultValue = 0)
|
||||||
|
{
|
||||||
|
return TryGet(key, out JsonValue value) && !(value is JsonNull) ? (int)value.AsNumber() : defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OptionalBool(string key, bool defaultValue = false)
|
||||||
|
{
|
||||||
|
return TryGet(key, out JsonValue value) && !(value is JsonNull) ? value.AsBool() : defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public JsonArray OptionalArray(string key)
|
||||||
|
{
|
||||||
|
return TryGet(key, out JsonValue value) && !(value is JsonNull) ? value.AsArray() : new JsonArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public JsonObject OptionalObject(string key)
|
||||||
|
{
|
||||||
|
return TryGet(key, out JsonValue value) && !(value is JsonNull) ? value.AsObject() : new JsonObject();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class JsonArray : JsonValue
|
||||||
|
{
|
||||||
|
private readonly List<JsonValue> _values = new List<JsonValue>();
|
||||||
|
|
||||||
|
public override JsonArray AsArray() => this;
|
||||||
|
public int Count => _values.Count;
|
||||||
|
public JsonValue this[int index] => _values[index];
|
||||||
|
public void Add(JsonValue value) => _values.Add(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class JsonString : JsonValue
|
||||||
|
{
|
||||||
|
private readonly string _value;
|
||||||
|
public JsonString(string value) { _value = value ?? string.Empty; }
|
||||||
|
public override string AsString() => _value;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class JsonNumber : JsonValue
|
||||||
|
{
|
||||||
|
private readonly double _value;
|
||||||
|
public JsonNumber(double value) { _value = value; }
|
||||||
|
public override double AsNumber() => _value;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class JsonBool : JsonValue
|
||||||
|
{
|
||||||
|
private readonly bool _value;
|
||||||
|
public JsonBool(bool value) { _value = value; }
|
||||||
|
public override bool AsBool() => _value;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class JsonNull : JsonValue
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static class BehaviorJson
|
||||||
|
{
|
||||||
|
public static JsonObject ParseObject(string json)
|
||||||
|
{
|
||||||
|
var parser = new Parser(json);
|
||||||
|
JsonValue value = parser.Parse();
|
||||||
|
return value.AsObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class Parser
|
||||||
|
{
|
||||||
|
private readonly string _json;
|
||||||
|
private int _pos;
|
||||||
|
|
||||||
|
public Parser(string json)
|
||||||
|
{
|
||||||
|
_json = json ?? string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public JsonValue Parse()
|
||||||
|
{
|
||||||
|
SkipWhite();
|
||||||
|
JsonValue value = ParseValue();
|
||||||
|
SkipWhite();
|
||||||
|
if (_pos != _json.Length) throw Error("Unexpected trailing JSON");
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private JsonValue ParseValue()
|
||||||
|
{
|
||||||
|
SkipWhite();
|
||||||
|
if (_pos >= _json.Length) throw Error("Unexpected end of JSON");
|
||||||
|
char c = _json[_pos];
|
||||||
|
if (c == '{') return ParseObjectValue();
|
||||||
|
if (c == '[') return ParseArrayValue();
|
||||||
|
if (c == '"') return new JsonString(ParseString());
|
||||||
|
if (c == '-' || char.IsDigit(c)) return ParseNumber();
|
||||||
|
if (Match("true")) return new JsonBool(true);
|
||||||
|
if (Match("false")) return new JsonBool(false);
|
||||||
|
if (Match("null")) return new JsonNull();
|
||||||
|
throw Error("Unexpected JSON value");
|
||||||
|
}
|
||||||
|
|
||||||
|
private JsonObject ParseObjectValue()
|
||||||
|
{
|
||||||
|
Expect('{');
|
||||||
|
var obj = new JsonObject();
|
||||||
|
SkipWhite();
|
||||||
|
if (TryConsume('}')) return obj;
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
SkipWhite();
|
||||||
|
string key = ParseString();
|
||||||
|
SkipWhite();
|
||||||
|
Expect(':');
|
||||||
|
obj.Add(key, ParseValue());
|
||||||
|
SkipWhite();
|
||||||
|
if (TryConsume('}')) return obj;
|
||||||
|
Expect(',');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private JsonArray ParseArrayValue()
|
||||||
|
{
|
||||||
|
Expect('[');
|
||||||
|
var array = new JsonArray();
|
||||||
|
SkipWhite();
|
||||||
|
if (TryConsume(']')) return array;
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
array.Add(ParseValue());
|
||||||
|
SkipWhite();
|
||||||
|
if (TryConsume(']')) return array;
|
||||||
|
Expect(',');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string ParseString()
|
||||||
|
{
|
||||||
|
Expect('"');
|
||||||
|
var chars = new List<char>();
|
||||||
|
while (_pos < _json.Length)
|
||||||
|
{
|
||||||
|
char c = _json[_pos++];
|
||||||
|
if (c == '"') return new string(chars.ToArray());
|
||||||
|
if (c == '\\')
|
||||||
|
{
|
||||||
|
if (_pos >= _json.Length) throw Error("Unterminated JSON escape");
|
||||||
|
char escaped = _json[_pos++];
|
||||||
|
if (escaped == '"' || escaped == '\\' || escaped == '/') chars.Add(escaped);
|
||||||
|
else if (escaped == 'b') chars.Add('\b');
|
||||||
|
else if (escaped == 'f') chars.Add('\f');
|
||||||
|
else if (escaped == 'n') chars.Add('\n');
|
||||||
|
else if (escaped == 'r') chars.Add('\r');
|
||||||
|
else if (escaped == 't') chars.Add('\t');
|
||||||
|
else if (escaped == 'u') chars.Add(ParseUnicode());
|
||||||
|
else throw Error("Unsupported JSON escape");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
chars.Add(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw Error("Unterminated JSON string");
|
||||||
|
}
|
||||||
|
|
||||||
|
private char ParseUnicode()
|
||||||
|
{
|
||||||
|
if (_pos + 4 > _json.Length) throw Error("Invalid unicode escape");
|
||||||
|
string hex = _json.Substring(_pos, 4);
|
||||||
|
_pos += 4;
|
||||||
|
return (char)int.Parse(hex, NumberStyles.HexNumber, CultureInfo.InvariantCulture);
|
||||||
|
}
|
||||||
|
|
||||||
|
private JsonNumber ParseNumber()
|
||||||
|
{
|
||||||
|
int start = _pos;
|
||||||
|
if (_json[_pos] == '-') _pos++;
|
||||||
|
while (_pos < _json.Length && char.IsDigit(_json[_pos])) _pos++;
|
||||||
|
if (_pos < _json.Length && _json[_pos] == '.')
|
||||||
|
{
|
||||||
|
_pos++;
|
||||||
|
while (_pos < _json.Length && char.IsDigit(_json[_pos])) _pos++;
|
||||||
|
}
|
||||||
|
if (_pos < _json.Length && (_json[_pos] == 'e' || _json[_pos] == 'E'))
|
||||||
|
{
|
||||||
|
_pos++;
|
||||||
|
if (_pos < _json.Length && (_json[_pos] == '+' || _json[_pos] == '-')) _pos++;
|
||||||
|
while (_pos < _json.Length && char.IsDigit(_json[_pos])) _pos++;
|
||||||
|
}
|
||||||
|
string raw = _json.Substring(start, _pos - start);
|
||||||
|
return new JsonNumber(double.Parse(raw, CultureInfo.InvariantCulture));
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool Match(string text)
|
||||||
|
{
|
||||||
|
if (_pos + text.Length > _json.Length) return false;
|
||||||
|
for (int i = 0; i < text.Length; i++)
|
||||||
|
if (_json[_pos + i] != text[i]) return false;
|
||||||
|
_pos += text.Length;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SkipWhite()
|
||||||
|
{
|
||||||
|
while (_pos < _json.Length && char.IsWhiteSpace(_json[_pos])) _pos++;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool TryConsume(char expected)
|
||||||
|
{
|
||||||
|
if (_pos < _json.Length && _json[_pos] == expected)
|
||||||
|
{
|
||||||
|
_pos++;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Expect(char expected)
|
||||||
|
{
|
||||||
|
if (_pos >= _json.Length || _json[_pos] != expected)
|
||||||
|
throw Error("Expected '" + expected + "'");
|
||||||
|
_pos++;
|
||||||
|
}
|
||||||
|
|
||||||
|
private InvalidOperationException Error(string message)
|
||||||
|
{
|
||||||
|
return new InvalidOperationException(message + " at " + _pos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a659397d44736a4db13aace08826dc5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace XWorld.Framework.ActorBehavior
|
||||||
|
{
|
||||||
|
public struct BehaviorVector2
|
||||||
|
{
|
||||||
|
public float X;
|
||||||
|
public float Y;
|
||||||
|
|
||||||
|
public BehaviorVector2(float x, float y)
|
||||||
|
{
|
||||||
|
X = x;
|
||||||
|
Y = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct BehaviorVector3
|
||||||
|
{
|
||||||
|
public float X;
|
||||||
|
public float Y;
|
||||||
|
public float Z;
|
||||||
|
|
||||||
|
public BehaviorVector3(float x, float y, float z)
|
||||||
|
{
|
||||||
|
X = x;
|
||||||
|
Y = y;
|
||||||
|
Z = z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BehaviorVector3 Zero => new BehaviorVector3(0f, 0f, 0f);
|
||||||
|
|
||||||
|
public static BehaviorVector3 operator +(BehaviorVector3 a, BehaviorVector3 b)
|
||||||
|
=> new BehaviorVector3(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
|
||||||
|
|
||||||
|
public static BehaviorVector3 operator -(BehaviorVector3 a, BehaviorVector3 b)
|
||||||
|
=> new BehaviorVector3(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
|
||||||
|
|
||||||
|
public static BehaviorVector3 operator *(BehaviorVector3 v, float s)
|
||||||
|
=> new BehaviorVector3(v.X * s, v.Y * s, v.Z * s);
|
||||||
|
|
||||||
|
public float MagnitudeXZ()
|
||||||
|
{
|
||||||
|
return (float)Math.Sqrt(X * X + Z * Z);
|
||||||
|
}
|
||||||
|
|
||||||
|
public BehaviorVector3 NormalizedXZ()
|
||||||
|
{
|
||||||
|
float mag = MagnitudeXZ();
|
||||||
|
if (mag <= 0.00001f) return new BehaviorVector3(0f, 0f, 1f);
|
||||||
|
return new BehaviorVector3(X / mag, 0f, Z / mag);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float DistanceXZ(BehaviorVector3 a, BehaviorVector3 b)
|
||||||
|
{
|
||||||
|
float dx = a.X - b.X;
|
||||||
|
float dz = a.Z - b.Z;
|
||||||
|
return (float)Math.Sqrt(dx * dx + dz * dz);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static float DotXZ(BehaviorVector3 a, BehaviorVector3 b)
|
||||||
|
{
|
||||||
|
return a.X * b.X + a.Z * b.Z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9ca414369811188498d479712bca0037
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,179 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace XWorld.Framework.ActorBehavior
|
||||||
|
{
|
||||||
|
public enum BehaviorRunMode
|
||||||
|
{
|
||||||
|
ServerLogic = 0,
|
||||||
|
ClientPresentation = 1,
|
||||||
|
ClientPredict = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TimelineEntryKind
|
||||||
|
{
|
||||||
|
Animation = 0,
|
||||||
|
Effect = 1,
|
||||||
|
LogicEffect = 2,
|
||||||
|
Projectile = 3,
|
||||||
|
Buff = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TimelineTriggerKind
|
||||||
|
{
|
||||||
|
Time = 0,
|
||||||
|
OnCollision = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum LogicShapeKind
|
||||||
|
{
|
||||||
|
Sector = 0,
|
||||||
|
Sphere = 1,
|
||||||
|
Ring = 2,
|
||||||
|
Line = 3,
|
||||||
|
Locked = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum LogicTargetKind
|
||||||
|
{
|
||||||
|
Self = 0,
|
||||||
|
Ally = 1,
|
||||||
|
Enemy = 2,
|
||||||
|
All = 3,
|
||||||
|
Owner = 4,
|
||||||
|
HitActor = 5
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum LogicEffectOpKind
|
||||||
|
{
|
||||||
|
Attribute = 0,
|
||||||
|
Buff = 1,
|
||||||
|
Projectile = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum FlyMovementKind
|
||||||
|
{
|
||||||
|
Line = 0,
|
||||||
|
Parabola = 1,
|
||||||
|
Homing = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum CollisionShapeKind
|
||||||
|
{
|
||||||
|
Sphere = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BuffStackingKind
|
||||||
|
{
|
||||||
|
RefreshDuration = 0,
|
||||||
|
IgnoreIfExists = 1,
|
||||||
|
StackIndependent = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BehaviorInputKind
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Direction = 1,
|
||||||
|
TargetPosition = 2,
|
||||||
|
TargetActor = 3
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BehaviorStopReason
|
||||||
|
{
|
||||||
|
Completed = 0,
|
||||||
|
Stunned = 1,
|
||||||
|
Knockback = 2,
|
||||||
|
Death = 3,
|
||||||
|
ForcedSwitch = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BehaviorEventKind
|
||||||
|
{
|
||||||
|
BehaviorStarted = 0,
|
||||||
|
BehaviorStopped = 1,
|
||||||
|
TimelineAnimation = 2,
|
||||||
|
TimelineEffect = 3,
|
||||||
|
ProjectileSpawned = 4,
|
||||||
|
ProjectileMoved = 5,
|
||||||
|
ProjectileHit = 6,
|
||||||
|
BuffAdded = 7,
|
||||||
|
BuffTicked = 8,
|
||||||
|
BuffRemoved = 9,
|
||||||
|
LogicEffectApplied = 10,
|
||||||
|
AttributeEffectRequested = 11
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct BehaviorWorldOptions
|
||||||
|
{
|
||||||
|
public BehaviorRunMode Mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct BehaviorInput
|
||||||
|
{
|
||||||
|
public BehaviorInputKind Kind;
|
||||||
|
public BehaviorVector3 Direction;
|
||||||
|
public BehaviorVector3 TargetPosition;
|
||||||
|
public int TargetActorId;
|
||||||
|
|
||||||
|
public static readonly BehaviorInput None = new BehaviorInput { Kind = BehaviorInputKind.None };
|
||||||
|
|
||||||
|
public static BehaviorInput FromDirection(float x, float z)
|
||||||
|
{
|
||||||
|
return new BehaviorInput { Kind = BehaviorInputKind.Direction, Direction = new BehaviorVector3(x, 0f, z).NormalizedXZ() };
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BehaviorInput FromTargetPosition(float x, float y, float z)
|
||||||
|
{
|
||||||
|
return new BehaviorInput { Kind = BehaviorInputKind.TargetPosition, TargetPosition = new BehaviorVector3(x, y, z) };
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BehaviorInput FromTargetActor(int actorId)
|
||||||
|
{
|
||||||
|
return new BehaviorInput { Kind = BehaviorInputKind.TargetActor, TargetActorId = actorId };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class BehaviorStartResult
|
||||||
|
{
|
||||||
|
public bool Success;
|
||||||
|
public string Error;
|
||||||
|
|
||||||
|
public static BehaviorStartResult Ok()
|
||||||
|
{
|
||||||
|
return new BehaviorStartResult { Success = true, Error = string.Empty };
|
||||||
|
}
|
||||||
|
|
||||||
|
public static BehaviorStartResult Fail(string error)
|
||||||
|
{
|
||||||
|
return new BehaviorStartResult { Success = false, Error = error ?? string.Empty };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class BehaviorActorState
|
||||||
|
{
|
||||||
|
public int ActorId;
|
||||||
|
public string CatalogType;
|
||||||
|
public int TeamId;
|
||||||
|
public BehaviorVector3 Position;
|
||||||
|
public BehaviorVector3 Forward;
|
||||||
|
public float Radius;
|
||||||
|
public bool Alive;
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class BehaviorEvent
|
||||||
|
{
|
||||||
|
public BehaviorEventKind Kind;
|
||||||
|
public int ActorId;
|
||||||
|
public int SourceActorId;
|
||||||
|
public int TargetActorId;
|
||||||
|
public string BehaviorId;
|
||||||
|
public string FlyObjectId;
|
||||||
|
public string BuffId;
|
||||||
|
public string LogicEffectId;
|
||||||
|
public string Animation;
|
||||||
|
public string Prefab;
|
||||||
|
public string Attribute;
|
||||||
|
public float Value;
|
||||||
|
public BehaviorVector3 Position;
|
||||||
|
public BehaviorStopReason StopReason;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a2cefcaf1a8e4243988f9e993abb7c6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,717 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace XWorld.Framework.ActorBehavior
|
||||||
|
{
|
||||||
|
public sealed class BehaviorWorld
|
||||||
|
{
|
||||||
|
private readonly BehaviorWorldOptions _options;
|
||||||
|
private readonly Dictionary<string, BehaviorConfigCatalog> _catalogs = new Dictionary<string, BehaviorConfigCatalog>(StringComparer.Ordinal);
|
||||||
|
private readonly Dictionary<int, BehaviorActorState> _actors = new Dictionary<int, BehaviorActorState>();
|
||||||
|
private readonly Dictionary<int, ActiveBehavior> _activeBehaviors = new Dictionary<int, ActiveBehavior>();
|
||||||
|
private readonly List<ActiveProjectile> _projectiles = new List<ActiveProjectile>();
|
||||||
|
private readonly Dictionary<int, List<ActiveBuff>> _buffs = new Dictionary<int, List<ActiveBuff>>();
|
||||||
|
private readonly List<BehaviorEvent> _events = new List<BehaviorEvent>();
|
||||||
|
private int _nextProjectileId = 1;
|
||||||
|
|
||||||
|
public BehaviorWorld(BehaviorWorldOptions options)
|
||||||
|
{
|
||||||
|
_options = options;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int ActiveProjectileCount => _projectiles.Count;
|
||||||
|
|
||||||
|
public void RegisterCatalog(BehaviorConfigCatalog catalog)
|
||||||
|
{
|
||||||
|
if (catalog == null) throw new ArgumentNullException(nameof(catalog));
|
||||||
|
_catalogs[catalog.Type] = catalog;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddActor(BehaviorActorState actor)
|
||||||
|
{
|
||||||
|
if (actor == null) throw new ArgumentNullException(nameof(actor));
|
||||||
|
_actors[actor.ActorId] = actor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RemoveActor(int actorId)
|
||||||
|
{
|
||||||
|
bool removed = _actors.Remove(actorId);
|
||||||
|
if (_activeBehaviors.TryGetValue(actorId, out ActiveBehavior active))
|
||||||
|
{
|
||||||
|
_activeBehaviors.Remove(actorId);
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.BehaviorStopped,
|
||||||
|
ActorId = actorId,
|
||||||
|
BehaviorId = active.Spec.Id,
|
||||||
|
StopReason = BehaviorStopReason.ForcedSwitch
|
||||||
|
});
|
||||||
|
removed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_buffs.Remove(actorId))
|
||||||
|
{
|
||||||
|
removed = true;
|
||||||
|
}
|
||||||
|
var buffTargets = new List<int>(_buffs.Keys);
|
||||||
|
for (int i = 0; i < buffTargets.Count; i++)
|
||||||
|
{
|
||||||
|
List<ActiveBuff> activeBuffs = _buffs[buffTargets[i]];
|
||||||
|
int before = activeBuffs.Count;
|
||||||
|
activeBuffs.RemoveAll(b => b.SourceActorId == actorId || b.TargetActorId == actorId);
|
||||||
|
if (activeBuffs.Count != before)
|
||||||
|
{
|
||||||
|
removed = true;
|
||||||
|
}
|
||||||
|
if (activeBuffs.Count == 0)
|
||||||
|
{
|
||||||
|
_buffs.Remove(buffTargets[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_projectiles.RemoveAll(p => p.SourceActorId == actorId || p.TargetActorId == actorId) > 0)
|
||||||
|
{
|
||||||
|
removed = true;
|
||||||
|
}
|
||||||
|
return removed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool SwitchActorCatalog(int actorId, string catalogType)
|
||||||
|
{
|
||||||
|
if (!_actors.TryGetValue(actorId, out BehaviorActorState actor)) return false;
|
||||||
|
if (!_catalogs.ContainsKey(catalogType)) return false;
|
||||||
|
actor.CatalogType = catalogType;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BehaviorStartResult TryStartBehavior(int actorId, string behaviorId, BehaviorInput input)
|
||||||
|
{
|
||||||
|
if (!_actors.TryGetValue(actorId, out BehaviorActorState actor))
|
||||||
|
return BehaviorStartResult.Fail("actor not found");
|
||||||
|
if (!_catalogs.TryGetValue(actor.CatalogType, out BehaviorConfigCatalog catalog))
|
||||||
|
return BehaviorStartResult.Fail("catalog not found");
|
||||||
|
if (!catalog.Behaviors.TryGetValue(behaviorId, out BehaviorSpec spec))
|
||||||
|
return BehaviorStartResult.Fail("behavior not found");
|
||||||
|
if (_activeBehaviors.ContainsKey(actorId))
|
||||||
|
return BehaviorStartResult.Fail("actor already has active behavior");
|
||||||
|
|
||||||
|
var active = new ActiveBehavior
|
||||||
|
{
|
||||||
|
ActorId = actorId,
|
||||||
|
Catalog = catalog,
|
||||||
|
Spec = spec,
|
||||||
|
Input = input,
|
||||||
|
Elapsed = 0f
|
||||||
|
};
|
||||||
|
_activeBehaviors[actorId] = active;
|
||||||
|
_events.Add(new BehaviorEvent { Kind = BehaviorEventKind.BehaviorStarted, ActorId = actorId, BehaviorId = spec.Id });
|
||||||
|
FireTimeline(active, -0.00001f, 0f);
|
||||||
|
return BehaviorStartResult.Ok();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool StopBehavior(int actorId, BehaviorStopReason reason)
|
||||||
|
{
|
||||||
|
if (!_activeBehaviors.TryGetValue(actorId, out ActiveBehavior active)) return false;
|
||||||
|
if (!active.Spec.CanBeInterrupted && reason != BehaviorStopReason.Death && reason != BehaviorStopReason.Completed) return false;
|
||||||
|
_activeBehaviors.Remove(actorId);
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.BehaviorStopped,
|
||||||
|
ActorId = actorId,
|
||||||
|
BehaviorId = active.Spec.Id,
|
||||||
|
StopReason = reason
|
||||||
|
});
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(float deltaTime)
|
||||||
|
{
|
||||||
|
if (deltaTime <= 0f) return;
|
||||||
|
TickProjectiles(deltaTime);
|
||||||
|
TickBuffs(deltaTime);
|
||||||
|
|
||||||
|
var completed = new List<int>();
|
||||||
|
foreach (ActiveBehavior active in new List<ActiveBehavior>(_activeBehaviors.Values))
|
||||||
|
{
|
||||||
|
float previous = active.Elapsed;
|
||||||
|
active.Elapsed += deltaTime;
|
||||||
|
FireTimeline(active, previous, active.Elapsed);
|
||||||
|
if (active.Elapsed >= active.Spec.Duration)
|
||||||
|
{
|
||||||
|
completed.Add(active.ActorId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < completed.Count; i++)
|
||||||
|
{
|
||||||
|
StopBehavior(completed[i], BehaviorStopReason.Completed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IReadOnlyList<BehaviorEvent> DrainEvents()
|
||||||
|
{
|
||||||
|
var drained = _events.ToArray();
|
||||||
|
_events.Clear();
|
||||||
|
return drained;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasActiveBehavior(int actorId)
|
||||||
|
{
|
||||||
|
return _activeBehaviors.ContainsKey(actorId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int ActiveBuffCount(int actorId)
|
||||||
|
{
|
||||||
|
return _buffs.TryGetValue(actorId, out List<ActiveBuff> buffs) ? buffs.Count : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ApplyBuff(int targetActorId, string catalogType, string buffId, int sourceActorId)
|
||||||
|
{
|
||||||
|
if (!_actors.ContainsKey(targetActorId)) return false;
|
||||||
|
if (!_catalogs.TryGetValue(catalogType, out BehaviorConfigCatalog catalog)) return false;
|
||||||
|
if (!catalog.Buffs.TryGetValue(buffId, out BuffSpec spec)) return false;
|
||||||
|
|
||||||
|
if (!_buffs.TryGetValue(targetActorId, out List<ActiveBuff> activeBuffs))
|
||||||
|
{
|
||||||
|
activeBuffs = new List<ActiveBuff>();
|
||||||
|
_buffs[targetActorId] = activeBuffs;
|
||||||
|
}
|
||||||
|
|
||||||
|
ActiveBuff existing = null;
|
||||||
|
for (int i = 0; i < activeBuffs.Count; i++)
|
||||||
|
{
|
||||||
|
if (activeBuffs[i].Spec.Id == buffId)
|
||||||
|
{
|
||||||
|
existing = activeBuffs[i];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (existing != null && spec.Stacking == BuffStackingKind.IgnoreIfExists)
|
||||||
|
return true;
|
||||||
|
if (existing != null && spec.Stacking == BuffStackingKind.RefreshDuration)
|
||||||
|
{
|
||||||
|
existing.Elapsed = 0f;
|
||||||
|
existing.NextTickTime = spec.TickInterval > 0f ? spec.TickInterval : spec.Duration;
|
||||||
|
existing.TickCount = 0;
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.BuffAdded,
|
||||||
|
ActorId = sourceActorId,
|
||||||
|
SourceActorId = sourceActorId,
|
||||||
|
TargetActorId = targetActorId,
|
||||||
|
BuffId = spec.Id
|
||||||
|
});
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
activeBuffs.Add(new ActiveBuff
|
||||||
|
{
|
||||||
|
SourceActorId = sourceActorId,
|
||||||
|
TargetActorId = targetActorId,
|
||||||
|
Catalog = catalog,
|
||||||
|
Spec = spec,
|
||||||
|
Elapsed = 0f,
|
||||||
|
NextTickTime = spec.TickInterval > 0f ? spec.TickInterval : spec.Duration,
|
||||||
|
TickCount = 0
|
||||||
|
});
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.BuffAdded,
|
||||||
|
ActorId = sourceActorId,
|
||||||
|
SourceActorId = sourceActorId,
|
||||||
|
TargetActorId = targetActorId,
|
||||||
|
BuffId = spec.Id
|
||||||
|
});
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FireTimeline(ActiveBehavior active, float previousElapsed, float currentElapsed)
|
||||||
|
{
|
||||||
|
List<TimelineEntrySpec> timeline = active.Spec.Timeline;
|
||||||
|
for (int i = 0; i < timeline.Count; i++)
|
||||||
|
{
|
||||||
|
if (active.FiredTimeline.Contains(i)) continue;
|
||||||
|
TimelineEntrySpec entry = timeline[i];
|
||||||
|
if (entry.Trigger != TimelineTriggerKind.Time) continue;
|
||||||
|
if (entry.Time > currentElapsed || entry.Time <= previousElapsed) continue;
|
||||||
|
active.FiredTimeline.Add(i);
|
||||||
|
FireTimelineEntry(active, entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FireTimelineEntry(ActiveBehavior active, TimelineEntrySpec entry)
|
||||||
|
{
|
||||||
|
if (entry.Kind == TimelineEntryKind.Animation)
|
||||||
|
{
|
||||||
|
if (_options.Mode == BehaviorRunMode.ClientPresentation || _options.Mode == BehaviorRunMode.ClientPredict)
|
||||||
|
{
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.TimelineAnimation,
|
||||||
|
ActorId = active.ActorId,
|
||||||
|
BehaviorId = active.Spec.Id,
|
||||||
|
Animation = entry.Animation
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entry.Kind == TimelineEntryKind.Effect)
|
||||||
|
{
|
||||||
|
if (_options.Mode == BehaviorRunMode.ClientPresentation || _options.Mode == BehaviorRunMode.ClientPredict)
|
||||||
|
{
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.TimelineEffect,
|
||||||
|
ActorId = active.ActorId,
|
||||||
|
BehaviorId = active.Spec.Id,
|
||||||
|
Prefab = entry.Prefab
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entry.Kind == TimelineEntryKind.LogicEffect && _options.Mode == BehaviorRunMode.ServerLogic)
|
||||||
|
{
|
||||||
|
LogicEffectSpec effect = FindLogicEffect(active.Spec.LogicEffects, entry.EffectId);
|
||||||
|
if (effect != null) ApplyLogicEffect(active.ActorId, active.Catalog, effect, active.Input, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entry.Kind == TimelineEntryKind.Buff)
|
||||||
|
{
|
||||||
|
int targetActorId = active.Input.Kind == BehaviorInputKind.TargetActor ? active.Input.TargetActorId : active.ActorId;
|
||||||
|
ApplyBuff(targetActorId, active.Catalog.Type, entry.BuffId, active.ActorId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entry.Kind == TimelineEntryKind.Projectile)
|
||||||
|
{
|
||||||
|
SpawnProjectile(active.ActorId, active.Catalog, entry.FlyObjectId, active.Input);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyLogicEffect(int sourceActorId, BehaviorConfigCatalog catalog, LogicEffectSpec effect, BehaviorInput input, int hitActorId)
|
||||||
|
{
|
||||||
|
ApplyLogicEffect(sourceActorId, sourceActorId, catalog, effect, input, hitActorId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyLogicEffect(int eventSourceActorId, int originActorId, BehaviorConfigCatalog catalog, LogicEffectSpec effect, BehaviorInput input, int hitActorId)
|
||||||
|
{
|
||||||
|
foreach (int targetActorId in SelectTargets(originActorId, effect, input, hitActorId))
|
||||||
|
{
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.LogicEffectApplied,
|
||||||
|
ActorId = eventSourceActorId,
|
||||||
|
SourceActorId = eventSourceActorId,
|
||||||
|
TargetActorId = targetActorId,
|
||||||
|
LogicEffectId = effect.Id
|
||||||
|
});
|
||||||
|
|
||||||
|
for (int i = 0; i < effect.Effects.Count; i++)
|
||||||
|
{
|
||||||
|
LogicEffectOpSpec op = effect.Effects[i];
|
||||||
|
if (op.Type == LogicEffectOpKind.Attribute)
|
||||||
|
{
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.AttributeEffectRequested,
|
||||||
|
ActorId = eventSourceActorId,
|
||||||
|
SourceActorId = eventSourceActorId,
|
||||||
|
TargetActorId = targetActorId,
|
||||||
|
LogicEffectId = effect.Id,
|
||||||
|
Attribute = op.Attribute,
|
||||||
|
Value = op.Value
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else if (op.Type == LogicEffectOpKind.Projectile)
|
||||||
|
{
|
||||||
|
SpawnProjectile(originActorId, catalog, op.FlyObjectId, input);
|
||||||
|
}
|
||||||
|
else if (op.Type == LogicEffectOpKind.Buff)
|
||||||
|
{
|
||||||
|
ApplyBuff(targetActorId, catalog.Type, op.BuffId, eventSourceActorId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TickBuffs(float deltaTime)
|
||||||
|
{
|
||||||
|
var actorIds = new List<int>(_buffs.Keys);
|
||||||
|
for (int actorIndex = 0; actorIndex < actorIds.Count; actorIndex++)
|
||||||
|
{
|
||||||
|
int actorId = actorIds[actorIndex];
|
||||||
|
List<ActiveBuff> activeBuffs = _buffs[actorId];
|
||||||
|
var expired = new List<ActiveBuff>();
|
||||||
|
for (int i = 0; i < activeBuffs.Count; i++)
|
||||||
|
{
|
||||||
|
ActiveBuff buff = activeBuffs[i];
|
||||||
|
buff.Elapsed += deltaTime;
|
||||||
|
while (buff.Spec.TickInterval > 0f
|
||||||
|
&& buff.Elapsed + 0.00001f >= buff.NextTickTime
|
||||||
|
&& (buff.Spec.RepeatCount <= 0 || buff.TickCount < buff.Spec.RepeatCount))
|
||||||
|
{
|
||||||
|
buff.TickCount++;
