feat: add actor behavior projectiles

This commit is contained in:
ud18010
2026-07-30 13:15:55 +08:00
parent 9e946c7772
commit 52741e68a8
2 changed files with 204 additions and 1 deletions
@@ -9,14 +9,16 @@ namespace XWorld.Framework.ActorBehavior
private readonly Dictionary<string, BehaviorConfigCatalog> _catalogs = new Dictionary<string, BehaviorConfigCatalog>(StringComparer.Ordinal);
private readonly Dictionary<int, BehaviorActorState> _actors = new Dictionary<int, BehaviorActorState>();
private readonly Dictionary<int, ActiveBehavior> _activeBehaviors = new Dictionary<int, ActiveBehavior>();
private readonly List<ActiveProjectile> _projectiles = new List<ActiveProjectile>();
private readonly List<BehaviorEvent> _events = new List<BehaviorEvent>();
private int _nextProjectileId = 1;
public BehaviorWorld(BehaviorWorldOptions options)
{
_options = options;
}
public int ActiveProjectileCount => 0;
public int ActiveProjectileCount => _projectiles.Count;
public void RegisterCatalog(BehaviorConfigCatalog catalog)
{
@@ -81,6 +83,8 @@ namespace XWorld.Framework.ActorBehavior
public void Tick(float deltaTime)
{
if (deltaTime <= 0f) return;
TickProjectiles(deltaTime);
var completed = new List<int>();
foreach (ActiveBehavior active in new List<ActiveBehavior>(_activeBehaviors.Values))
{
@@ -171,6 +175,12 @@ namespace XWorld.Framework.ActorBehavior
{
LogicEffectSpec effect = FindLogicEffect(active.Spec.LogicEffects, entry.EffectId);
if (effect != null) ApplyLogicEffect(active.ActorId, active.Catalog, effect, active.Input, 0);
return;
}
if (entry.Kind == TimelineEntryKind.Projectile)
{
SpawnProjectile(active.ActorId, active.Catalog, entry.FlyObjectId, active.Input);
}
}
@@ -203,10 +213,150 @@ namespace XWorld.Framework.ActorBehavior
Value = op.Value
});
}
else if (op.Type == LogicEffectOpKind.Projectile)
{
SpawnProjectile(sourceActorId, catalog, op.FlyObjectId, input);
}
}
}
}
private void SpawnProjectile(int sourceActorId, BehaviorConfigCatalog catalog, string flyObjectId, BehaviorInput input)
{
if (!_actors.TryGetValue(sourceActorId, out BehaviorActorState source)) return;
if (!catalog.FlyObjects.TryGetValue(flyObjectId, out FlyObjectSpec spec)) return;
int targetActorId = input.Kind == BehaviorInputKind.TargetActor ? input.TargetActorId : 0;
BehaviorVector3 direction = ResolveProjectileDirection(source, input, targetActorId);
var projectile = new ActiveProjectile
{
RuntimeId = _nextProjectileId++,
SourceActorId = sourceActorId,
Catalog = catalog,
Spec = spec,
Position = source.Position,
Direction = direction,
TargetActorId = targetActorId,
Age = 0f,
VerticalVelocity = spec.Movement.Speed * 0.5f
};
_projectiles.Add(projectile);
_events.Add(new BehaviorEvent
{
Kind = BehaviorEventKind.ProjectileSpawned,
ActorId = sourceActorId,
SourceActorId = sourceActorId,
FlyObjectId = spec.Id,
Position = projectile.Position
});
}
private BehaviorVector3 ResolveProjectileDirection(BehaviorActorState source, BehaviorInput input, int targetActorId)
{
if (input.Kind == BehaviorInputKind.Direction)
return input.Direction.NormalizedXZ();
if (input.Kind == BehaviorInputKind.TargetPosition)
return (input.TargetPosition - source.Position).NormalizedXZ();
if (targetActorId != 0 && _actors.TryGetValue(targetActorId, out BehaviorActorState target))
return (target.Position - source.Position).NormalizedXZ();
return source.Forward.NormalizedXZ();
}
private void TickProjectiles(float deltaTime)
{
var expired = new HashSet<ActiveProjectile>();
foreach (ActiveProjectile projectile in _projectiles)
{
projectile.Age += deltaTime;
MoveProjectile(projectile, deltaTime);
_events.Add(new BehaviorEvent
{
Kind = BehaviorEventKind.ProjectileMoved,
ActorId = projectile.SourceActorId,
SourceActorId = projectile.SourceActorId,
FlyObjectId = projectile.Spec.Id,
Position = projectile.Position
});
if (_options.Mode == BehaviorRunMode.ServerLogic)
CheckProjectileCollision(projectile, expired);