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.BuffTicked,
|
||||||
|
ActorId = buff.SourceActorId,
|
||||||
|
SourceActorId = buff.SourceActorId,
|
||||||
|
TargetActorId = buff.TargetActorId,
|
||||||
|
BuffId = buff.Spec.Id
|
||||||
|
});
|
||||||
|
if (_options.Mode == BehaviorRunMode.ServerLogic)
|
||||||
|
{
|
||||||
|
for (int e = 0; e < buff.Spec.LogicEffects.Count; e++)
|
||||||
|
ApplyLogicEffect(buff.SourceActorId, buff.TargetActorId, buff.Catalog, buff.Spec.LogicEffects[e], BehaviorInput.FromTargetActor(buff.TargetActorId), buff.TargetActorId);
|
||||||
|
}
|
||||||
|
buff.NextTickTime += buff.Spec.TickInterval;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool repeatReached = buff.Spec.RepeatCount > 0 && buff.TickCount >= buff.Spec.RepeatCount;
|
||||||
|
bool durationReached = buff.Spec.Duration > 0f && buff.Elapsed >= buff.Spec.Duration;
|
||||||
|
if (repeatReached || durationReached)
|
||||||
|
{
|
||||||
|
expired.Add(buff);
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.BuffRemoved,
|
||||||
|
ActorId = buff.SourceActorId,
|
||||||
|
SourceActorId = buff.SourceActorId,
|
||||||
|
TargetActorId = buff.TargetActorId,
|
||||||
|
BuffId = buff.Spec.Id
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < expired.Count; i++)
|
||||||
|
activeBuffs.Remove(expired[i]);
|
||||||
|
if (activeBuffs.Count == 0)
|
||||||
|
_buffs.Remove(actorId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnProjectile(int sourceActorId, BehaviorConfigCatalog catalog, string flyObjectId, BehaviorInput input)
|
||||||
|
{
|
||||||
|
if (!_actors.TryGetValue(sourceActorId, out BehaviorActorState source)) return;
|
||||||
|
if (!catalog.FlyObjects.TryGetValue(flyObjectId, out FlyObjectSpec spec)) return;
|
||||||
|
|
||||||
|
int targetActorId = input.Kind == BehaviorInputKind.TargetActor ? input.TargetActorId : 0;
|
||||||
|
BehaviorVector3 direction = ResolveProjectileDirection(source, input, targetActorId);
|
||||||
|
var projectile = new ActiveProjectile
|
||||||
|
{
|
||||||
|
RuntimeId = _nextProjectileId++,
|
||||||
|
SourceActorId = sourceActorId,
|
||||||
|
Catalog = catalog,
|
||||||
|
Spec = spec,
|
||||||
|
Position = source.Position,
|
||||||
|
Direction = direction,
|
||||||
|
TargetActorId = targetActorId,
|
||||||
|
Age = 0f,
|
||||||
|
VerticalVelocity = spec.Movement.Speed * 0.5f
|
||||||
|
};
|
||||||
|
_projectiles.Add(projectile);
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.ProjectileSpawned,
|
||||||
|
ActorId = sourceActorId,
|
||||||
|
SourceActorId = sourceActorId,
|
||||||
|
FlyObjectId = spec.Id,
|
||||||
|
Position = projectile.Position
|
||||||
|
});
|
||||||
|
FireProjectileTimeline(projectile, -0.00001f, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private BehaviorVector3 ResolveProjectileDirection(BehaviorActorState source, BehaviorInput input, int targetActorId)
|
||||||
|
{
|
||||||
|
if (input.Kind == BehaviorInputKind.Direction)
|
||||||
|
return input.Direction.NormalizedXZ();
|
||||||
|
if (input.Kind == BehaviorInputKind.TargetPosition)
|
||||||
|
return (input.TargetPosition - source.Position).NormalizedXZ();
|
||||||
|
if (targetActorId != 0 && _actors.TryGetValue(targetActorId, out BehaviorActorState target))
|
||||||
|
return (target.Position - source.Position).NormalizedXZ();
|
||||||
|
return source.Forward.NormalizedXZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TickProjectiles(float deltaTime)
|
||||||
|
{
|
||||||
|
var expired = new HashSet<ActiveProjectile>();
|
||||||
|
foreach (ActiveProjectile projectile in _projectiles)
|
||||||
|
{
|
||||||
|
float previousAge = projectile.Age;
|
||||||
|
projectile.Age += deltaTime;
|
||||||
|
MoveProjectile(projectile, deltaTime);
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.ProjectileMoved,
|
||||||
|
ActorId = projectile.SourceActorId,
|
||||||
|
SourceActorId = projectile.SourceActorId,
|
||||||
|
FlyObjectId = projectile.Spec.Id,
|
||||||
|
Position = projectile.Position
|
||||||
|
});
|
||||||
|
FireProjectileTimeline(projectile, previousAge, projectile.Age);
|
||||||
|
|
||||||
|
if (_options.Mode == BehaviorRunMode.ServerLogic)
|
||||||
|
CheckProjectileCollision(projectile, expired);
|
||||||
|
|
||||||
|
if (projectile.Age >= projectile.Spec.Duration)
|
||||||
|
expired.Add(projectile);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (expired.Count == 0) return;
|
||||||
|
_projectiles.RemoveAll(p => expired.Contains(p));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MoveProjectile(ActiveProjectile projectile, float deltaTime)
|
||||||
|
{
|
||||||
|
FlyMovementSpec movement = projectile.Spec.Movement;
|
||||||
|
BehaviorVector3 direction = projectile.Direction.NormalizedXZ();
|
||||||
|
if (movement.Kind == FlyMovementKind.Homing
|
||||||
|
&& projectile.TargetActorId != 0
|
||||||
|
&& _actors.TryGetValue(projectile.TargetActorId, out BehaviorActorState target))
|
||||||
|
{
|
||||||
|
direction = (target.Position - projectile.Position).NormalizedXZ();
|
||||||
|
projectile.Direction = direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
projectile.Position += direction * (movement.Speed * deltaTime);
|
||||||
|
if (movement.Kind == FlyMovementKind.Parabola)
|
||||||
|
{
|
||||||
|
projectile.Position = new BehaviorVector3(
|
||||||
|
projectile.Position.X,
|
||||||
|
projectile.Position.Y + projectile.VerticalVelocity * deltaTime - 0.5f * movement.Gravity * deltaTime * deltaTime,
|
||||||
|
projectile.Position.Z);
|
||||||
|
projectile.VerticalVelocity -= movement.Gravity * deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckProjectileCollision(ActiveProjectile projectile, HashSet<ActiveProjectile> expired)
|
||||||
|
{
|
||||||
|
if (!_actors.TryGetValue(projectile.SourceActorId, out BehaviorActorState source)) return;
|
||||||
|
foreach (BehaviorActorState actor in _actors.Values)
|
||||||
|
{
|
||||||
|
if (!actor.Alive) continue;
|
||||||
|
if (actor.ActorId == projectile.SourceActorId) continue;
|
||||||
|
if (actor.TeamId == source.TeamId) continue;
|
||||||
|
if (projectile.HitActorIds.Contains(actor.ActorId)) continue;
|
||||||
|
float distance = BehaviorVector3.DistanceXZ(projectile.Position, actor.Position);
|
||||||
|
if (distance > projectile.Spec.Collision.Radius + actor.Radius) continue;
|
||||||
|
|
||||||
|
projectile.HitCount++;
|
||||||
|
projectile.HitActorIds.Add(actor.ActorId);
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.ProjectileHit,
|
||||||
|
ActorId = projectile.SourceActorId,
|
||||||
|
SourceActorId = projectile.SourceActorId,
|
||||||
|
TargetActorId = actor.ActorId,
|
||||||
|
FlyObjectId = projectile.Spec.Id,
|
||||||
|
Position = projectile.Position
|
||||||
|
});
|
||||||
|
FireProjectileCollisionLogic(projectile, actor.ActorId);
|
||||||
|
|
||||||
|
if (projectile.Spec.Collision.HitLimit > 0 && projectile.HitCount >= projectile.Spec.Collision.HitLimit)
|
||||||
|
{
|
||||||
|
expired.Add(projectile);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FireProjectileTimeline(ActiveProjectile projectile, float previousElapsed, float currentElapsed)
|
||||||
|
{
|
||||||
|
List<TimelineEntrySpec> timeline = projectile.Spec.Timeline;
|
||||||
|
for (int i = 0; i < timeline.Count; i++)
|
||||||
|
{
|
||||||
|
if (projectile.FiredTimeline.Contains(i)) continue;
|
||||||
|
TimelineEntrySpec entry = timeline[i];
|
||||||
|
if (entry.Trigger != TimelineTriggerKind.Time) continue;
|
||||||
|
if (entry.Time > currentElapsed || entry.Time <= previousElapsed) continue;
|
||||||
|
projectile.FiredTimeline.Add(i);
|
||||||
|
FireProjectileTimelineEntry(projectile, entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FireProjectileTimelineEntry(ActiveProjectile projectile, TimelineEntrySpec entry)
|
||||||
|
{
|
||||||
|
if (entry.Kind == TimelineEntryKind.Effect)
|
||||||
|
{
|
||||||
|
if (_options.Mode == BehaviorRunMode.ClientPresentation || _options.Mode == BehaviorRunMode.ClientPredict)
|
||||||
|
{
|
||||||
|
_events.Add(new BehaviorEvent
|
||||||
|
{
|
||||||
|
Kind = BehaviorEventKind.TimelineEffect,
|
||||||
|
ActorId = projectile.SourceActorId,
|
||||||
|
SourceActorId = projectile.SourceActorId,
|
||||||
|
FlyObjectId = projectile.Spec.Id,
|
||||||
|
Prefab = entry.Prefab,
|
||||||
|
Position = projectile.Position
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entry.Kind == TimelineEntryKind.LogicEffect && _options.Mode == BehaviorRunMode.ServerLogic)
|
||||||
|
{
|
||||||
|
LogicEffectSpec effect = FindLogicEffect(projectile.Spec.LogicEffects, entry.EffectId);
|
||||||
|
if (effect != null)
|
||||||
|
ApplyLogicEffect(projectile.SourceActorId, projectile.Catalog, effect, BehaviorInput.FromTargetActor(projectile.TargetActorId), projectile.TargetActorId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entry.Kind == TimelineEntryKind.Buff)
|
||||||
|
{
|
||||||
|
int targetActorId = projectile.TargetActorId != 0 ? projectile.TargetActorId : projectile.SourceActorId;
|
||||||
|
ApplyBuff(targetActorId, projectile.Catalog.Type, entry.BuffId, projectile.SourceActorId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FireProjectileCollisionLogic(ActiveProjectile projectile, int hitActorId)
|
||||||
|
{
|
||||||
|
List<TimelineEntrySpec> timeline = projectile.Spec.Timeline;
|
||||||
|
for (int i = 0; i < timeline.Count; i++)
|
||||||
|
{
|
||||||
|
TimelineEntrySpec entry = timeline[i];
|
||||||
|
if (entry.Kind != TimelineEntryKind.LogicEffect || entry.Trigger != TimelineTriggerKind.OnCollision)
|
||||||
|
continue;
|
||||||
|
LogicEffectSpec effect = FindLogicEffect(projectile.Spec.LogicEffects, entry.EffectId);
|
||||||
|
if (effect != null)
|
||||||
|
ApplyLogicEffect(projectile.SourceActorId, projectile.Catalog, effect, BehaviorInput.FromTargetActor(hitActorId), hitActorId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerable<int> SelectTargets(int sourceActorId, LogicEffectSpec effect, BehaviorInput input, int hitActorId)
|
||||||
|
{
|
||||||
|
if (!_actors.TryGetValue(sourceActorId, out BehaviorActorState source))
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
if (effect.Target == LogicTargetKind.HitActor)
|
||||||
|
{
|
||||||
|
int targetId = hitActorId != 0 ? hitActorId : input.TargetActorId;
|
||||||
|
if (targetId != 0 && _actors.ContainsKey(targetId)) yield return targetId;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (BehaviorActorState actor in _actors.Values)
|
||||||
|
{
|
||||||
|
if (!actor.Alive) continue;
|
||||||
|
if (!PassesTargetFilter(source, actor, effect.Target)) continue;
|
||||||
|
if (IsInsideShape(source, actor, effect, ResolveEffectDirection(source, input)))
|
||||||
|
yield return actor.ActorId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool PassesTargetFilter(BehaviorActorState source, BehaviorActorState target, LogicTargetKind filter)
|
||||||
|
{
|
||||||
|
if (filter == LogicTargetKind.Self || filter == LogicTargetKind.Owner)
|
||||||
|
return target.ActorId == source.ActorId;
|
||||||
|
if (filter == LogicTargetKind.Ally)
|
||||||
|
return target.ActorId != source.ActorId && target.TeamId == source.TeamId;
|
||||||
|
if (filter == LogicTargetKind.Enemy)
|
||||||
|
return target.TeamId != source.TeamId;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private BehaviorVector3 ResolveEffectDirection(BehaviorActorState source, BehaviorInput input)
|
||||||
|
{
|
||||||
|
if (input.Kind == BehaviorInputKind.Direction)
|
||||||
|
return input.Direction.NormalizedXZ();
|
||||||
|
if (input.Kind == BehaviorInputKind.TargetPosition)
|
||||||
|
return (input.TargetPosition - source.Position).NormalizedXZ();
|
||||||
|
if (input.Kind == BehaviorInputKind.TargetActor
|
||||||
|
&& input.TargetActorId != 0
|
||||||
|
&& _actors.TryGetValue(input.TargetActorId, out BehaviorActorState target))
|
||||||
|
return (target.Position - source.Position).NormalizedXZ();
|
||||||
|
return source.Forward.NormalizedXZ();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsInsideShape(BehaviorActorState source, BehaviorActorState target, LogicEffectSpec effect, BehaviorVector3 direction)
|
||||||
|
{
|
||||||
|
float distance = BehaviorVector3.DistanceXZ(source.Position, target.Position);
|
||||||
|
if (effect.Shape == LogicShapeKind.Sphere)
|
||||||
|
return distance <= effect.Radius + target.Radius;
|
||||||
|
if (effect.Shape == LogicShapeKind.Ring)
|
||||||
|
return distance >= effect.MinRadius && distance <= effect.Radius + target.Radius;
|
||||||
|
if (effect.Shape == LogicShapeKind.Sector)
|
||||||
|
{
|
||||||
|
if (distance > effect.Radius + target.Radius) return false;
|
||||||
|
BehaviorVector3 toTarget = (target.Position - source.Position).NormalizedXZ();
|
||||||
|
BehaviorVector3 forward = direction.NormalizedXZ();
|
||||||
|
float dot = Clamp(BehaviorVector3.DotXZ(forward, toTarget), -1f, 1f);
|
||||||
|
float angle = (float)(Math.Acos(dot) * 180.0 / Math.PI);
|
||||||
|
return angle <= effect.Angle * 0.5f;
|
||||||
|
}
|
||||||
|
if (effect.Shape == LogicShapeKind.Line)
|
||||||
|
{
|
||||||
|
float width = effect.Width > 0f ? effect.Width : target.Radius;
|
||||||
|
float dist = DistancePointToSegmentXZ(target.Position, source.Position, source.Position + direction.NormalizedXZ() * effect.Radius);
|
||||||
|
return dist <= width + target.Radius;
|
||||||
|
}
|
||||||
|
return target.ActorId == source.ActorId;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float DistancePointToSegmentXZ(BehaviorVector3 point, BehaviorVector3 start, BehaviorVector3 end)
|
||||||
|
{
|
||||||
|
BehaviorVector3 ab = end - start;
|
||||||
|
BehaviorVector3 ap = point - start;
|
||||||
|
float abLenSq = ab.X * ab.X + ab.Z * ab.Z;
|
||||||
|
if (abLenSq <= 0.00001f) return BehaviorVector3.DistanceXZ(point, start);
|
||||||
|
float t = Clamp((ap.X * ab.X + ap.Z * ab.Z) / abLenSq, 0f, 1f);
|
||||||
|
BehaviorVector3 nearest = start + ab * t;
|
||||||
|
return BehaviorVector3.DistanceXZ(point, nearest);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float Clamp(float value, float min, float max)
|
||||||
|
{
|
||||||
|
if (value < min) return min;
|
||||||
|
return value > max ? max : value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static LogicEffectSpec FindLogicEffect(List<LogicEffectSpec> effects, string effectId)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < effects.Count; i++)
|
||||||
|
if (effects[i].Id == effectId) return effects[i];
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class ActiveBehavior
|
||||||
|
{
|
||||||
|
public int ActorId;
|
||||||
|
public BehaviorConfigCatalog Catalog;
|
||||||
|
public BehaviorSpec Spec;
|
||||||
|
public BehaviorInput Input;
|
||||||
|
public float Elapsed;
|
||||||
|
public readonly HashSet<int> FiredTimeline = new HashSet<int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class ActiveProjectile
|
||||||
|
{
|
||||||
|
public int RuntimeId;
|
||||||
|
public int SourceActorId;
|
||||||
|
public BehaviorConfigCatalog Catalog;
|
||||||
|
public FlyObjectSpec Spec;
|
||||||
|
public BehaviorVector3 Position;
|
||||||
|
public BehaviorVector3 Direction;
|
||||||
|
public int TargetActorId;
|
||||||
|
public float Age;
|
||||||
|
public float VerticalVelocity;
|
||||||
|
public int HitCount;
|
||||||
|
public readonly HashSet<int> FiredTimeline = new HashSet<int>();
|
||||||
|
public readonly HashSet<int> HitActorIds = new HashSet<int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class ActiveBuff
|
||||||
|
{
|
||||||
|
public int SourceActorId;
|
||||||
|
public int TargetActorId;
|
||||||
|
public BehaviorConfigCatalog Catalog;
|
||||||
|
public BuffSpec Spec;
|
||||||
|
public float Elapsed;
|
||||||
|
public float NextTickTime;
|
||||||
|
public int TickCount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bac83f2be9dab0b4b8914817dbbea96a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -8,6 +8,9 @@ namespace XWorld.Framework
|
|||||||
public int PlayerId;
|
public int PlayerId;
|
||||||
public string Name;
|
public string Name;
|
||||||
public bool IsAI;
|
public bool IsAI;
|
||||||
|
public int Level;
|
||||||
|
public int AppearanceType;
|
||||||
|
public int AvatarId;
|
||||||
}
|
}
|
||||||
|
|
||||||
public sealed class RoomConfig
|
public sealed class RoomConfig
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace XWorld.Framework
|
|||||||
{
|
{
|
||||||
IAssetLoader Assets { get; }
|
IAssetLoader Assets { get; }
|
||||||
ILogger Logger { get; }
|
ILogger Logger { get; }
|
||||||
|
IRoomPlayerService Players { get; }
|
||||||
void Send(NetMessage message); // 发往服务端(Game 通道)
|
void Send(NetMessage message); // 发往服务端(Game 通道)
|
||||||
void Exit(); // 请求退出当前小游戏
|
void Exit(); // 请求退出当前小游戏
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -21,6 +21,9 @@ namespace XWorld.Framework.Protocol
|
|||||||
LobbyState = 13,
|
LobbyState = 13,
|
||||||
LobbyMove = 14,
|
LobbyMove = 14,
|
||||||
LobbyLeave = 15,
|
LobbyLeave = 15,
|
||||||
|
WorldChatSend = 16,
|
||||||
|
WorldChatMessage = 17,
|
||||||
|
MatchCancel = 18,
|
||||||
}
|
}
|
||||||
|
|
||||||
public sealed class HeartbeatMsg
|
public sealed class HeartbeatMsg
|
||||||
@@ -45,19 +48,23 @@ namespace XWorld.Framework.Protocol
|
|||||||
{
|
{
|
||||||
public string GameId; // null 编码为空字符串
|
public string GameId; // null 编码为空字符串
|
||||||
public int Version;
|
public int Version;
|
||||||
|
public int RequestId;
|
||||||
|
|
||||||
public byte[] Encode()
|
public byte[] Encode()
|
||||||
{
|
{
|
||||||
var w = new PacketWriter();
|
var w = new PacketWriter();
|
||||||
w.WriteString(GameId);
|
w.WriteString(GameId);
|
||||||
w.WriteVarInt(Version);
|
w.WriteVarInt(Version);
|
||||||
|
w.WriteVarInt(RequestId);
|
||||||
return w.ToArray();
|
return w.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static MatchRequestMsg Decode(byte[] data)
|
public static MatchRequestMsg Decode(byte[] data)
|
||||||
{
|
{
|
||||||
var r = new PacketReader(data);
|
var r = new PacketReader(data);
|
||||||
return new MatchRequestMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
|
var m = new MatchRequestMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
|
||||||
|
if (r.HasMore) m.RequestId = r.ReadVarInt();
|
||||||
|
return m;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,7 +72,9 @@ namespace XWorld.Framework.Protocol
|
|||||||
{
|
{
|
||||||
public string RoomId; // null 编码为空字符串
|
public string RoomId; // null 编码为空字符串
|
||||||
public int Version;
|
public int Version;
|
||||||
|
public string GameId;
|
||||||
public int SelfPlayerId;
|
public int SelfPlayerId;
|
||||||
|
public int RequestId;
|
||||||
public List<PlayerInfo> Players = new List<PlayerInfo>();
|
public List<PlayerInfo> Players = new List<PlayerInfo>();
|
||||||
|
|
||||||
public byte[] Encode()
|
public byte[] Encode()
|
||||||
@@ -81,6 +90,16 @@ namespace XWorld.Framework.Protocol
|
|||||||
w.WriteString(p.Name);
|
w.WriteString(p.Name);
|
||||||
w.WriteBool(p.IsAI);
|
w.WriteBool(p.IsAI);
|
||||||
}
|
}
|
||||||
|
w.WriteVarUInt((uint)Players.Count);
|
||||||
|
foreach (var p in Players)
|
||||||
|
{
|
||||||
|
w.WriteVarInt(p.PlayerId);
|
||||||
|
w.WriteVarInt(p.Level);
|
||||||
|
w.WriteVarInt(p.AppearanceType);
|
||||||
|
w.WriteVarInt(p.AvatarId);
|
||||||
|
}
|
||||||
|
w.WriteVarInt(RequestId);
|
||||||
|
w.WriteString(GameId);
|
||||||
return w.ToArray();
|
return w.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -103,6 +122,32 @@ namespace XWorld.Framework.Protocol
|
|||||||
IsAI = r.ReadBool(),
|
IsAI = r.ReadBool(),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
if (r.HasMore)
|
||||||
|
{
|
||||||
|
uint extendedCount = r.ReadVarUInt();
|
||||||
|
uint count = extendedCount < (uint)m.Players.Count ? extendedCount : (uint)m.Players.Count;
|
||||||
|
for (uint i = 0; i < extendedCount; i++)
|
||||||
|
{
|
||||||
|
int playerId = r.ReadVarInt();
|
||||||
|
int level = r.ReadVarInt();
|
||||||
|
int appearanceType = r.ReadVarInt();
|
||||||
|
int avatarId = r.ReadVarInt();
|
||||||
|
if (i < count && m.Players[(int)i].PlayerId == playerId)
|
||||||
|
{
|
||||||
|
m.Players[(int)i].Level = level;
|
||||||
|
m.Players[(int)i].AppearanceType = appearanceType;
|
||||||
|
m.Players[(int)i].AvatarId = avatarId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (r.HasMore)
|
||||||
|
{
|
||||||
|
m.RequestId = r.ReadVarInt();
|
||||||
|
}
|
||||||
|
if (r.HasMore)
|
||||||
|
{
|
||||||
|
m.GameId = r.ReadString();
|
||||||
|
}
|
||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -116,6 +161,24 @@ namespace XWorld.Framework.Protocol
|
|||||||
public int MaxPlayers;
|
public int MaxPlayers;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public sealed class MatchControlMsg
|
||||||
|
{
|
||||||
|
public int RequestId;
|
||||||
|
|
||||||
|
public byte[] Encode()
|
||||||
|
{
|
||||||
|
var w = new PacketWriter();
|
||||||
|
w.WriteVarInt(RequestId);
|
||||||
|
return w.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MatchControlMsg Decode(byte[] data)
|
||||||
|
{
|
||||||
|
var r = new PacketReader(data);
|
||||||
|
return r.HasMore ? new MatchControlMsg { RequestId = r.ReadVarInt() } : new MatchControlMsg();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public sealed class GameListResponseMsg
|
public sealed class GameListResponseMsg
|
||||||
{
|
{
|
||||||
public List<GameInfoMsg> Games = new List<GameInfoMsg>();
|
public List<GameInfoMsg> Games = new List<GameInfoMsg>();
|
||||||
@@ -159,19 +222,23 @@ namespace XWorld.Framework.Protocol
|
|||||||
{
|
{
|
||||||
public string GameId;
|
public string GameId;
|
||||||
public int Version;
|
public int Version;
|
||||||
|
public int RequestId;
|
||||||
|
|
||||||
public byte[] Encode()
|
public byte[] Encode()
|
||||||
{
|
{
|
||||||
var w = new PacketWriter();
|
var w = new PacketWriter();
|
||||||
w.WriteString(GameId);
|
w.WriteString(GameId);
|
||||||
w.WriteVarInt(Version);
|
w.WriteVarInt(Version);
|
||||||
|
w.WriteVarInt(RequestId);
|
||||||
return w.ToArray();
|
return w.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static MatchAssignedMsg Decode(byte[] data)
|
public static MatchAssignedMsg Decode(byte[] data)
|
||||||
{
|
{
|
||||||
var r = new PacketReader(data);
|
var r = new PacketReader(data);
|
||||||
return new MatchAssignedMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
|
var m = new MatchAssignedMsg { GameId = r.ReadString(), Version = r.ReadVarInt() };
|
||||||
|
if (r.HasMore) m.RequestId = r.ReadVarInt();
|
||||||
|
return m;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -240,19 +307,23 @@ namespace XWorld.Framework.Protocol
|
|||||||
{
|
{
|
||||||
public int Code;
|
public int Code;
|
||||||
public string Message; // null 编码为空字符串
|
public string Message; // null 编码为空字符串
|
||||||
|
public int RequestId;
|
||||||
|
|
||||||
public byte[] Encode()
|
public byte[] Encode()
|
||||||
{
|
{
|
||||||
var w = new PacketWriter();
|
var w = new PacketWriter();
|
||||||
w.WriteVarInt(Code);
|
w.WriteVarInt(Code);
|
||||||
w.WriteString(Message);
|
w.WriteString(Message);
|
||||||
|
w.WriteVarInt(RequestId);
|
||||||
return w.ToArray();
|
return w.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ErrorMsg Decode(byte[] data)
|
public static ErrorMsg Decode(byte[] data)
|
||||||
{
|
{
|
||||||
var r = new PacketReader(data);
|
var r = new PacketReader(data);
|
||||||
return new ErrorMsg { Code = r.ReadVarInt(), Message = r.ReadString() };
|
var m = new ErrorMsg { Code = r.ReadVarInt(), Message = r.ReadString() };
|
||||||
|
if (r.HasMore) m.RequestId = r.ReadVarInt();
|
||||||
|
return m;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -381,4 +452,52 @@ namespace XWorld.Framework.Protocol
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public sealed class WorldChatSendMsg
|
||||||
|
{
|
||||||
|
public string Text;
|
||||||
|
|
||||||
|
public byte[] Encode()
|
||||||
|
{
|
||||||
|
var w = new PacketWriter();
|
||||||
|
w.WriteString(Text);
|
||||||
|
return w.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static WorldChatSendMsg Decode(byte[] data)
|
||||||
|
{
|
||||||
|
var r = new PacketReader(data);
|
||||||
|
return new WorldChatSendMsg { Text = r.ReadString() };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class WorldChatMessageMsg
|
||||||
|
{
|
||||||
|
public int PlayerId;
|
||||||
|
public string PlayerName;
|
||||||
|
public string Text;
|
||||||
|
public long ServerTimeMs;
|
||||||
|
|
||||||
|
public byte[] Encode()
|
||||||
|
{
|
||||||
|
var w = new PacketWriter();
|
||||||
|
w.WriteVarInt(PlayerId);
|
||||||
|
w.WriteString(PlayerName);
|
||||||
|
w.WriteString(Text);
|
||||||
|
w.WriteVarLong(ServerTimeMs);
|
||||||
|
return w.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static WorldChatMessageMsg Decode(byte[] data)
|
||||||
|
{
|
||||||
|
var r = new PacketReader(data);
|
||||||
|
return new WorldChatMessageMsg
|
||||||
|
{
|
||||||
|
PlayerId = r.ReadVarInt(),
|
||||||
|
PlayerName = r.ReadString(),
|
||||||
|
Text = r.ReadString(),
|
||||||
|
ServerTimeMs = r.ReadVarLong(),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,82 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace XWorld.Framework
|
||||||
|
{
|
||||||
|
public interface IRoomPlayerService
|
||||||
|
{
|
||||||
|
IReadOnlyList<PlayerInfo> GetRoomPlayers();
|
||||||
|
bool TryGetRoomPlayer(int playerId, out PlayerInfo player);
|
||||||
|
void RequestPlayerInfo(int playerId, Action<PlayerInfo> onLoaded);
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class RoomPlayerService : IRoomPlayerService
|
||||||
|
{
|
||||||
|
private readonly List<PlayerInfo> _players = new List<PlayerInfo>();
|
||||||
|
private readonly Dictionary<int, PlayerInfo> _byId = new Dictionary<int, PlayerInfo>();
|
||||||
|
|
||||||
|
public void SetRoomPlayers(IEnumerable<PlayerInfo> players)
|
||||||
|
{
|
||||||
|
_players.Clear();
|
||||||
|
_byId.Clear();
|
||||||
|
|
||||||
|
if (players == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (PlayerInfo player in players)
|
||||||
|
{
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerInfo copy = Clone(player);
|
||||||
|
_players.Add(copy);
|
||||||
|
_byId[copy.PlayerId] = copy;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IReadOnlyList<PlayerInfo> GetRoomPlayers()
|
||||||
|
{
|
||||||
|
var copy = new List<PlayerInfo>(_players.Count);
|
||||||
|
for (int i = 0; i < _players.Count; i++)
|
||||||
|
{
|
||||||
|
copy.Add(Clone(_players[i]));
|
||||||
|
}
|
||||||
|
return copy;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryGetRoomPlayer(int playerId, out PlayerInfo player)
|
||||||
|
{
|
||||||
|
if (_byId.TryGetValue(playerId, out PlayerInfo cached))
|
||||||
|
{
|
||||||
|
player = Clone(cached);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
player = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RequestPlayerInfo(int playerId, Action<PlayerInfo> onLoaded)
|
||||||
|
{
|
||||||
|
TryGetRoomPlayer(playerId, out PlayerInfo player);
|
||||||
|
onLoaded?.Invoke(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static PlayerInfo Clone(PlayerInfo source)
|
||||||
|
{
|
||||||
|
return new PlayerInfo
|
||||||
|
{
|
||||||
|
PlayerId = source.PlayerId,
|
||||||
|
Name = source.Name,
|
||||||
|
IsAI = source.IsAI,
|
||||||
|
Level = source.Level,
|
||||||
|
AppearanceType = source.AppearanceType,
|
||||||
|
AvatarId = source.AvatarId,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7b46a69ff45443a48a1dd13fb5a8e3d1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -163,7 +163,7 @@ AnimatorState:
|
|||||||
m_MirrorParameterActive: 0
|
m_MirrorParameterActive: 0
|
||||||
m_CycleOffsetParameterActive: 0
|
m_CycleOffsetParameterActive: 0
|
||||||
m_TimeParameterActive: 0
|
m_TimeParameterActive: 0
|
||||||
m_Motion: {fileID: -203655887218126122, guid: 5c6cfd2691d1fc94c88f57b01eef018f, type: 3}
|
m_Motion: {fileID: -203655887218126122, guid: 37502f9ae9598064cac7d8685a2b0fb1, type: 3}
|
||||||
m_Tag:
|
m_Tag:
|
||||||
m_SpeedParameter:
|
m_SpeedParameter:
|
||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
@@ -211,7 +211,7 @@ AnimatorState:
|
|||||||
m_MirrorParameterActive: 0
|
m_MirrorParameterActive: 0
|
||||||
m_CycleOffsetParameterActive: 0
|
m_CycleOffsetParameterActive: 0
|
||||||
m_TimeParameterActive: 0
|
m_TimeParameterActive: 0
|
||||||
m_Motion: {fileID: -203655887218126122, guid: 93d4a94d12a77ba4d806b685ce50ffb0, type: 3}
|
m_Motion: {fileID: -203655887218126122, guid: 5c3e1fd93f3565f47a339bb64a09bec7, type: 3}
|
||||||
m_Tag:
|
m_Tag:
|
||||||
m_SpeedParameter:
|
m_SpeedParameter:
|
||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 437f7b157f87cc9488923766fd1a5485
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
@@ -0,0 +1,720 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1ccd89b0f98537408e1328a6a8a9586
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 22200
|
||||||
|
internalIDToNameTable:
|
||||||
|
- first:
|
||||||
|
74: 1827226128182048838
|
||||||
|
second: Take 001
|
||||||
|
- first:
|
||||||
|
74: -5922435769670684439
|
||||||
|
second: 140_attack01_qt
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 0
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations:
|
||||||
|
- serializedVersion: 16
|
||||||
|
name: 140_attack01_qt
|
||||||
|
takeName: Take 001
|
||||||
|
internalID: -5922435769670684439
|
||||||
|
firstFrame: 0
|
||||||
|
lastFrame: 54
|
||||||
|
wrapMode: 0
|
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|
orientationOffsetY: 0
|
||||||
|
level: 0
|
||||||
|
cycleOffset: 0
|
||||||
|
loop: 0
|
||||||
|
hasAdditiveReferencePose: 0
|
||||||
|
loopTime: 0
|
||||||
|
loopBlend: 0
|
||||||
|
loopBlendOrientation: 1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
heightFromFeet: 0
|
||||||
|
mirror: 0
|
||||||
|
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||||
|
curves: []
|
||||||
|
events:
|
||||||
|
- time: 1
|
||||||
|
functionName: Finish
|
||||||
|
data: Finish
|
||||||
|
objectReferenceParameter: {instanceID: 0}
|
||||||
|
floatParameter: 0
|
||||||
|
intParameter: 0
|
||||||
|
messageOptions: 0
|
||||||
|
transformMask: []
|
||||||
|
maskType: 3
|
||||||
|
maskSource: {instanceID: 0}
|
||||||
|
additiveReferencePoseFrame: 0
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 0
|
||||||
|
fileIdsGeneration: 2
|
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|
swapUVChannels: 0
|
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|
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|
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|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
- boneName: Bip001 Pelvis
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Thigh
|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Thigh
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Calf
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Calf
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Foot
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_attack01_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.06321729, y: -0.5802786, z: -0.042396642, w: 0.8108532}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_attack01_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_attack01_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948846, y: 0.18866475, z: 1.2755483}
|
||||||
|
rotation: {x: -0.10648522, y: -0.42039144, z: 0.84634364, w: 0.30924812}
|
||||||
|
scale: {x: 0.9999991, y: 0.9999998, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369155, y: -0.41974273, z: 1.0044497}
|
||||||
|
rotation: {x: 0.34318784, y: 0.81252223, z: -0.17869122, w: -0.43600366}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.02246584, y: -0.1662662, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242684, y: -0.014308663, z: 0.06885203, w: 0.9746433}
|
||||||
|
scale: {x: 0.99999976, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823323, y: 0.05995298, z: 1.4398931}
|
||||||
|
rotation: {x: 0.08102079, y: 0.010773195, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000001, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.051093556, y: -0.19568795, z: 1.0508252}
|
||||||
|
rotation: {x: -0.076603495, y: -0.020616502, z: 0.5504108, w: 0.8311166}
|
||||||
|
scale: {x: 0.99999964, y: 0.9999998, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.10538285, y: 0.047014102, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999998, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588145, y: -0.014878545, z: 0.15209512}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10714716, y: 0.019926012, z: -0.0000015981495}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147021, y: -0.00010550022, z: 0.0000005327165}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682234, y: -0.00012231618, z: -0.0000038980506}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.015439507, z: -0.000021196902}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373029}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292211, y: 0.000000007450581, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629897, y: -0.000000044703484, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585138, y: 0.030197918, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger1
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secondaryUVAngleDistortion: 8
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||||||
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
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human:
|
||||||
|
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|
||||||
|
humanName: Hips
|
||||||
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limit:
|
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|
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|
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|
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|
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humanName: LeftFoot
|
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limit:
|
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limit:
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|
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|
humanName: Spine
|
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limit:
|
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|
min: {x: 0, y: 0, z: 0}
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humanName: Chest
|
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limit:
|
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min: {x: 0, y: 0, z: 0}
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|
||||||
|
humanName: Neck
|
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|
limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
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limit:
|
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|
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|
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|
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|
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|
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limit:
|
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|
humanName: RightUpperArm
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limit:
|
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|
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humanName: LeftLowerArm
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limit:
|
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|
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|
humanName: RightLowerArm
|
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limit:
|
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min: {x: 0, y: 0, z: 0}
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|
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|
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|
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|
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|
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|
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humanName: RightHand
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
humanName: Left Index Intermediate
|
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|
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|
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|
humanName: Right Thumb Proximal
|
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|
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|
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|
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|
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|
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|
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|
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|
humanName: Right Index Proximal
|
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|
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|
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|
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|
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|
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|
humanName: Right Index Intermediate
|
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|
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|
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|
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|
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|
humanName: UpperChest
|
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|
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|
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|
skeleton:
|
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|
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|
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|
parentName:
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
||||||
|
parentName: root
|
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|
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|
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|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.13088743, y: -0.23829573, z: 0.9387195}
|
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||||||
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|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.030716255, y: -0.14539146, z: 0.82119805}
|
||||||
|
rotation: {x: -0.0551032, y: 0.049483392, z: 0.8798395, w: 0.4694651}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: 0.31324017, y: -0.1066041, z: 0.2805545}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10717732, y: 0.01993218, z: -0.000027261674}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12146509, y: -0.00010223687, z: -0.000030556694}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13683295, y: -0.000115692616, z: -0.000034745783}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23444128, y: 0.015430689, z: 0.0000051893294}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782863, y: -0.0000027418137, z: 0.00000023841858}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999997, z: 1.0000006}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16132522, y: 0.00000333786, z: -0.0000010430813}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999964, y: 1.000001, z: 0.9999993}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218085, y: -0.0000042915344, z: -0.000000031664968}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000005, z: 0.99999934}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065396, y: -0.00000166893, z: -0.000000018626451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999996, z: 1.0000004}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930154, y: 0, z: 0.000000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.99999964}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06436992, y: -0.031822085, z: 0.051966958}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301333, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629894, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197859, z: -0.047473013}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: 0.00000011920929, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: -0.00020962954}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416427, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442566, y: 0.0000017285347, z: -0.000000834465}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.9999997}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762834, y: -0.00000166893, z: 0.0000017434359}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000004, z: 0.9999996}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.2382726, y: -0.00000059604645, z: -0.00000047683716}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000012}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06918466, y: -0.02120167, z: -0.051202744}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629897, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04585129, y: 0.030197859, z: 0.047473162}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011627, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186434, y: -0.0034267902, z: 0.00020970404}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416418, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441548, y: 0.04911936, z: 0.027257357}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442793, y: -0.00000071525574, z: 0.0000006854534}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999997, z: 0.9999999}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.2376262, y: 0.000001013279, z: -0.00000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999991, z: 1.0000001}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827273, y: 0.00000023841858, z: 0.00000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000004, z: 0.9999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10093677, y: 0.03193792, z: 0.09676465}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176485, y: -0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.4658941, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11626196, y: -0.020865858, z: -0.08129722}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176485, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.4658941, y: -0.000000014901161, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334848, y: -0.0007530298, z: -0.17299959}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431716, y: 0.00000011920929, z: -0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000004, z: 0.9999997}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24446824, y: 0.000000075288824, z: 0.0000001194429}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23134387, y: -0.00000023841858, z: 0.00000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999993, z: 0.99999934}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085356645, y: 0.13950434, z: 0.00000013411056}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.23193675, y: -0.0000003874302, z: 0.000000017695129}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999995, z: 1.0000002}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.2377004, y: 0.0000004172325, z: -0.0000003054738}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000001, z: 0.9999995}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.2329703, y: 0.00000029802322, z: 0.00000033527613}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999996, z: 1.0000011}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10224164, y: -0.12297929, z: 0.00000070035446}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.2552178, y: 0.00000011920929, z: 0.000000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000005, z: 0.9999993}
|
||||||
|
- name: Bone041
|
||||||
|
parentName: Bone040
|
||||||
|
position: {x: -0.23788226, y: 0, z: 0.000000067055225}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 0.99999917, z: 1.0000008}
|
||||||
|
- name: Bone042
|
||||||
|
parentName: Bone041
|
||||||
|
position: {x: -0.24229723, y: -0.0000007748604, z: -0.00000016391277}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000001, z: 0.99999976}
|
||||||
|
- name: Bone035
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348, y: -0.00075208757, z: 0.17344879}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bone036
|
||||||
|
parentName: Bone035
|
||||||
|
position: {x: -0.25431764, y: 0.000000059604645, z: -0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999946, z: 1.0000004}
|
||||||
|
- name: Bone037
|
||||||
|
parentName: Bone036
|
||||||
|
position: {x: -0.24446806, y: 0, z: 0.0000003874302}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000007, z: 0.9999998}
|
||||||
|
- name: Bone038
|
||||||
|
parentName: Bone037
|
||||||
|
position: {x: -0.23134375, y: -0.00000071525574, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 0.9999997, z: 0.9999993}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 1
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- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.07189302, y: -1.0048497, z: 1.3512772}
|
||||||
|
rotation: {x: -0.45789033, y: -0.5852639, z: 0.59272975, w: 0.31060272}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000005, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.23962425, y: -0.40567356, z: 1.623729}
|
||||||
|
rotation: {x: 0.35696784, y: 0.086890236, z: 0.44284374, w: 0.81787133}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.11675057, y: -0.3041044, z: 1.3589689}
|
||||||
|
rotation: {x: 0.13769108, y: 0.13073286, z: 0.7539363, w: 0.6289119}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000004, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.111368164, y: -0.38937315, z: 0.8915766}
|
||||||
|
rotation: {x: 0.015982796, y: -0.08542848, z: 0.451751, w: 0.88790065}
|
||||||
|
scale: {x: 0.99999976, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.017386569, y: -0.2284378, z: 0.8136005}
|
||||||
|
rotation: {x: -0.084645264, y: -0.06007694, z: 0.944764, w: 0.31088078}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: 0.25803533, y: 0.0044521987, z: 0.2644564}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.107165635, y: 0.01992935, z: 0.000024735928}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12146288, y: -0.00010356307, z: 0.000027358532}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.1368351, y: -0.00011641532, z: 0.000030428171}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23444498, y: 0.01543206, z: 0.0000090152025}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040286303, y: -0.07927954, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782863, y: -0.0000027418137, z: 0.00000023841858}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999997, z: 1.0000006}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16132522, y: 0.00000333786, z: -0.0000010430813}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999964, y: 1.000001, z: 0.9999993}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386087, y: -0.13357532, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218085, y: -0.0000042915344, z: -0.000000031664968}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000005, z: 0.99999934}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065396, y: -0.00000166893, z: -0.000000018626451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999996, z: 1.0000004}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930154, y: 0, z: 0.000000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.99999964}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.05495262, y: -0.030486763, z: 0.06251067}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000004}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.2630133, y: -0.000000014901161, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629909, y: -0.000000014901161, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030198097, z: -0.047473103}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.99999976, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011624, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186446, y: -0.0034265518, z: -0.00020965934}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416418, y: 0.00000023841858, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463645, y: 0.049093112, z: -0.027095675}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442566, y: 0.0000017285347, z: -0.000000834465}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.9999997}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762834, y: -0.00000166893, z: 0.0000017434359}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000004, z: 0.9999996}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.2382726, y: -0.00000059604645, z: -0.00000047683716}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000012}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.079883814, y: -0.011894286, z: -0.036548555}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292211, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301336, y: -0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629898, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851365, y: 0.030197859, z: 0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.0501163, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: 0.00020962954}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441537, y: 0.049119413, z: 0.027257264}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442793, y: -0.00000071525574, z: 0.0000006854534}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999997, z: 0.9999999}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.2376262, y: 0.000001013279, z: -0.00000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999991, z: 1.0000001}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827273, y: 0.00000023841858, z: 0.00000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000004, z: 0.9999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11118132, y: -0.03164754, z: 0.08483225}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176482, y: 0, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999997, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.465894, y: -0.000000014901161, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10598987, y: 0.015734926, z: -0.095326215}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176488, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589386, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348374, y: -0.0007530302, z: -0.17299962}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431716, y: 0.00000011920929, z: -0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000004, z: 0.9999997}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24446824, y: 0.000000075288824, z: 0.0000001194429}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23134387, y: -0.00000023841858, z: 0.00000029802322}
|
||||||
|
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|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_dizzy_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.031041903, y: -0.100211926, z: 0.022460466, w: 0.9942281}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_dizzy_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_dizzy_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.23390254, y: 0.18632144, z: 1.010275}
|
||||||
|
rotation: {x: 0.5783135, y: -0.50865036, z: 0.5670254, w: 0.2920798}
|
||||||
|
scale: {x: 0.9999994, y: 1, z: 1}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.00961199, y: -0.36637086, z: 1.5578653}
|
||||||
|
rotation: {x: 0.1709688, y: 0.8777845, z: -0.0819304, w: 0.43994483}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000005}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.09019579, y: -0.32585084, z: 1.6543944}
|
||||||
|
rotation: {x: 0.6601755, y: 0.019728636, z: 0.11957342, w: 0.7412701}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.07885917, y: 0.13766143, z: 1.538997}
|
||||||
|
rotation: {x: 0.16341566, y: 0.024009632, z: 0.2521694, w: 0.9534828}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18123691, y: 0.011300273, z: 1.1139392}
|
||||||
|
rotation: {x: 0.033761352, y: 0.0118956035, z: 0.1291033, w: 0.99098486}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999998, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: 0.062691174, z: 0.99961317}
|
||||||
|
rotation: {x: 0.0025174043, y: 0.0074360473, z: 0.79267514, w: 0.6095937}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.0020590783, y: -0.03590628, z: -0.00085983094}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10716021, y: 0.019926343, z: 0.000010694377}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121450186, y: -0.00010829419, z: 0.000009343028}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682485, y: -0.0001219362, z: 0.000005990267}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23446393, y: 0.015441, z: 0.00000010058284}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251109, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040286, y: -0.07928, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.157827, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.000002}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.161336, y: -0.000005, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.999999}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.213861, y: -0.133575, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.152178, y: -0.000003, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.150661, y: -0.000006, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.139302, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.07129496, y: 0.009098291, z: 0.051913273}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301324, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629903, y: -0.000000029802322, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197918, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186434, y: -0.0034266412, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.0441643, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.214636, y: 0.049093, z: -0.027096}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.234425, y: 0.000004, z: -0.000002}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.999999, z: 1}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.237627, y: -0.000005, z: 0.000002}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.238273, y: 0.000003, z: -0.000001}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000002, y: 0.999998, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.07129496, y: 0.009098649, z: -0.051913336}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292213, y: -0.000000029802322, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0.000000029802322, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629903, y: -0.000000018626451, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197889, z: 0.047473148}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.1018644, y: -0.0034267306, z: 0.00020971894}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416424, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.214415, y: 0.049119, z: 0.027257}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.234422, y: -0.000005, z: 0.000002}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 0.999999, z: 1}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23763, y: 0.000008, z: -0.000001}
|
||||||
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||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_flydown_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7860612, y: -0.23493494, z: 0.1357683, w: 0.55541}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_flydown_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_flydown_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.34522542, y: 0.11532274, z: 1.2796317}
|
||||||
|
rotation: {x: -0.23856823, y: 0.39930373, z: 0.76445794, w: 0.44636968}
|
||||||
|
scale: {x: 0.9999995, y: 0.9999998, z: 1}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.29573548, y: -0.009376276, z: 1.6056191}
|
||||||
|
rotation: {x: -0.451835, y: -0.40402022, z: 0.68694687, w: -0.40089497}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.094443575, y: 0.52029043, z: 1.5648679}
|
||||||
|
rotation: {x: -0.25716102, y: 0.111398265, z: 0.07045613, w: 0.95733726}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 0.9999999}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.19360524, y: 0.45207763, z: 1.1317354}
|
||||||
|
rotation: {x: -0.23846683, y: 0.037465844, z: 0.2077758, w: 0.9479236}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.21086769, y: -0.004350953, z: 1.0864276}
|
||||||
|
rotation: {x: -0.74418896, y: 0.088139765, z: 0.20291986, w: 0.630268}
|
||||||
|
scale: {x: 0.9999997, y: 0.99999994, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.016349277, y: -0.08833104, z: 1.0258621}
|
||||||
|
rotation: {x: -0.48569563, y: 0.5994773, z: 0.5713162, w: 0.27986524}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: 0.99848753, y: -0.513704, z: 1.3367484}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.107182324, y: 0.019931614, z: -0.000020325184}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121486366, y: -0.000099658966, z: -0.00000692904}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13686514, y: -0.00010961294, z: 0.0000045746565}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23442495, y: 0.01543045, z: -0.0000054985285}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251097, y: 0.000000059604645, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040284, y: -0.07928, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000002, y: 0.999997, z: 1}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.157829, y: 0.001314, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.999998, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.161332, y: 0.000002, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999999, y: 1.000001, z: 1.000001}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.213864, y: -0.133576, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.999998, z: 1.000002}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.152182, y: -0.000005, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000003, y: 1, z: 0.999995}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.150655, y: -0.000003, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 0.999999, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.139306, y: -0.000003, z: -0.000002}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000003, y: 0.999998, z: 1.000002}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.046593904, y: -0.040930152, z: 0.063320756}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301333, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629903, y: -0.000000014901161, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197918, z: -0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: -0.00000011920929, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186446, y: -0.003426671, z: -0.00020971894}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416436, y: -0.00000011920929, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.214037, y: 0.047834, z: -0.026439}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999999, y: 1, z: 1}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.234431, y: -0.000003, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999995, y: 1.000002, z: 1.000003}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.237621, y: 0.000003, z: -0.000002}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999999, y: 0.999993, z: 1.000007}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.238272, y: 0.000002, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999998, y: 0.999995, z: 1.000004}
|
||||||
|
- name: Bip001 R Clavicle
|
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- boneName: Bip001 R Thigh
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Calf
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Calf
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Foot
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_flyup_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.063217245, y: -0.5802786, z: -0.042396713, w: 0.8108532}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_flyup_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_flyup_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.329488, y: 0.188665, z: 1.27555}
|
||||||
|
rotation: {x: -0.10648523, y: -0.42039153, z: 0.8463437, w: 0.30924797}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999964, z: 0.9999999}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369198, y: -0.41974303, z: 1.00445}
|
||||||
|
rotation: {x: 0.34318796, y: 0.8125223, z: -0.17869142, w: -0.43600348}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000005}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465706, y: -0.16626623, z: 1.7991278}
|
||||||
|
rotation: {x: 0.21242669, y: -0.014308685, z: 0.06885202, w: 0.9746433}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823336, y: 0.05995297, z: 1.439893}
|
||||||
|
rotation: {x: 0.081020646, y: 0.010773121, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000004, z: 1.0000007}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109375, y: -0.19568793, z: 1.050825}
|
||||||
|
rotation: {x: -0.07660364, y: -0.020616654, z: 0.5504105, w: 0.8311168}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.0411129, y: -0.0346721, z: 0.9319549}
|
||||||
|
rotation: {x: -0.10538286, y: 0.04701405, z: 0.97361654, w: 0.196863}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588174, y: -0.014878415, z: 0.1520954}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10714716, y: 0.019926041, z: -0.0000015981495}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121470094, y: -0.00010553002, z: 0.00000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682258, y: -0.00012230128, z: -0.000003903173}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999998, z: 0.9999999}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.015439507, z: -0.000021204352}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040290236, y: -0.07928145, z: -0.00000017136335}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.000001, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15783048, y: -0.00000667572, z: 0.000000834465}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 0.9999996, z: 1.0000001}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16132528, y: 0.0000034570694, z: -0.0000010430813}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999946, y: 1.0000008, z: 0.9999992}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386468, y: -0.13357705, z: -0.00000044703484}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 1, z: 0.9999997}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218318, y: -0.000007748604, z: 0.00000008195639}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999986, y: 1.0000007, z: 0.9999997}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065408, y: -0.0000017881393, z: -0.000000033527613}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999996, z: 1.0000002}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.1393016, y: 0.00000011920929, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999996, y: 1.0000006, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928077, z: 0.07373035}
|
||||||
|
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||||||
|
position: {x: 0.5207508, y: -0.117612004, z: 1.3790401}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10717678, y: 0.019928873, z: -0.000012762845}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12146712, y: -0.0001052618, z: 0.000014141202}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13683803, y: -0.000119656324, z: 0.000004529953}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23443824, y: 0.015430361, z: -0.0000065863132}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251091, y: 0.000000029802322, z: 0.0000000037252903}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040284157, y: -0.07927999, z: -0.00000011175871}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000002, y: 0.9999973, z: 1.0000004}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782785, y: 0.0011306107, z: 0.00000019744039}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 0.9999978, z: 1.0000007}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16133308, y: 0.000001206994, z: -0.00000048428774}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999964, y: 1.0000007, z: 1.0000018}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386397, y: -0.1335761, z: -0.000000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999982, z: 1.0000017}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218139, y: -0.0000045895576, z: 0.00000023841858}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000038, y: 0.9999996, z: 0.99999505}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065531, y: -0.0000027120113, z: -0.00000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000024, y: 0.9999986, z: 1.0000004}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930506, y: -0.0000028014183, z: -0.0000022649765}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000033, y: 0.99999833, z: 1.0000014}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.061156392, y: -0.023573548, z: 0.059679877}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301333, y: -0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000022351742, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197948, z: -0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186434, y: -0.003426671, z: -0.00020971149}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.0441643, y: 0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21140146, y: 0.04227817, z: -0.023537576}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000014, y: 1.0000005, z: 0.9999994}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23443054, y: -0.0000033974648, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999535, y: 1.0000021, z: 1.0000036}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762095, y: 0.0000039041042, z: -0.0000019073486}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999984, y: 0.9999938, z: 1.0000072}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827314, y: 0.0000013113022, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999981, y: 0.9999952, z: 1.0000026}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06783044, y: -0.03750956, z: -0.042990506}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629897, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04585132, y: 0.030197918, z: 0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000002}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.0501163, y: -0.000000029802322, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186437, y: -0.0034267306, z: 0.00020971894}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.044164285, y: 0.00000008940697, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441445, y: 0.049119294, z: 0.02725777}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999988, y: 0.9999979, z: 1.0000033}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442583, y: -0.0000023543835, z: 0.0000012814999}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999967, y: 1.0000013, z: 0.99999964}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762742, y: 0.000004798174, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999977, y: 0.99999994, z: 1.0000012}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827183, y: -0.000002682209, z: 0.0000014305115}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000024, y: 1.000003, z: 0.99999803}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10396402, y: 0.016692579, z: 0.09737325}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.4817648, y: 0, z: -0.000000022351742}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.4658941, y: -0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11365088, y: -0.008104384, z: -0.08707295}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176488, y: 0.000000029802322, z: -0.000000022351742}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.4658939, y: -0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10335158, y: -0.0007530749, z: -0.17300013}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999991, y: 1.0000036, z: 1.0000001}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25432333, y: 0.0000013411045, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000015, y: 0.9999995, z: 0.99999976}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24446803, y: -0.0000014454126, z: 0.0000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999986, y: 0.9999995, z: 1.0000015}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.2313466, y: -0.000000029802322, z: 0.0000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000011, y: 0.9999996, z: 1.0000002}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.0853602, y: 0.13950363, z: -0.00000029057264}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999991, y: 1, z: 1.0000013}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.23193783, y: -0.00000043958426, z: -0.00000044703484}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000012, y: 1.0000007, z: 0.9999985}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.23769522, y: 0.00000043958426, z: 0.00000090897083}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999994, y: 1.0000006, z: 0.99999994}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.23297346, y: -0.00000016391277, z: -0.0000006556511}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000011, z: 0.9999977}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1022391, y: -0.12297955, z: -0.00000008195639}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000017, y: 1.0000007, z: 0.9999984}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.25521284, y: 0.00000017881393, z: 0.000000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999833, y: 0.9999998, z: 1.0000014}
|
||||||
|
- name: Bone041
|
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min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_hurt_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.063217215, y: -0.5802785, z: -0.04239672, w: 0.8108533}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_hurt_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_hurt_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948735, y: 0.1886617, z: 1.275549}
|
||||||
|
rotation: {x: -0.10649121, y: -0.42038703, z: 0.8463447, w: 0.3092491}
|
||||||
|
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18368843, y: -0.41974148, z: 1.0044491}
|
||||||
|
rotation: {x: 0.34318754, y: 0.812522, z: -0.17868719, w: -0.43600598}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000005}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.02246582, y: -0.16626625, z: 1.7991278}
|
||||||
|
rotation: {x: 0.21242669, y: -0.01430868, z: 0.06885216, w: 0.97464335}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823327, y: 0.059952933, z: 1.439893}
|
||||||
|
rotation: {x: 0.08102076, y: 0.010773228, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.051093757, y: -0.19568793, z: 1.050825}
|
||||||
|
rotation: {x: -0.07660366, y: -0.020616656, z: 0.55041045, w: 0.8311168}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.0411129, y: -0.0346721, z: 0.9319549}
|
||||||
|
rotation: {x: -0.105382875, y: 0.047014058, z: 0.97361654, w: 0.196863}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588241, y: -0.014878277, z: 0.15209562}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926071, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121470094, y: -0.00010550022, z: 0.00000051781535}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999998}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012228638, z: -0.0000039064325}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445332, y: 0.015439507, z: -0.000021196902}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373032}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: -0.000000014901161, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.2630133, y: -0.000000029802322, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629897, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011624, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186437, y: -0.003426671, z: -0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301324, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629898, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851342, y: 0.030197859, z: 0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011642, y: 0.000000044703484, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: 0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416412, y: -0.00000011920929, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441548, y: 0.04911936, z: 0.027257357}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442952, y: -0.0000003177911, z: 0.000000105930326}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762484, y: 0.0000005296515, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000002}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827268, y: 0.00000035762787, z: -0.00000009685755}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10509914, y: -0.02756375, z: 0.093565814}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176485, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589395, y: -0.000000029802322, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1.0000001}
|
||||||
|
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||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_run01_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.36330804, y: 0.105587624, z: 0.09219068, w: 0.9210643}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_run01_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.31849748, y: 0.054223627, z: 0.8662991}
|
||||||
|
rotation: {x: 0.42355886, y: -0.7400144, z: 0.12695484, w: 0.5068127}
|
||||||
|
scale: {x: 0.9999984, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.30896217, y: -0.14161249, z: 0.8329938}
|
||||||
|
rotation: {x: -0.5630296, y: -0.59537506, z: -0.25363585, w: 0.5139991}
|
||||||
|
scale: {x: 0.99999964, y: 1.0000007, z: 0.99999946}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.0107966745, y: -0.59823394, z: 1.4818993}
|
||||||
|
rotation: {x: 0.36844948, y: 0.009833249, z: 0.014665693, w: 0.9294801}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.020607796, y: -0.18083507, z: 1.3105426}
|
||||||
|
rotation: {x: 0.3848056, y: -0.021578534, z: -0.089123584, w: 0.91843134}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.17682464, y: -0.04467568, z: 0.93105245}
|
||||||
|
rotation: {x: 0.3767005, y: 0.07157399, z: -0.11823901, w: 0.91596586}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: 0, z: 0.8073779}
|
||||||
|
rotation: {x: 0.29255724, y: -0.19484417, z: 0.59860885, w: 0.719801}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.57258254, y: -0.18885067, z: 0.45480883}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.107130885, y: 0.019864768, z: -0.0020503402}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12145394, y: -0.00010833144, z: 0.0000017732382}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13681793, y: -0.00012275577, z: 0.0000041350722}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23443758, y: 0.015430927, z: 0.000010043383}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251097, y: 0, z: -0.0000000037252903}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040286, y: -0.07928, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.157828, y: -0.000002, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.213861, y: -0.133575, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.152183, y: -0.000008, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.150652, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.139303, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06924486, y: -0.041241586, z: 0.036878403}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629897, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04253781, y: 0.024454832, z: -0.042120486}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.102427304, y: -0.0065957904, z: -0.00013571978}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416436, y: 0, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463639, y: 0.049093008, z: -0.027095675}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999964, y: 1.0000002, z: 1}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000035762787, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762453, y: -0.00000029802322, z: 0.0000002682209}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000005, z: 1.0000005}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827267, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000005, z: 1.0000002}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.05760324, y: -0.020491779, z: -0.06418538}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292216, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301333, y: 0.00000011920929, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629891, y: 0, z: -0.000000014901161}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04253781, y: 0.024454772, z: 0.042120516}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_skill01a_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.06321722, y: -0.5802786, z: -0.04239667, w: 0.8108532}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_skill01a_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_skill01a_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948855, y: 0.18866476, z: 1.2755483}
|
||||||
|
rotation: {x: -0.10648526, y: -0.42039144, z: 0.84634364, w: 0.30924806}
|
||||||
|
scale: {x: 0.99999946, y: 0.9999999, z: 1.0000002}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369155, y: -0.41974282, z: 1.0044497}
|
||||||
|
rotation: {x: 0.34318793, y: 0.8125223, z: -0.17869113, w: -0.43600363}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465866, y: -0.16626626, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242683, y: -0.014308665, z: 0.068852074, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823326, y: 0.05995296, z: 1.4398931}
|
||||||
|
rotation: {x: 0.0810208, y: 0.010773204, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000007}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109355, y: -0.195688, z: 1.0508252}
|
||||||
|
rotation: {x: -0.076603495, y: -0.020616505, z: 0.5504109, w: 0.8311166}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.10538284, y: 0.0470141, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588134, y: -0.014878407, z: 0.15209511}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000015944242}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010547042, z: 0.00000052526593}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682234, y: -0.00012230873, z: -0.000003894791}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.015439514, z: -0.000021189451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373032}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: -0.000000014901161, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629897, y: -0.000000029802322, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585141, y: 0.030197978, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
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addColliders: 0
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||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
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importLights: 1
|
||||||
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nodeNameCollisionStrategy: 0
|
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fileIdsGeneration: 2
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generateSecondaryUV: 0
|
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useFileUnits: 1
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keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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strictVertexDataChecks: 0
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tangentSpace:
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|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
- boneName: Bip001 Pelvis
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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||||||
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|
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length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
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||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
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|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_skill01b_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.06321719, y: -0.5802787, z: -0.04239669, w: 0.8108531}
|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: 140_skill01b_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: 140_skill01b_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
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|
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|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948732, y: 0.18866165, z: 1.275549}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18368864, y: -0.4197414, z: 1.004449}
|
||||||
|
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|
||||||
|
scale: {x: 1.0000007, y: 1.0000005, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465786, y: -0.16626628, z: 1.7991278}
|
||||||
|
rotation: {x: 0.21242669, y: -0.014308669, z: 0.0688521, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823333, y: 0.059952922, z: 1.439893}
|
||||||
|
rotation: {x: 0.08102077, y: 0.010773087, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.051093623, y: -0.19568798, z: 1.0508251}
|
||||||
|
rotation: {x: -0.07660366, y: -0.020616567, z: 0.55041075, w: 0.8311166}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.0411129, y: -0.0346721, z: 0.9319549}
|
||||||
|
rotation: {x: -0.10538286, y: 0.04701405, z: 0.97361654, w: 0.196863}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588179, y: -0.014878418, z: 0.1520954}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926071, z: -0.0000015795231}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121470094, y: -0.00010553002, z: 0.00000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012227893, z: -0.0000039064325}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.01543951, z: -0.000021204352}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040290236, y: -0.07928145, z: -0.00000012665987}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000008, z: 0.9999999}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.1578306, y: -0.00000667572, z: 0.00000086426735}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.99999976, z: 1.0000002}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16132522, y: 0.0000034570694, z: -0.0000010728836}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999996, y: 1.0000008, z: 0.9999992}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386468, y: -0.13357711, z: -0.00000040233135}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218323, y: -0.000007867813, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999905, y: 1.0000011, z: 0.9999999}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065396, y: -0.00000166893, z: -0.000000037252903}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999934, z: 1.0000001}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.1393016, y: 0.00000011920929, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000005, z: 0.9999996}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928077, z: 0.07373035}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301324, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000014901161, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197918, z: -0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999998, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186437, y: -0.003426671, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416418, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463525, y: 0.049093366, z: -0.027093828}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 0.99999976}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442692, y: 0.0000014305115, z: -0.00000090897083}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999992, z: 0.9999999}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762822, y: -0.00000166893, z: 0.0000017508864}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999992, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.2382726, y: -0.00000059604645, z: -0.00000062584877}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000012}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485057}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292216, y: -0.000000014901161, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999998}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.246299, y: -0.000000059604645, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04585135, y: 0.03019774, z: 0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011636, y: 0.000000044703484, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186439, y: -0.003426671, z: 0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.0441643, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999998}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441776, y: 0.049119055, z: 0.027258039}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999934, z: 1.0000004}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442465, y: -0.0000012218952, z: 0.0000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999992, y: 1.0000008, z: 0.99999976}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762614, y: 0.000000923872, z: -0.0000006854534}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999946, z: 1.0000011}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827279, y: 0.00000020861626, z: 0.00000032782555}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999964, y: 0.9999989, z: 1.0000004}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.1050992, y: -0.027563661, z: 0.09356582}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.4817649, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589395, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10486138, y: -0.03096947, z: -0.09276043}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.4817648, y: -0.000000029802322, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.465894, y: 0.000000014901161, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334575, y: -0.0007535815, z: -0.17299955}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999934, y: 0.99999994, z: 0.99999964}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431472, y: -0.0000013709068, z: 0.00000062584877}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 1.0000002, z: 0.9999997}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24446791, y: 0.00000035762787, z: 0.00000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999999, y: 1, z: 1.0000008}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23134387, y: -0.00000035762787, z: 0.00000032782555}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999994, z: 0.9999996}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.0853588, y: 0.13950485, z: 0.00000027567148}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999999, z: 0.99999905}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.23193872, y: -0.0000008940697, z: 0.00000017695129}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999946, z: 1.0000013}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.23770016, y: 0.0000005364418, z: -0.0000003874302}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 0.9999992}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.23297036, y: 0.00000023841858, z: 0.00000032037497}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999964, z: 1.0000012}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10224038, y: -0.12297952, z: 0.00000062584877}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999946, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.25521636, y: 0.00000062584877, z: -0.000000022351742}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
|
||||||
|
- name: Bone041
|
||||||
|
parentName: Bone040
|
||||||
|
position: {x: -0.2378822, y: -0.00000008940697, z: 0.00000037252903}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999934, z: 0.99999976}
|
||||||
|
- name: Bone042
|
||||||
|
parentName: Bone041
|
||||||
|
position: {x: -0.24229737, y: -0.0000008940697, z: -0.00000011175871}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000011, z: 1.0000001}
|
||||||
|
- name: Bone035
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334331, y: -0.0007529259, z: 0.17344888}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999991, y: 1.0000004, z: 0.99999964}
|
||||||
|
- name: Bone036
|
||||||
|
parentName: Bone035
|
||||||
|
position: {x: -0.25431347, y: 0.0000026226044, z: 0.00000010430813}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000008, y: 0.99999934, z: 1.000001}
|
||||||
|
- name: Bone037
|
||||||
|
parentName: Bone036
|
||||||
|
position: {x: -0.24446812, y: -0.00000017881393, z: 0.00000040233135}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000007, z: 0.99999964}
|
||||||
|
- name: Bone038
|
||||||
|
parentName: Bone037
|
||||||
|
position: {x: -0.23134392, y: -0.00000017881393, z: -0.0000008493662}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
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|
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.3294887, y: 0.18866473, z: 1.2755482}
|
||||||
|
rotation: {x: -0.10648528, y: -0.42039144, z: 0.84634364, w: 0.30924806}
|
||||||
|
scale: {x: 0.9999994, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369143, y: -0.41974288, z: 1.0044497}
|
||||||
|
rotation: {x: 0.34318787, y: 0.8125223, z: -0.17869115, w: -0.4360036}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000005, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022466036, y: -0.1662663, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242683, y: -0.014308673, z: 0.068852045, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823314, y: 0.059952945, z: 1.4398931}
|
||||||
|
rotation: {x: 0.081020884, y: 0.0107732965, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 1, y: 1.0000004, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.051093556, y: -0.195688, z: 1.0508252}
|
||||||
|
rotation: {x: -0.07660348, y: -0.020616503, z: 0.5504108, w: 0.8311166}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.10538284, y: 0.04701409, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588173, y: -0.014878448, z: 0.15209498}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10714716, y: 0.019926041, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010547042, z: 0.0000005327165}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682234, y: -0.00012230128, z: -0.0000038971193}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.01543951, z: -0.000021189451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040290117, y: -0.07928139, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000024, z: 1.0000007}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.1578306, y: -0.00000667572, z: 0.000000923872}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 0.9999977, z: 0.99999994}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613251, y: 0.0000038146973, z: -0.0000009834766}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999996, y: 1.000004, z: 0.9999974}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386456, y: -0.13357705, z: -0.00000018626451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 0.9999992, z: 0.99999964}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.152183, y: -0.000007867813, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999726, y: 1.0000026, z: 0.9999989}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065432, y: -0.0000017881393, z: 0.000000048428774}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000015, y: 0.9999945, z: 1.0000057}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930154, y: 0.00000011920929, z: 0.00000017136335}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000052, y: 0.99999505, z: 0.99999964}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928077, z: 0.07373032}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292219, y: -0.000000014901161, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0.000000029802322, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629897, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.030197978, z: -0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999998, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186443, y: -0.0034266114, z: -0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463543, y: 0.049093127, z: -0.0270949}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000002, z: 0.9999993}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442686, y: 0.0000014901161, z: -0.0000010281801}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999986, y: 0.99999917, z: 1.000001}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762846, y: -0.0000016093254, z: 0.000001706183}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 1.000003, z: 0.99999774}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827285, y: -0.00000059604645, z: -0.000000461936}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000027, y: 0.99999726, z: 1.000011}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745986, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292216, y: -0.000000014901161, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629903, y: 0.00000011920929, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851372, y: 0.03019774, z: 0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011642, y: 0.000000059604645, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186437, y: -0.003426671, z: 0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416436, y: -0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441776, y: 0.04911855, z: 0.027259946}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 0.999999, z: 1.0000008}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442441, y: -0.0000013411045, z: 0.0000009834766}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999785, y: 1.0000025, z: 1.0000007}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762625, y: 0.0000011324883, z: -0.0000009834766}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000064, y: 0.9999968, z: 1}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827267, y: 0.0000003874302, z: -0.0000002682209}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99998474, y: 0.9999975, z: 1.0000048}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10509926, y: -0.027563602, z: 0.09356582}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.4817649, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589398, y: 0.000000029802322, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10486138, y: -0.03096947, z: -0.09276043}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176485, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589398, y: -0.000000007450581, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334563, y: -0.0007536411, z: -0.17299956}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 0.9999999, z: 0.9999996}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431478, y: -0.0000012516975, z: 0.00000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000031, y: 1.0000023, z: 0.9999991}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
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min: {x: 0, y: 0, z: 0}
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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||||||
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length: 0
|
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modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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length: 0
|
||||||
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modified: 0
|
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|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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|
value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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|
value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
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length: 0
|
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modified: 0
|
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skeleton:
|
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|
- name: 140_skill02a_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
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rotation: {x: 0.06321728, y: -0.5802786, z: -0.042396605, w: 0.8108532}
|
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|
scale: {x: 1, y: 1, z: 1}
|
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|
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|
||||||
|
parentName: 140_skill02a_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
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|
scale: {x: 1, y: 1, z: 1}
|
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|
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|
||||||
|
parentName: 140_skill02a_qt(Clone)
|
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|
position: {x: -0, y: 0.000000031835278, z: 0}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
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|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
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|
position: {x: 0.32948855, y: 0.18866473, z: 1.2755485}
|
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rotation: {x: -0.10648522, y: -0.4203914, z: 0.84634364, w: 0.30924812}
|
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scale: {x: 0.9999994, y: 0.9999999, z: 1}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.1836916, y: -0.41974276, z: 1.0044497}
|
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rotation: {x: 0.3431878, y: 0.81252223, z: -0.17869125, w: -0.43600363}
|
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scale: {x: 1.0000005, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465847, y: -0.16626623, z: 1.7991279}
|
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rotation: {x: 0.21242683, y: -0.014308673, z: 0.068852, w: 0.9746433}
|
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scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823324, y: 0.059952993, z: 1.4398931}
|
||||||
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rotation: {x: 0.081020795, y: 0.010773191, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109357, y: -0.19568796, z: 1.0508252}
|
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rotation: {x: -0.0766035, y: -0.0206165, z: 0.5504108, w: 0.8311167}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.105382845, y: 0.0470141, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588132, y: -0.014878618, z: 0.15209548}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010544062, z: 0.0000005289912}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012230128, z: -0.0000038985163}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445332, y: 0.01543951, z: -0.000021196902}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373029}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0.000000014901161, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000029802322, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585138, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.1018644, y: -0.0034267902, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292219, y: 0.000000007450581, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629897, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851357, y: 0.030197859, z: 0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011648, y: 0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: 0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger11
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min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_skill02c_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.72727644, y: -0.034384124, z: 0.036349606, w: 0.6845184}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_skill02c_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_skill02c_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.23244242, y: -1.1897396, z: 1.0389798}
|
||||||
|
rotation: {x: -0.5368276, y: -0.41041645, z: 0.5087328, w: 0.53344667}
|
||||||
|
scale: {x: 0.99999946, y: 0.99999976, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.31743783, y: -0.26317048, z: 0.8819915}
|
||||||
|
rotation: {x: -0.61906946, y: -0.43413362, z: -0.12360135, w: 0.64265364}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.05895266, y: -0.8426066, z: 1.1744757}
|
||||||
|
rotation: {x: 0.33087468, y: 0.023285516, z: 0.004133154, w: 0.9433783}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.09926593, y: -0.48000526, z: 1.1350842}
|
||||||
|
rotation: {x: 0.6250423, y: 0.06868898, z: -0.11811446, w: 0.7685395}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.140916, y: -0.15882722, z: 0.9289168}
|
||||||
|
rotation: {x: 0.73808956, y: 0.029675009, z: 0.018214628, w: 0.6738037}
|
||||||
|
scale: {x: 0.9999998, y: 0.99999994, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: 0.52413183, y: -0.48316267, z: 0.50937223, w: 0.48205766}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.9824668, y: -0.013085129, z: 1.0448334}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10715301, y: 0.019926012, z: -0.000008113682}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12143038, y: -0.0001077652, z: -0.000009749085}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.1367895, y: -0.000120818615, z: -0.000011712313}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23444915, y: 0.015433788, z: 0.00001116097}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0.00000011920929, z: 0.0000000018626451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.078189254, y: -0.09397688, z: -0.018112049}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.1578281, y: -0.0000017285347, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16132975, y: 0, z: -0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218306, y: -0.0000078082085, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065241, y: -0.00000047683716, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930255, y: -0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.075769186, y: -0.026199222, z: 0.037813824}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000002}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301327, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: 0.000000014901161, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585132, y: 0.030197978, z: -0.047473162}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186431, y: -0.003426671, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
- boneName: Bip001 Pelvis
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_skill02d_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.063217215, y: -0.5802787, z: -0.042396676, w: 0.8108531}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: 140_skill02d_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: 140_skill02d_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948852, y: 0.18866472, z: 1.2755485}
|
||||||
|
rotation: {x: -0.10648533, y: -0.42039138, z: 0.84634364, w: 0.30924818}
|
||||||
|
scale: {x: 0.99999946, y: 0.9999999, z: 1.0000001}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.1836916, y: -0.41974276, z: 1.0044497}
|
||||||
|
rotation: {x: 0.3431878, y: 0.81252223, z: -0.17869125, w: -0.43600363}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000005, z: 1.0000004}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465823, y: -0.16626623, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242683, y: -0.014308687, z: 0.068851985, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823326, y: 0.059952993, z: 1.4398931}
|
||||||
|
rotation: {x: 0.08102079, y: 0.0107731875, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109357, y: -0.19568796, z: 1.0508252}
|
||||||
|
rotation: {x: -0.07660351, y: -0.020616505, z: 0.5504108, w: 0.8311167}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.10538285, y: 0.047014102, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588182, y: -0.014878394, z: 0.15209533}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010544062, z: 0.0000005289912}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682234, y: -0.00012230128, z: -0.0000038980506}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445332, y: 0.015439507, z: -0.000021204352}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373032}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0.000000007450581, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0.000000029802322, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000044703484, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585138, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0.000000007450581, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.246299, y: -0.00000011920929, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851335, y: 0.03019774, z: 0.04747325}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011648, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186438, y: -0.0034267902, z: 0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441548, y: 0.04911936, z: 0.027257357}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442952, y: -0.0000003177911, z: 0.000000105930326}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762484, y: 0.0000005296515, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000002}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827268, y: 0.00000035762787, z: -0.00000009685755}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.1050992, y: -0.027563602, z: 0.093565814}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176488, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.4658941, y: -0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10486126, y: -0.03096947, z: -0.09276044}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176476, y: -0.000000029802322, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589395, y: 0.000000014901161, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334848, y: -0.0007530298, z: -0.17299959}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431728, y: 0.00000008940697, z: -0.000000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.2444683, y: 0.00000007288361, z: 0.00000012293458}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23134355, y: 0.000000059604645, z: 0.00000007636845}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999964, z: 1}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085356645, y: 0.13950434, z: 0.00000013411056}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.23193723, y: 0.000000029802322, z: -0.000000028362365}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.2376993, y: -0.00000020861626, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.23297079, y: -0.000000059604645, z: 0.000000022433142}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10224164, y: -0.12297929, z: 0.00000070035446}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.25521794, y: -0.00000017881393, z: -0.000000030705976}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone041
|
||||||
|
parentName: Bone040
|
||||||
|
position: {x: -0.23788206, y: -0.00000008940697, z: -7.1054274e-15}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 0.99999976, z: 1}
|
||||||
|
- name: Bone042
|
||||||
|
parentName: Bone041
|
||||||
|
position: {x: -0.24229746, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||||
|
- name: Bone035
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348, y: -0.00075208757, z: 0.17344879}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bone036
|
||||||
|
parentName: Bone035
|
||||||
|
position: {x: -0.25431722, y: -0.00000011920929, z: 0.000000022351742}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone037
|
||||||
|
parentName: Bone036
|
||||||
|
position: {x: -0.24446839, y: 0.000000029802322, z: 0.000000055879354}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone038
|
||||||
|
parentName: Bone037
|
||||||
|
position: {x: -0.23134366, y: 0, z: 0.000000026077032}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 3
|
||||||
|
humanoidOversampling: 1
|
||||||
|
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scale: {x: 1.0000005, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465847, y: -0.16626623, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242683, y: -0.014308673, z: 0.068852, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823324, y: 0.059952993, z: 1.4398931}
|
||||||
|
rotation: {x: 0.081020795, y: 0.010773191, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109357, y: -0.19568796, z: 1.0508252}
|
||||||
|
rotation: {x: -0.0766035, y: -0.0206165, z: 0.5504108, w: 0.8311167}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.105382845, y: 0.0470141, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.0095881745, y: -0.01487851, z: 0.15209547}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010547042, z: 0.0000005327165}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012229383, z: -0.0000039008446}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445332, y: 0.01543951, z: -0.000021196902}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040290117, y: -0.07928127, z: -0.00000012665987}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000015, z: 0.99999976}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15783066, y: -0.000006556511, z: 0.000000923872}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999985, z: 1.0000006}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613251, y: 0.000003695488, z: -0.0000011026859}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999981, y: 1.0000025, z: 0.99999917}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386456, y: -0.13357699, z: -0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000008, y: 1.0000002, z: 0.9999996}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218288, y: -0.000007748604, z: -0.0000000055879354}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999988, y: 1.0000005, z: 0.99999994}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.1506542, y: -0.0000014305115, z: 0.00000011175871}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 0.9999993, z: 0.9999995}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930154, y: 0, z: 0.000000044703484}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999989, y: 1, z: 1.0000018}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373029}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0.000000014901161, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000029802322, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585138, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.1018644, y: -0.0034267902, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463549, y: 0.049093008, z: -0.0270949}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000006, z: 1}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442703, y: 0.0000015497208, z: -0.0000008791685}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999934, z: 0.9999997}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376281, y: -0.0000017881393, z: 0.0000017434359}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999988, y: 1.0000015, z: 1.0000007}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827249, y: -0.00000059604645, z: -0.00000067055225}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999982, z: 1.0000014}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292219, y: 0.000000007450581, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629897, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851357, y: 0.030197859, z: 0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011648, y: 0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: 0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.0441643, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441776, y: 0.0491184, z: 0.027259946}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442477, y: -0.0000013411045, z: 0.0000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000001, z: 0.9999992}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.2376262, y: 0.000001013279, z: -0.0000005662441}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000024, y: 0.999997, z: 1.0000058}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827231, y: 0.00000011920929, z: 0.00000023841858}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99998385, y: 0.99999714, z: 0.9999778}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.1050992, y: -0.027563602, z: 0.093565814}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176485, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589407, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10486126, y: -0.03096947, z: -0.09276044}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176494, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589398, y: -0.000000022351742, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334848, y: -0.0007530298, z: -0.17299959}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431716, y: 0.00000011920929, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000015, y: 1.0000006, z: 0.99999994}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24446762, y: 0.00000029802322, z: 0.0000002682209}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999607, y: 0.9999995, z: 1.0000006}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23134398, y: -0.00000023841858, z: 0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000036, y: 0.999994, z: 0.9999977}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085356645, y: 0.13950434, z: 0.00000013411056}
|
||||||
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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||||||
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length: 0
|
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modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
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||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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|
length: 0
|
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|
modified: 0
|
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|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
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max: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
|
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modified: 0
|
||||||
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skeleton:
|
||||||
|
- name: 140_sprint01_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
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rotation: {x: -0.2824044, y: 0.10080579, z: 0.009046757, w: 0.9539414}
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|
scale: {x: 1, y: 1, z: 1}
|
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|
- name: root
|
||||||
|
parentName: 140_sprint01_qt(Clone)
|
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position: {x: -0, y: 0.000000031835278, z: 0}
|
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
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|
scale: {x: 1, y: 1, z: 1}
|
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|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.28177476, y: 0.12532686, z: 1.0877917}
|
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rotation: {x: -0.47621164, y: 0.5995344, z: -0.42455438, w: -0.4832542}
|
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|
scale: {x: 0.9999984, y: 0.9999994, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.03264307, y: -0.5810817, z: 0.9995752}
|
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rotation: {x: 0.38771045, y: 0.9197809, z: -0.038826134, w: -0.046650153}
|
||||||
|
scale: {x: 0.9999996, y: 1.0000007, z: 0.99999946}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.051517744, y: -0.55402935, z: 1.6201215}
|
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rotation: {x: 0.25177628, y: -0.00000020831108, z: 0.0000007439718, w: 0.9677855}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.032482345, y: -0.20116696, z: 1.413513}
|
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rotation: {x: 0.39741638, y: 0.0148842605, z: 0.19227566, w: 0.8971448}
|
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|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.20908295, y: -0.03505912, z: 1.0061461}
|
||||||
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rotation: {x: 0.3247804, y: -0.015787158, z: -0.0763071, w: 0.942574}
|
||||||
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scale: {x: 0.9999998, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.013138723, y: 0, z: 0.91162103}
|
||||||
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rotation: {x: 0.20673802, y: -0.20673792, z: 0.67620903, w: 0.67621017}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.47825402, y: 0.04942596, z: 0.3141289}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10670984, y: 0.019740462, z: -0.010213302}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121444106, y: -0.000108897686, z: -0.0000034943223}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13681734, y: -0.00012218952, z: 0.000011403114}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23443186, y: 0.015430212, z: -0.000007942319}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251097, y: 0, z: 0.000000007450581}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040286, y: -0.07928, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.157828, y: -0.000002, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.213861, y: -0.133575, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.152183, y: -0.000008, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.150652, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.139302, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.055084586, y: -0.03003478, z: 0.06261359}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301318, y: 0.000000029802322, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629901, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04253778, y: 0.024454713, z: -0.042120457}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: -0.00000011920929, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.102427304, y: -0.00659585, z: -0.00013571978}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.044164255, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.214636, y: 0.049093, z: -0.027096}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.234429, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.237625, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.238273, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.064104795, y: -0.046787918, z: -0.039454684}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999998}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629915, y: -0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04253781, y: 0.024454772, z: 0.042120486}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.0501163, y: 0, z: -0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.102427304, y: -0.00659585, z: 0.00013574958}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.0441643, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.214415, y: 0.049119, z: 0.027257}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442902, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762499, y: -0.00000011920929, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827308, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.12021148, y: -0.05109793, z: 0.07351758}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
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||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_stand01_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.063217275, y: -0.5802785, z: -0.04239669, w: 0.81085324}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_stand01_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_stand01_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948852, y: 0.18866473, z: 1.2755482}
|
||||||
|
rotation: {x: -0.10648522, y: -0.4203914, z: 0.84634364, w: 0.30924812}
|
||||||
|
scale: {x: 0.9999994, y: 0.9999999, z: 1}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369162, y: -0.41974273, z: 1.0044497}
|
||||||
|
rotation: {x: 0.3431878, y: 0.81252223, z: -0.17869125, w: -0.43600363}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465816, y: -0.16626622, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242683, y: -0.014308673, z: 0.068852, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823327, y: 0.059953008, z: 1.4398931}
|
||||||
|
rotation: {x: 0.081020735, y: 0.010773169, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109357, y: -0.19568796, z: 1.0508252}
|
||||||
|
rotation: {x: -0.0766035, y: -0.0206165, z: 0.5504108, w: 0.8311167}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.105382845, y: 0.0470141, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588178, y: -0.014878379, z: 0.15209547}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147021, y: -0.00010550022, z: 0.0000005327165}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012230873, z: -0.000003898982}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445332, y: 0.015439507, z: -0.000021189451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782857, y: -0.0000027418137, z: 0.0000002682209}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.99999976, z: 1.0000008}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16132534, y: 0.0000034570694, z: -0.0000011026859}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999996, y: 1.0000006, z: 0.9999991}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218085, y: -0.0000042915344, z: -0.000000020489097}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000005, z: 0.99999934}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065396, y: -0.0000015497208, z: -0.000000044703484}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000005, y: 0.9999995, z: 1.0000001}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930178, y: 0, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000007, z: 0.99999964}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.046247482, y: 0.016927958, z: 0.07373029}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999998, z: 0.9999999}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000002}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000029802322, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585138, y: 0.030197918, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186437, y: -0.0034266114, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: -0.000000029802322, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442566, y: 0.00000166893, z: -0.00000078976154}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999997, z: 0.9999999}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762834, y: -0.00000166893, z: 0.0000017359853}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999995, y: 1.0000004, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.2382726, y: -0.00000059604645, z: -0.0000005811453}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000002, z: 1.0000008}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08334994, y: -0.02745992, z: -0.012485057}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999998, z: 0.99999994}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
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|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Calf
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Calf
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Foot
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine1
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 140_stand02_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.02016828, y: -0.35512736, z: -0.015030402, w: 0.9344795}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_stand02_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 140_stand02_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.27785385, y: 0.18292177, z: 1.0077952}
|
||||||
|
rotation: {x: 0.55406946, y: -0.39248928, z: 0.6971263, w: 0.23016101}
|
||||||
|
scale: {x: 0.99999934, y: 1.0000001, z: 1}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.25614816, y: -0.22194763, z: 0.9913822}
|
||||||
|
rotation: {x: -0.4017457, y: -0.64248645, z: -0.18345879, w: 0.6262223}
|
||||||
|
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.024847448, y: -0.1758503, z: 1.9065981}
|
||||||
|
rotation: {x: 0.18847026, y: -0.009039301, z: -0.00063275726, w: 0.9820371}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.070831284, y: 0.08933109, z: 1.509516}
|
||||||
|
rotation: {x: 0.00500371, y: -0.014588788, z: 0.3028312, w: 0.9529194}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.10225783, y: -0.19487971, z: 1.136592}
|
||||||
|
rotation: {x: 0.018557452, y: 0.0063002575, z: 0.32137805, w: 0.9467482}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.048687547, y: -0.07943091, z: 1.0250334}
|
||||||
|
rotation: {x: -0.016110545, y: 0.0079448605, z: 0.89672774, w: 0.44221792}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.002211198, y: 0.03167075, z: -0.001428129}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10714996, y: 0.019925892, z: -0.000004399568}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121435404, y: -0.00010865927, z: -0.0000018067658}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13681674, y: -0.00012278557, z: 0.0000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.2344538, y: 0.015437737, z: -0.000016987324}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000002}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251097, y: 0, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: -0.0000000037252903}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999976}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16132958, y: -0.00000007937251, z: 0.000000003725276}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1.0000002, z: 0.9999993}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386088, y: -0.13357536, z: -0.00000012293458}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218303, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999992, y: 1.0000007, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000033264314}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.1393026, y: 0, z: 0.000000038686736}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 0.9999999}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.05918622, y: 0.01165688, z: 0.06497798}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
parentName: root
|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: 0.041715614, z: 0.9998286}
|
||||||
|
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|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10707867, y: 0.019397251, z: -0.0061647324}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12143719, y: -0.00010437518, z: 0.000030647963}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13680696, y: -0.00012283213, z: 0.000007121358}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.2344482, y: 0.015432194, z: 0.000000095926225}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251097, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040282, y: -0.079278, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.999999, z: 1}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.157828, y: -0.000001, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.999999}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.213861, y: -0.133575, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.152183, y: -0.000008, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999999, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.150652, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.139303, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06980288, y: -0.017050922, z: 0.051913206}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0.0000000037252903, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301324, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04253775, y: 0.024454772, z: -0.042120546}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000002}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011624, y: -0.000000059604645, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.102427304, y: -0.00659582, z: -0.00013577938}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.0441643, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.214636, y: 0.049093, z: -0.027096}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442948, y: 0.00000029802322, z: 0.000000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762453, y: -0.00000035762787, z: 0.00000028312206}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827264, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06980288, y: -0.017050654, z: -0.05191341}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292216, y: -0.000000007450581, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301336, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629897, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04253775, y: 0.024454772, z: 0.042120486}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10242736, y: -0.0065959096, z: 0.00013574958}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.214416, y: 0.049119, z: 0.027257}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442951, y: -0.00000023841858, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762476, y: 0.00000059604645, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000002}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827267, y: 0.00000023841858, z: -0.00000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.105443835, y: -0.016641334, z: 0.101567246}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176488, y: 0, z: 0.000000007450581}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589398, y: -0.000000059604645, z: -0.000000007450581}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10946226, y: -0.015804619, z: -0.08474508}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176473, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589407, y: -0.000000059604645, z: 0.000000007450581}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348, y: -0.000753, z: -0.155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.254317, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.244468, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.999999, z: 1}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.231343, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.999999, z: 0.999999}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085357, y: 0.12995, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.231937, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.237699, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.232971, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.999999, y: 1, z: 1}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.102242, y: -0.108043, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.255218, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone041
|
||||||
|
parentName: Bone040
|
||||||
|
position: {x: -0.237882, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone042
|
||||||
|
parentName: Bone041
|
||||||
|
position: {x: -0.242297, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.999999}
|
||||||
|
- name: Bone035
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348, y: -0.000752, z: 0.155244}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone036
|
||||||
|
parentName: Bone035
|
||||||
|
position: {x: -0.254317, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone037
|
||||||
|
parentName: Bone036
|
||||||
|
position: {x: -0.244468, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone038
|
||||||
|
parentName: Bone037
|
||||||
|
position: {x: -0.231344, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: hud
|
||||||
|
parentName: 140_walk01_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
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position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948852, y: 0.18866472, z: 1.2755483}
|
||||||
|
rotation: {x: -0.10648524, y: -0.42039138, z: 0.8463437, w: 0.3092481}
|
||||||
|
scale: {x: 0.99999917, y: 0.99999976, z: 1}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369158, y: -0.4197427, z: 1.0044497}
|
||||||
|
rotation: {x: 0.3431879, y: 0.8125222, z: -0.1786912, w: -0.43600366}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465844, y: -0.1662662, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242686, y: -0.01430867, z: 0.068851985, w: 0.9746433}
|
||||||
|
scale: {x: 0.99999976, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823323, y: 0.059952993, z: 1.4398931}
|
||||||
|
rotation: {x: 0.08102082, y: 0.010773203, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000001, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.051093563, y: -0.19568795, z: 1.0508252}
|
||||||
|
rotation: {x: -0.07660351, y: -0.0206165, z: 0.5504108, w: 0.8311167}
|
||||||
|
scale: {x: 0.99999964, y: 0.99999976, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.10538285, y: 0.047014106, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 0.9999998, y: 0.9999998, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588122, y: -0.014878534, z: 0.15209512}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000015944242}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010547042, z: 0.0000005289912}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012230128, z: -0.000003901776}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.01543951, z: -0.000021204352}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.073730275}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629903, y: -0.000000029802322, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585132, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186431, y: -0.003426671, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.0441643, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485057}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.246299, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851357, y: 0.030197859, z: 0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011636, y: 0.000000029802322, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186441, y: -0.0034267902, z: 0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441548, y: 0.04911936, z: 0.027257357}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442952, y: -0.0000003177911, z: 0.000000105930326}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762484, y: 0.0000005296515, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000002}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827268, y: 0.00000035762787, z: -0.00000009685755}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.1050992, y: -0.027563632, z: 0.093565814}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.4817648, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589404, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10486132, y: -0.03096947, z: -0.09276044}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.4817648, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589392, y: -0.000000007450581, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334848, y: -0.0007530298, z: -0.17299959}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431728, y: 0.00000008940697, z: -0.000000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
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- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
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modified: 0
|
||||||
|
skeleton:
|
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|
- name: 141_skill02e_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
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rotation: {x: 0.06321726, y: -0.5802786, z: -0.042396683, w: 0.8108532}
|
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|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: 141_skill02e_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
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|
scale: {x: 1, y: 1, z: 1}
|
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|
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|
||||||
|
parentName: 141_skill02e_qt(Clone)
|
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|
position: {x: -0, y: 0.000000031835278, z: 0}
|
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
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|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.32948855, y: 0.18866473, z: 1.2755485}
|
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rotation: {x: -0.10648527, y: -0.42039144, z: 0.8463437, w: 0.3092481}
|
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|
scale: {x: 0.9999993, y: 0.99999976, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369159, y: -0.41974276, z: 1.0044497}
|
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rotation: {x: 0.34318784, y: 0.81252223, z: -0.17869122, w: -0.43600366}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000005, z: 1.0000002}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465846, y: -0.16626623, z: 1.7991279}
|
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rotation: {x: 0.21242684, y: -0.014308674, z: 0.068852, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823323, y: 0.05995299, z: 1.4398931}
|
||||||
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rotation: {x: 0.0810208, y: 0.010773204, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109357, y: -0.19568796, z: 1.0508252}
|
||||||
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rotation: {x: -0.0766035, y: -0.020616507, z: 0.5504108, w: 0.8311166}
|
||||||
|
scale: {x: 0.99999976, y: 0.9999999, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.105382845, y: 0.0470141, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588167, y: -0.014878409, z: 0.15209521}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010547042, z: 0.0000005327165}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682234, y: -0.00012230873, z: -0.0000039013103}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.01543951, z: -0.000021189451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373032}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0.000000022351742, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000044703484, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585141, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: -0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.1018644, y: -0.0034267306, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.0441643, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629897, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851357, y: 0.030197859, z: 0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011648, y: 0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: 0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.0441643, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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modified: 0
|
||||||
|
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 141_skill03a_cast_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
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rotation: {x: 0.1656063, y: -0.11493468, z: -0.0066952314, w: 0.97944874}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: 141_skill03a_cast_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: 141_skill03a_cast_qt(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
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||||||
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.507884, y: 0.06874925, z: 1.8613669}
|
||||||
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rotation: {x: -0.1637088, y: -0.0273607, z: 0.90282375, w: 0.39668643}
|
||||||
|
scale: {x: 0.99999946, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.5001649, y: -0.11059754, z: 1.8495053}
|
||||||
|
rotation: {x: 0.7434425, y: 0.4804564, z: -0.44098747, w: -0.14827368}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.046137795, y: 0.20368165, z: 2.4059885}
|
||||||
|
rotation: {x: -0.20543481, y: -0.02610928, z: 0.03448883, w: 0.9777144}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 0.9999999}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.03283095, y: 0.21271773, z: 1.9549937}
|
||||||
|
rotation: {x: -0.17765734, y: -0.026131492, z: 0.03880674, w: 0.9829797}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.19147247, y: -0.09884714, z: 1.6624689}
|
||||||
|
rotation: {x: -0.11959532, y: -0.002716626, z: 0.11354199, w: 0.9863051}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.00167384, y: -0.0868032, z: 1.55116}
|
||||||
|
rotation: {x: -0.1156334, y: 0.10576277, z: 0.77391225, w: 0.6135984}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: 0.5876522, y: -0.057146125, z: -0.3767234}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.107163906, y: 0.019926071, z: 0.00000013783574}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12143624, y: -0.00010856986, z: -0.0000052303076}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13678837, y: -0.0001205802, z: -0.000012926757}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23443449, y: 0.015429616, z: -0.0000012405217}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251097, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999998}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.064053774, y: -0.034284532, z: 0.050775062}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292205, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301324, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.246299, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585135, y: 0.03019774, z: -0.047473073}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186446, y: -0.003426671, z: -0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
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human:
|
||||||
|
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|
||||||
|
humanName: Hips
|
||||||
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limit:
|
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|
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humanName: LeftUpperLeg
|
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limit:
|
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|
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|
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|
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|
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|
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|
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|
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|
humanName: Spine
|
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limit:
|
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|
||||||
|
humanName: Chest
|
||||||
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limit:
|
||||||
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|
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|
||||||
|
humanName: Neck
|
||||||
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limit:
|
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|
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|
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|
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|
||||||
|
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|
||||||
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limit:
|
||||||
|
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|
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|
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|
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|
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|
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limit:
|
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|
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limit:
|
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|
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|
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limit:
|
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|
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humanName: LeftHand
|
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|
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|
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|
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|
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limit:
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|
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|
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|
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|
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|
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|
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|
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humanName: Right Index Proximal
|
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|
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|
humanName: Right Index Intermediate
|
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|
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|
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|
humanName: UpperChest
|
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|
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|
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|
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parentName:
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
parentName: root
|
||||||
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position: {x: -0.051093563, y: -0.19568795, z: 1.0508252}
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||||||
|
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|
||||||
|
parentName: root
|
||||||
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
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|
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|
scale: {x: 0.9999999, y: 0.9999998, z: 1}
|
||||||
|
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|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.009588151, y: -0.014878366, z: 0.15209547}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926041, z: -0.0000015944242}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010550022, z: 0.0000005289912}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012230873, z: -0.0000039022416}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.01543951, z: -0.000021196902}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
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|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.046247482, y: 0.016928017, z: 0.07373032}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0.000000007450581, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000002}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: -0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629897, y: 0.000000014901161, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585138, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: 0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186437, y: -0.003426671, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: 0.000000029802322, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08334994, y: -0.02745986, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629903, y: -0.00000011920929, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851372, y: 0.030197859, z: 0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.0501163, y: 0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186439, y: -0.0034267902, z: 0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.0441643, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441548, y: 0.04911936, z: 0.027257357}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442952, y: -0.0000003177911, z: 0.000000105930326}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762484, y: 0.0000005296515, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000002}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827268, y: 0.00000035762787, z: -0.00000009685755}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.1050992, y: -0.027563602, z: 0.093565814}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176485, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589398, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 1.0000001}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10486132, y: -0.03096947, z: -0.09276044}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176494, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589398, y: -0.000000037252903, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334848, y: -0.0007530298, z: -0.17299959}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431728, y: 0.00000008940697, z: -0.000000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.2444683, y: 0.00000007288361, z: 0.00000012293458}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23134355, y: 0.000000059604645, z: 0.00000007636845}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999964, z: 1}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085356645, y: 0.13950434, z: 0.00000013411056}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.23193723, y: 0.000000029802322, z: -0.000000028362365}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.2376993, y: -0.00000020861626, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.23297079, y: -0.000000059604645, z: 0.000000022433142}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10224164, y: -0.12297929, z: 0.00000070035446}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.25521794, y: -0.00000017881393, z: -0.000000030705976}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone041
|
||||||
|
parentName: Bone040
|
||||||
|
position: {x: -0.23788206, y: -0.00000008940697, z: -7.1054274e-15}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 0.99999976, z: 1}
|
||||||
|
- name: Bone042
|
||||||
|
parentName: Bone041
|
||||||
|
position: {x: -0.24229746, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000004, y: 1.0000004, z: 1}
|
||||||
|
- name: Bone035
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348, y: -0.00075208757, z: 0.17344879}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bone036
|
||||||
|
parentName: Bone035
|
||||||
|
position: {x: -0.25431722, y: -0.00000011920929, z: 0.000000022351742}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone037
|
||||||
|
parentName: Bone036
|
||||||
|
position: {x: -0.24446839, y: 0.000000029802322, z: 0.000000055879354}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone038
|
||||||
|
parentName: Bone037
|
||||||
|
position: {x: -0.23134366, y: 0, z: 0.000000026077032}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 3
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 1
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
importBlendShapeDeformPercent: 0
|
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parentName: root
|
||||||
|
position: {x: 0.022465846, y: -0.16626623, z: 1.7991279}
|
||||||
|
rotation: {x: 0.21242683, y: -0.014308673, z: 0.068852, w: 0.9746433}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823323, y: 0.05995299, z: 1.4398931}
|
||||||
|
rotation: {x: 0.0810208, y: 0.010773196, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109357, y: -0.19568796, z: 1.0508252}
|
||||||
|
rotation: {x: -0.0766035, y: -0.0206165, z: 0.5504108, w: 0.8311167}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
|
rotation: {x: -0.105382845, y: 0.0470141, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.00958818, y: -0.014878394, z: 0.15209533}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010547042, z: 0.0000005327165}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682234, y: -0.00012230873, z: -0.0000039013103}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.01543951, z: -0.000021189451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373032}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0.000000022351742, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: -0.000000044703484, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585141, y: 0.030197859, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011636, y: -0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.1018644, y: -0.0034267306, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.0441643, y: 0, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745992, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629897, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851357, y: 0.030197859, z: 0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011648, y: 0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.1018644, y: -0.003426671, z: 0.00020968914}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.0441643, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441548, y: 0.04911936, z: 0.027257357}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442952, y: -0.0000003177911, z: 0.000000105930326}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762484, y: 0.0000005296515, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000002}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827268, y: 0.00000035762787, z: -0.00000009685755}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999996, z: 0.99999994}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.1050992, y: -0.027563602, z: 0.093565814}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.4817648, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589398, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10486126, y: -0.03096947, z: -0.09276044}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.4817649, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.4658939, y: -0.000000044703484, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10334848, y: -0.0007530298, z: -0.17299959}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25431728, y: 0.00000008940697, z: -0.000000052154064}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.2444683, y: 0.00000007288361, z: 0.00000012293458}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23134355, y: 0.000000059604645, z: 0.00000007636845}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999964, z: 1}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085356645, y: 0.13950434, z: 0.00000013411056}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
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value: {x: 0, y: 0, z: 0}
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length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
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||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
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modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 142_skill03a_qt(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
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rotation: {x: 0.06321732, y: -0.5802786, z: -0.042396672, w: 0.8108532}
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|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: 142_skill03a_qt(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
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|
scale: {x: 1, y: 1, z: 1}
|
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|
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|
||||||
|
parentName: 142_skill03a_qt(Clone)
|
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|
position: {x: -0, y: 0.000000031835278, z: 0}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
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|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.3294886, y: 0.18866478, z: 1.2755485}
|
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rotation: {x: -0.106485315, y: -0.4203914, z: 0.84634376, w: 0.30924794}
|
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|
scale: {x: 0.9999995, y: 0.9999998, z: 1.0000001}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18369159, y: -0.41974276, z: 1.0044497}
|
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rotation: {x: 0.34318802, y: 0.8125222, z: -0.17869106, w: -0.43600363}
|
||||||
|
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.022465808, y: -0.16626623, z: 1.7991279}
|
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rotation: {x: 0.21242677, y: -0.01430871, z: 0.06885202, w: 0.9746433}
|
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|
scale: {x: 0.9999999, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15823324, y: 0.059953, z: 1.4398931}
|
||||||
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rotation: {x: 0.08102082, y: 0.010773185, z: 0.5322279, w: 0.8426465}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.05109358, y: -0.19568796, z: 1.0508252}
|
||||||
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rotation: {x: -0.07660352, y: -0.020616522, z: 0.5504108, w: 0.8311167}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
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rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.041112915, y: -0.034672085, z: 0.9319551}
|
||||||
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rotation: {x: -0.105382875, y: 0.047014095, z: 0.97361654, w: 0.19686313}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.00958813, y: -0.014878523, z: 0.15209523}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.1071471, y: 0.019926012, z: -0.0000016018748}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12147015, y: -0.00010550022, z: 0.00000052526593}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682246, y: -0.00012230873, z: -0.000003901776}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23445344, y: 0.015439514, z: -0.000021189451}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251073, y: 0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028624, y: -0.07927958, z: 0.000000119209176}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000004, z: 0.99999994}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782808, y: -0.00000166893, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613297, y: -0.000000019767867, z: -1.4210855e-14}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386077, y: -0.1335753, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218315, y: -0.000007861023, z: 0.000000015341556}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065238, y: -0.00000045027923, z: 0.000000036989604}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930248, y: -0.000000059604645, z: 0.000000031236155}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.0462476, y: 0.016928017, z: 0.07373029}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292216, y: -0.000000007450581, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301342, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629903, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04585138, y: 0.030197978, z: -0.047473192}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011642, y: -0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10186437, y: -0.003426671, z: -0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.0441643, y: 0.000000029802322, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463642, y: 0.049093112, z: -0.027095702}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442942, y: 0.00000016553497, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.2376245, y: -0.0000004172325, z: 0.00000035762787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827273, y: -0.00000035762787, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.08335006, y: -0.02745986, z: -0.012485027}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292217, y: 0.000000007450581, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301324, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.246299, y: -0.000000059604645, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.045851372, y: 0.030197859, z: 0.047473133}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999998, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011636, y: 0.000000044703484, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10186439, y: -0.003426671, z: 0.00020974874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.0441643, y: 0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441548, y: 0.04911936, z: 0.027257357}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442952, y: -0.0000003177911, z: 0.000000105930326}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23762484, y: 0.0000005296515, z: 0.000000059604645}
|
||||||
|
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|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Clavicle
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L UpperArm
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Forearm
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Hand
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger0
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger01
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 30_attack01_d(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.018275065, y: -0.3474107, z: -0.016926985, w: 0.9373822}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 30_attack01_d(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.20356901, y: 0.27561897, z: 0.956685}
|
||||||
|
rotation: {x: 0.8326677, y: -0.27947572, z: 0.47769767, w: 0.019046517}
|
||||||
|
scale: {x: 0.9999986, y: 1.0000008, z: 0.99999934}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.23624037, y: -0.16688457, z: 0.9281342}
|
||||||
|
rotation: {x: 0.5466542, y: -0.34623668, z: 0.62994516, w: 0.42948624}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000004, z: 1.0000004}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.029777799, y: -0.12150875, z: 1.9185023}
|
||||||
|
rotation: {x: 0.16561326, y: -0.004194315, z: -0.005428897, w: 0.98616695}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.07992311, y: 0.10377165, z: 1.5072432}
|
||||||
|
rotation: {x: -0.016685493, y: -0.0032261491, z: 0.33733687, w: 0.9412306}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000005, z: 1.0000006}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.11105749, y: -0.1709226, z: 1.1405466}
|
||||||
|
rotation: {x: 0.02705174, y: 0.008660164, z: 0.30474165, w: 0.95201147}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.04268372, y: -0.059211988, z: 1.029}
|
||||||
|
rotation: {x: -0.00813888, y: 0.0041918103, z: 0.8889797, w: 0.45785522}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.0039672176, y: 0.04449332, z: -0.0020596047}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.107150316, y: 0.019925833, z: -0.0000018716091}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121435046, y: -0.000108629465, z: 0.0000028833747}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13681018, y: -0.00012281537, z: 0.000007338822}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23444343, y: 0.015439212, z: -0.000027082395}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251085, y: 0.000000014901161, z: 0.0000000037252903}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028237, y: -0.07927847, z: 0.00000015646219}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999875, y: 1.0000043, z: 1.0000006}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782118, y: 0.0000037550926, z: 0.000000027939677}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999905, y: 1.000002, z: 0.999989}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.1613394, y: -0.000003695488, z: -0.00000039488077}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0001197, y: 0.9999207, z: 0.9998976}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21386182, y: -0.13357496, z: 0.00000008568168}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999979, y: 1.0000036, z: 1.0000015}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218091, y: -0.00000500679, z: 0.00000014342368}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999746, y: 0.9999818, z: 0.9999981}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15066028, y: -0.0000023841858, z: -0.00000086426735}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0001937, y: 1.0000739, z: 0.99999833}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13929111, y: -0.0000013113022, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99959517, y: 0.99969435, z: 0.9998843}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06322408, y: 0.0110180825, z: 0.061174165}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0.000000014901161, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: -0.000000014901161, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629891, y: 0.000000014901161, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.042537868, y: 0.024454772, z: -0.04212047}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: -0.000000059604645, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10242742, y: -0.0065957904, z: -0.00013574958}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463287, y: 0.049093068, z: -0.027095437}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0001494, y: 0.9999664, z: 0.99985373}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23440015, y: -0.0000031590462, z: -0.00000014901161}
|
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minBoneWeight: 0.001
|
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optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
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|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
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|
secondaryUVMinLightmapResolution: 40
|
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secondaryUVMinObjectScale: 1
|
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|
secondaryUVPackMargin: 4
|
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|
useFileScale: 1
|
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|
strictVertexDataChecks: 0
|
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|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
- boneName: Bip001 Pelvis
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
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length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
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length: 0
|
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modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
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value: {x: 0, y: 0, z: 0}
|
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length: 0
|
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|
modified: 0
|
||||||
|
- boneName: Bip001 R Foot
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Clavicle
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R UpperArm
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
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|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
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|
length: 0
|
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|
modified: 0
|
||||||
|
- boneName: Bip001 R Forearm
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Hand
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
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|
modified: 0
|
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|
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|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 30_attack02_d(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.10889704, y: 0.4216092, z: 0.13455705, w: 0.89010197}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 30_attack02_d(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.18148786, y: 0.31246558, z: 0.6997411}
|
||||||
|
rotation: {x: -0.10410373, y: 0.75321525, z: 0.5363196, w: -0.3663202}
|
||||||
|
scale: {x: 0.99999875, y: 1.0000005, z: 0.999999}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.1571581, y: 0.4301876, z: 1.0724218}
|
||||||
|
rotation: {x: 0.7420149, y: -0.29317534, z: -0.2885399, w: 0.5293458}
|
||||||
|
scale: {x: 0.99999964, y: 1.0000002, z: 1.0000002}
|
||||||
|
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|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.37438968, y: -0.20433047, z: 1.319447}
|
||||||
|
rotation: {x: 0.500251, y: -0.15727207, z: -0.5681503, w: 0.63420796}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.009030912, y: -0.22148903, z: 1.1702645}
|
||||||
|
rotation: {x: -0.33528328, y: 0.14846961, z: 0.88269186, w: -0.29393372}
|
||||||
|
scale: {x: 1, y: 1.0000002, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.039050635, y: 0.18217108, z: 0.8125818}
|
||||||
|
rotation: {x: 0.11288233, y: 0.06310976, z: -0.58587533, w: 0.80001557}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.09615651, y: 0.03376632, z: 0.6600262}
|
||||||
|
rotation: {x: 0.13133281, y: -0.016951112, z: 0.34751937, w: 0.9282751}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: 0.005911514, y: -0.22395965, z: 0.42196074}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.107106805, y: 0.017151758, z: -0.010921553}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12146509, y: -0.000101566315, z: -0.000032618642}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13685352, y: -0.00009444356, z: -0.000065267086}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23443621, y: 0.015445948, z: 0.000036865473}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251091, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.04028237, y: -0.07927859, z: 0.0000003874302}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999986, y: 1.0000045, z: 1}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782174, y: 0.00000834465, z: 0.00000078976154}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999124, y: 1.0000011, z: 0.9999899}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16133948, y: -0.0000039339066, z: -0.000000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000123, y: 0.99992174, z: 0.99989945}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21385986, y: -0.13357198, z: -0.0000011622906}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999875, y: 1.0000018, z: 0.9999996}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218142, y: 0.0000015497208, z: 0.000004887581}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99997365, y: 0.9999862, z: 1}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.1506589, y: -0.0000039339066, z: -0.0000012516975}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0001136, y: 1.0000399, z: 1.0000014}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.1392926, y: -0.00000166893, z: -0.0000011324883}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99984276, y: 0.9998739, z: 0.9999481}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.063984334, y: -0.059402287, z: -0.015208751}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.9999998}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292217, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301327, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629897, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04253778, y: 0.024454772, z: -0.042120457}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000002, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011633, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.102427304, y: -0.0065957904, z: -0.00013571978}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.044164255, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463275, y: 0.049095154, z: -0.027092874}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000631, y: 0.9999862, z: 0.99993664}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23441988, y: -0.000007688999, z: -0.0000052452087}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9995914, y: 1.0000278, z: 1.0008727}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23765725, y: 0.000009715557, z: 0.0000047683716}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99537915, y: 1.002252, z: 0.99237555}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23870802, y: -0.000003606081, z: -0.000008404255}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.07681, y: 0.9715885, z: 1.0341293}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.035670817, y: 0.017190397, z: -0.07933262}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.9999999}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292223, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301342, y: 0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629898, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.042537794, y: 0.024454832, z: 0.042120486}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.05011627, y: -0.000000014901161, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.10242733, y: -0.0065957904, z: 0.00013574958}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416427, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441638, y: 0.04911816, z: 0.027256995}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9982552, y: 0.99976605, z: 1.0000955}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23483458, y: -0.0000039041042, z: 0.0000006854534}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0131835, y: 1.0020789, z: 1.0025668}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23640251, y: 0.00010842085, z: 0.00006330013}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.94919854, y: 0.98865867, z: 0.97684336}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.2415368, y: -0.0005547106, z: 0.00007416308}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.2324039, y: 1.114304, z: 0.94685537}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.1090799, y: 0.02525881, z: 0.10033201}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176473, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589404, y: 0.000000044703484, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.10721606, y: -0.0032396019, z: -0.083824195}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176482, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999976, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589404, y: 0.000000059604645, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10335159, y: -0.0007529706, z: -0.173}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999934, y: 1.000001, z: 0.9999997}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25432065, y: 0.0000007748604, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99981344, y: 0.999752, z: 0.999868}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24451283, y: -0.00000023841858, z: 0.00000047683716}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0073247, y: 0.9950254, z: 0.9996643}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23034403, y: -0.000007480383, z: 0.0000019669533}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.86255926, y: 1.1551745, z: 0.8591696}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085359514, y: 0.13950408, z: -0.00000032782555}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999934, y: 0.9999996, z: 1.0000005}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.23194055, y: 0, z: -0.0000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000811, y: 1.0002211, z: 0.9998141}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.23768, y: 0.00000008940697, z: 0.0000004172325}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9968717, y: 0.994806, z: 1.0010822}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.23340628, y: 0.0000036358833, z: -0.000014603138}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.8139116, y: 0.9501148, z: 1.0102274}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.102238774, y: -0.1229792, z: -0.000000044703484}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999994, z: 1.0000004}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.25521523, y: 0.0000004172325, z: 0.000000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0001839, y: 1.0002129, z: 0.9999687}
|
||||||
|
- name: Bone041
|
||||||
|
parentName: Bone040
|
||||||
|
position: {x: -0.23783794, y: 0.00000035762787, z: -0.000000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9978185, y: 0.99630123, z: 0.9958236}
|
||||||
|
- name: Bone042
|
||||||
|
parentName: Bone041
|
||||||
|
position: {x: -0.24257934, y: 0.000003516674, z: 0.0000011622906}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.88835776, y: 1.0792884, z: 0.89713293}
|
||||||
|
- name: Bone035
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10335046, y: -0.00075184554, z: 0.17344809}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 0.9999995, z: 0.99999905}
|
||||||
|
- name: Bone036
|
||||||
|
parentName: Bone035
|
||||||
|
position: {x: -0.25431997, y: -0.00000011920929, z: 0.000000461936}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9998521, y: 1.000111, z: 1.0001274}
|
||||||
|
- name: Bone037
|
||||||
|
parentName: Bone036
|
||||||
|
position: {x: -0.2445032, y: -0.00000035762787, z: -0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99752015, y: 0.99463326, z: 0.99065256}
|
||||||
|
- name: Bone038
|
||||||
|
parentName: Bone037
|
||||||
|
position: {x: -0.23174095, y: -0.000019490719, z: 0.0000166893}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.1556885, y: 1.0717092, z: 1.1486313}
|
||||||
|
- name: hud
|
||||||
|
parentName: 30_attack02_d(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 3
|
||||||
|
humanoidOversampling: 1
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rotation: {x: 0.37272003, y: 0.029767405, z: 0.057200223, w: 0.9257007}
|
||||||
|
scale: {x: 0.9999997, y: 1, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.04776732, y: -0.3008634, z: 1.0935489}
|
||||||
|
rotation: {x: 0.45310685, y: -0.09648852, z: 0.3717188, w: 0.8044932}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000004, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.15435612, y: -0.10421802, z: 0.6969408}
|
||||||
|
rotation: {x: 0.31755477, y: -0.04760183, z: 0.09604891, w: 0.9421612}
|
||||||
|
scale: {x: 0.99999976, y: 0.9999999, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.0354951, y: -0.0114965, z: 0.634351}
|
||||||
|
rotation: {x: 0.16702212, y: -0.22787626, z: 0.75877386, w: 0.5868886}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.29670382, y: 0.1324925, z: 0.53382707}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10710025, y: 0.019850045, z: -0.0042926073}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.12145209, y: -0.00010678172, z: 0.000019669533}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 1}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13681704, y: -0.00012102723, z: 0.000021249056}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23444939, y: 0.015432775, z: 0.000004172325}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251091, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040281296, y: -0.079277605, z: 0.00000010058284}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.000002, z: 1.0000005}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.15782118, y: 0.0000044107437, z: 0.0000011324883}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999969, y: 1.0000008, z: 0.9999957}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.16133793, y: 0.00000071525574, z: -0.000001013279}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000223, y: 0.99998564, z: 0.9999772}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.21385753, y: -0.13357008, z: -0.0000006891787}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999993, y: 1.0000011, z: 1.0000007}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15218255, y: 0.0000011920929, z: 0.0000033825636}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999914, y: 0.9999958, z: 0.9999993}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15065679, y: -0.000002861023, z: -0.0000008046627}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000323, y: 1.0000106, z: 1}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930476, y: 0.0000021457672, z: 0.00000071525574}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999696, y: 0.9999648, z: 0.9999831}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.07366902, y: -0.019420624, z: 0.045317084}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 0.9999999}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292216, y: -0.000000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301327, y: 0.000000059604645, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629903, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04253781, y: 0.024454772, z: -0.042120457}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.0501163, y: 0.000000059604645, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.10242736, y: -0.00659585, z: -0.00013571978}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.044164255, y: 0, z: 0.00000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.21463266, y: 0.049093485, z: -0.027094305}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000658, y: 0.9999854, z: 0.9999379}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442048, y: -0.0000032782555, z: -0.000001847744}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9995851, y: 1.0000322, z: 1.0008651}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23765588, y: 0.00000756979, z: 0.000009536743}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9953601, y: 1.0022618, z: 0.9923824}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.2387113, y: -0.000005841255, z: -0.000000834465}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.076303, y: 0.97223437, z: 1.033946}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.06623763, y: -0.01093322, z: -0.057894886}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.9999998}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292214, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000002}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.2630133, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629898, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.042537764, y: 0.024454832, z: 0.042120486}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.0501163, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.102427304, y: -0.00659585, z: 0.00013574958}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416418, y: -0.00000011920929, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999998, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.21441607, y: 0.04911837, z: 0.0272578}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99941766, y: 0.9999218, z: 1.000032}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23456013, y: -0.000002861023, z: -0.00000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0022345, y: 1.000276, z: 1.000538}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23748142, y: 0.0000020861626, z: 0.00007271767}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9941529, y: 0.99891895, z: 0.99713427}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23856735, y: -0.00009351969, z: 0.00020098686}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0177739, y: 1.0112588, z: 0.9916724}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11610499, y: -0.02246496, z: 0.08590771}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.4817648, y: -0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589392, y: 0, z: -0.000000074505806}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.101698875, y: 0.019502014, z: -0.09509054}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.9999999, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.4817648, y: 0, z: 0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589398, y: 0, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10335106, y: -0.00075280666, z: -0.1729995}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 1.0000011, z: 0.9999997}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.25432032, y: 0.0000007748604, z: -0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999728, y: 0.99996465, z: 0.9999807}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24447489, y: -0.00000071525574, z: 0.0000014305115}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0003897, y: 0.99966, z: 0.99995387}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.23129362, y: -0.0000029206276, z: -0.0000008940697}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99568504, y: 1.0042195, z: 0.9951802}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.08536059, y: 0.1395042, z: -0.00000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000007, y: 0.99999964, z: 0.9999999}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
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- boneName: Bip001 L Finger1
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 L Finger11
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger0
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger01
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger1
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 R Finger11
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: Bip001 Spine2
|
||||||
|
humanName: UpperChest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: 30_dizzy_d(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.031042075, y: -0.10021197, z: 0.022460489, w: 0.9942281}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: 30_dizzy_d(Clone)
|
||||||
|
position: {x: -0, y: 0.000000031835278, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: weapon01
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.2096268, y: 0.18250151, z: 0.95799047}
|
||||||
|
rotation: {x: 0.6749097, y: -0.55462265, z: 0.4477289, w: 0.19086497}
|
||||||
|
scale: {x: 0.99999905, y: 1.0000001, z: 0.9999993}
|
||||||
|
- name: weapon02
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.05580102, y: -0.2725599, z: 1.6122602}
|
||||||
|
rotation: {x: -0.37860414, y: -0.04117981, z: 0.91723716, w: -0.11678657}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000002, z: 0.99999994}
|
||||||
|
- name: headwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: 0.0901958, y: -0.3258508, z: 1.6543944}
|
||||||
|
rotation: {x: 0.6601755, y: 0.019728638, z: 0.11957343, w: 0.7412701}
|
||||||
|
scale: {x: 0.9999998, y: 1.0000001, z: 1}
|
||||||
|
- name: wing
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.07885915, y: 0.13766138, z: 1.538997}
|
||||||
|
rotation: {x: 0.16341569, y: 0.024009645, z: 0.25216943, w: 0.9534828}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000005}
|
||||||
|
- name: hipwear
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.1812369, y: 0.011300273, z: 1.1139392}
|
||||||
|
rotation: {x: 0.033761356, y: 0.011895605, z: 0.12910333, w: 0.99098486}
|
||||||
|
scale: {x: 0.99999976, y: 0.9999997, z: 1.0000001}
|
||||||
|
- name: effect
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: -0.00000011920929, z: 1.1446681}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0, y: 0.062691174, z: 0.99961317}
|
||||||
|
rotation: {x: 0.0025174052, y: 0.007436048, z: 0.79267514, w: 0.6095937}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 Pelvis
|
||||||
|
parentName: Bip001
|
||||||
|
position: {x: -0.0020590175, y: -0.03590629, z: -0.00085971126}
|
||||||
|
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 Spine
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.10716021, y: 0.019926354, z: 0.000010693446}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 Spine1
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: -0.121450186, y: -0.00010828674, z: 0.000009343028}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 0.99999994}
|
||||||
|
- name: Bip001 Spine2
|
||||||
|
parentName: Bip001 Spine1
|
||||||
|
position: {x: -0.13682485, y: -0.0001219362, z: 0.0000059753656}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1.0000001}
|
||||||
|
- name: Bip001 Neck
|
||||||
|
parentName: Bip001 Spine2
|
||||||
|
position: {x: -0.23446393, y: 0.01544103, z: 0.00000009685755}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 Head
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: -0.06251097, y: 0, z: 0.0000000037252903}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 0.99999994}
|
||||||
|
- name: Bone028
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.040286, y: -0.07928, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone029
|
||||||
|
parentName: Bone028
|
||||||
|
position: {x: -0.157827, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.000002}
|
||||||
|
- name: Bone030
|
||||||
|
parentName: Bone029
|
||||||
|
position: {x: -0.161336, y: -0.000005, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000001, y: 1, z: 0.999999}
|
||||||
|
- name: Bone031
|
||||||
|
parentName: Bip001 Head
|
||||||
|
position: {x: -0.213861, y: -0.133575, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone032
|
||||||
|
parentName: Bone031
|
||||||
|
position: {x: -0.15217802, y: -0.0000029802322, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone033
|
||||||
|
parentName: Bone032
|
||||||
|
position: {x: -0.15066105, y: -0.0000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone034
|
||||||
|
parentName: Bone033
|
||||||
|
position: {x: -0.13930202, y: 0.00000011920929, z: -0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999999, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 L Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.07129496, y: 0.009098411, z: 0.051913273}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||||
|
scale: {x: 1, y: 1, z: 0.99999994}
|
||||||
|
- name: Bip001 L UpperArm
|
||||||
|
parentName: Bip001 L Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000002, y: 1.0000001, z: 1}
|
||||||
|
- name: Bip001 L Forearm
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Hand
|
||||||
|
parentName: Bip001 L Forearm
|
||||||
|
position: {x: -0.24629903, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger0
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.04253769, y: 0.024454802, z: -0.042120576}
|
||||||
|
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||||
|
scale: {x: 1.0000001, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 L Finger01
|
||||||
|
parentName: Bip001 L Finger0
|
||||||
|
position: {x: -0.05011642, y: 0, z: -0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 L Finger1
|
||||||
|
parentName: Bip001 L Hand
|
||||||
|
position: {x: -0.102427244, y: -0.00659585, z: -0.00013577938}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Finger11
|
||||||
|
parentName: Bip001 L Finger1
|
||||||
|
position: {x: -0.04416418, y: 0.000000059604645, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||||
|
- name: Bone001
|
||||||
|
parentName: Bip001 L UpperArm
|
||||||
|
position: {x: -0.214636, y: 0.049093, z: -0.027096}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002
|
||||||
|
parentName: Bone001
|
||||||
|
position: {x: -0.23442495, y: 0.0000039041042, z: -0.0000020861626}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999934, z: 1.0000006}
|
||||||
|
- name: Bone003
|
||||||
|
parentName: Bone002
|
||||||
|
position: {x: -0.23762697, y: -0.000005096197, z: 0.000002026558}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.9999998, z: 1.0000001}
|
||||||
|
- name: Bone004
|
||||||
|
parentName: Bone003
|
||||||
|
position: {x: -0.23827305, y: 0.0000029802322, z: -0.0000010728836}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000002, y: 0.9999982, z: 1}
|
||||||
|
- name: Bip001 R Clavicle
|
||||||
|
parentName: Bip001 Neck
|
||||||
|
position: {x: 0.07129502, y: 0.009098649, z: -0.051913343}
|
||||||
|
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||||
|
scale: {x: 0.9999999, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: Bip001 R UpperArm
|
||||||
|
parentName: Bip001 R Clavicle
|
||||||
|
position: {x: -0.13292216, y: 0, z: 0.00000011920929}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000002, z: 1}
|
||||||
|
- name: Bip001 R Forearm
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.26301336, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Hand
|
||||||
|
parentName: Bip001 R Forearm
|
||||||
|
position: {x: -0.24629903, y: 0.000000022351742, z: 0}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 1}
|
||||||
|
- name: Bip001 R Finger0
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.04253781, y: 0.024454832, z: 0.042120516}
|
||||||
|
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||||
|
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
|
||||||
|
- name: Bip001 R Finger01
|
||||||
|
parentName: Bip001 R Finger0
|
||||||
|
position: {x: -0.0501163, y: 0, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1.0000001, z: 0.9999999}
|
||||||
|
- name: Bip001 R Finger1
|
||||||
|
parentName: Bip001 R Hand
|
||||||
|
position: {x: -0.102427304, y: -0.00659585, z: 0.00013574958}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bip001 R Finger11
|
||||||
|
parentName: Bip001 R Finger1
|
||||||
|
position: {x: -0.04416424, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone001(mirrored)
|
||||||
|
parentName: Bip001 R UpperArm
|
||||||
|
position: {x: -0.214415, y: 0.049119, z: 0.027257}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone002(mirrored)
|
||||||
|
parentName: Bone001(mirrored)
|
||||||
|
position: {x: -0.23442197, y: -0.00000500679, z: 0.0000020042062}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 0.9999987, z: 1.0000001}
|
||||||
|
- name: Bone003(mirrored)
|
||||||
|
parentName: Bone002(mirrored)
|
||||||
|
position: {x: -0.23763001, y: 0.000008046627, z: -0.0000010207295}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000023, y: 0.99999785, z: 1}
|
||||||
|
- name: Bone004(mirrored)
|
||||||
|
parentName: Bone003(mirrored)
|
||||||
|
position: {x: -0.23827294, y: 0, z: -0.000000007450581}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000013, y: 0.99999875, z: 0.9999997}
|
||||||
|
- name: Bip001 L Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.09715736, y: -0.024837539, z: 0.10248999}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 1, y: 0.99999994, z: 1}
|
||||||
|
- name: Bip001 L Calf
|
||||||
|
parentName: Bip001 L Thigh
|
||||||
|
position: {x: -0.48176488, y: -0.000000014901161, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1, z: 1}
|
||||||
|
- name: Bip001 L Foot
|
||||||
|
parentName: Bip001 L Calf
|
||||||
|
position: {x: -0.46589392, y: -0.000000022351742, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||||
|
- name: Bip001 R Thigh
|
||||||
|
parentName: Bip001 Spine
|
||||||
|
position: {x: 0.11784673, y: -0.004450932, z: -0.08159006}
|
||||||
|
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||||
|
scale: {x: 0.9999999, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Calf
|
||||||
|
parentName: Bip001 R Thigh
|
||||||
|
position: {x: -0.48176482, y: 0, z: 0.000000014901161}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 0.9999999, z: 1}
|
||||||
|
- name: Bip001 R Foot
|
||||||
|
parentName: Bip001 R Calf
|
||||||
|
position: {x: -0.46589404, y: -0.0000000037252903, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||||
|
- name: Bone035(mirrored)
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348, y: -0.000753, z: -0.173}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone036(mirrored)
|
||||||
|
parentName: Bone035(mirrored)
|
||||||
|
position: {x: -0.254317, y: 0.0000009536743, z: 0.000000059604645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999887, y: 1.000001, z: 1}
|
||||||
|
- name: Bone037(mirrored)
|
||||||
|
parentName: Bone036(mirrored)
|
||||||
|
position: {x: -0.24446714, y: -0.0000019669533, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.000002, y: 0.9999987, z: 0.99999905}
|
||||||
|
- name: Bone038(mirrored)
|
||||||
|
parentName: Bone037(mirrored)
|
||||||
|
position: {x: -0.231345, y: -0.000000029802322, z: 0.000000007450581}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999964, y: 1.0000004, z: 1.0000033}
|
||||||
|
- name: Bone043
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.085357, y: 0.139504, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone044
|
||||||
|
parentName: Bone043
|
||||||
|
position: {x: -0.23193789, y: 0.000000007450581, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000006, y: 0.9999996, z: 0.9999999}
|
||||||
|
- name: Bone045
|
||||||
|
parentName: Bone044
|
||||||
|
position: {x: -0.23769802, y: 0.000000007450581, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000014, y: 1, z: 0.99999875}
|
||||||
|
- name: Bone046
|
||||||
|
parentName: Bone045
|
||||||
|
position: {x: -0.23297, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999985, y: 1.0000005, z: 1.0000008}
|
||||||
|
- name: Bone039
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.102242, y: -0.122979, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone040
|
||||||
|
parentName: Bone039
|
||||||
|
position: {x: -0.25521702, y: 0, z: -0.000000029802322}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999992, y: 1.0000008, z: 0.99999994}
|
||||||
|
- name: Bone041
|
||||||
|
parentName: Bone040
|
||||||
|
position: {x: -0.23788303, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.9999989, y: 1.0000001, z: 1.0000011}
|
||||||
|
- name: Bone042
|
||||||
|
parentName: Bone041
|
||||||
|
position: {x: -0.24229798, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1.0000017, y: 0.9999985, z: 0.99999994}
|
||||||
|
- name: Bone035
|
||||||
|
parentName: Bip001 Pelvis
|
||||||
|
position: {x: -0.103348, y: -0.000752, z: 0.173449}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Bone036
|
||||||
|
parentName: Bone035
|
||||||
|
position: {x: -0.25431806, y: 0, z: -0.000000030733645}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1.0000001}
|
||||||
|
- name: Bone037
|
||||||
|
parentName: Bone036
|
||||||
|
position: {x: -0.24446797, y: 0.000000059604645, z: 0.000001006294}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: Bone038
|
||||||
|
parentName: Bone037
|
||||||
|
position: {x: -0.23134403, y: 0.000000059604645, z: -0.0000000041909516}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||||
|
- name: hud
|
||||||
|
parentName: 30_dizzy_d(Clone)
|
||||||
|
position: {x: -0, y: 2.2, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName: root
|
||||||
|
hasTranslationDoF: 1
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 3
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 1
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||||
|
importBlendShapeDeformPercent: 0
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user