if (projectile.Age >= projectile.Spec.Duration)
expired.Add(projectile);
}
if (expired.Count == 0) return;
_projectiles.RemoveAll(p => expired.Contains(p));
}
private void MoveProjectile(ActiveProjectile projectile, float deltaTime)
{
FlyMovementSpec movement = projectile.Spec.Movement;
BehaviorVector3 direction = projectile.Direction.NormalizedXZ();
if (movement.Kind == FlyMovementKind.Homing
&& projectile.TargetActorId != 0
&& _actors.TryGetValue(projectile.TargetActorId, out BehaviorActorState target))
{
direction = (target.Position - projectile.Position).NormalizedXZ();
projectile.Direction = direction;
}
projectile.Position += direction * (movement.Speed * deltaTime);
if (movement.Kind == FlyMovementKind.Parabola)
{
projectile.Position = new BehaviorVector3(
projectile.Position.X,
projectile.Position.Y + projectile.VerticalVelocity * deltaTime - 0.5f * movement.Gravity * deltaTime * deltaTime,
projectile.Position.Z);
projectile.VerticalVelocity -= movement.Gravity * deltaTime;
}
}
private void CheckProjectileCollision(ActiveProjectile projectile, HashSet<ActiveProjectile> expired)
{
if (!_actors.TryGetValue(projectile.SourceActorId, out BehaviorActorState source)) return;
foreach (BehaviorActorState actor in _actors.Values)
{
if (!actor.Alive) continue;
if (actor.ActorId == projectile.SourceActorId) continue;
if (actor.TeamId == source.TeamId) continue;
float distance = BehaviorVector3.DistanceXZ(projectile.Position, actor.Position);
if (distance > projectile.Spec.Collision.Radius + actor.Radius) continue;
projectile.HitCount++;
_events.Add(new BehaviorEvent
{
Kind = BehaviorEventKind.ProjectileHit,
ActorId = projectile.SourceActorId,
SourceActorId = projectile.SourceActorId,
TargetActorId = actor.ActorId,
FlyObjectId = projectile.Spec.Id,
Position = projectile.Position
});
FireProjectileCollisionLogic(projectile, actor.ActorId);
if (projectile.Spec.Collision.HitLimit > 0 && projectile.HitCount >= projectile.Spec.Collision.HitLimit)
{
expired.Add(projectile);
return;
}
}
}
private void FireProjectileCollisionLogic(ActiveProjectile projectile, int hitActorId)
{
List<TimelineEntrySpec> timeline = projectile.Spec.Timeline;
for (int i = 0; i < timeline.Count; i++)
{
TimelineEntrySpec entry = timeline[i];
if (entry.Kind != TimelineEntryKind.LogicEffect || entry.Trigger != TimelineTriggerKind.OnCollision)
continue;
LogicEffectSpec effect = FindLogicEffect(projectile.Spec.LogicEffects, entry.EffectId);
if (effect != null)
ApplyLogicEffect(projectile.SourceActorId, projectile.Catalog, effect, BehaviorInput.FromTargetActor(hitActorId), hitActorId);
}
}
private IEnumerable<int> SelectTargets(int sourceActorId, LogicEffectSpec effect, BehaviorInput input, int hitActorId)
{
if (!_actors.TryGetValue(sourceActorId, out BehaviorActorState source))
@@ -297,5 +447,19 @@ namespace XWorld.Framework.ActorBehavior
public float Elapsed;
public readonly HashSet<int> FiredTimeline = new HashSet<int>();
}
private sealed class ActiveProjectile
{
public int RuntimeId;
public int SourceActorId;
public BehaviorConfigCatalog Catalog;
public FlyObjectSpec Spec;
public BehaviorVector3 Position;
public BehaviorVector3 Direction;
public int TargetActorId;
public float Age;
public float VerticalVelocity;
public int HitCount;
}
}
}
@@ -55,6 +55,45 @@ namespace XWorld.Framework.Tests.ActorBehavior
Assert.DoesNotContain(events, e => e.Kind == BehaviorEventKind.TimelineEffect);
Assert.Contains(events, e => e.Kind == BehaviorEventKind.AttributeEffectRequested && e.TargetActorId == 2 && e.Attribute == "hp");
}
[Fact]
public void Projectile_SpawnsMovesHitsAndExpiresAtHitLimit()
{
BehaviorWorld world = TestWorld.CreateServerWorld();
world.TryStartBehavior(1, "slash", BehaviorInput.FromDirection(1, 0));
world.Tick(0.33f);
Assert.True(world.ActiveProjectileCount > 0);
world.Tick(0.1f);
var events = world.DrainEvents();
Assert.Contains(events, e => e.Kind == BehaviorEventKind.ProjectileSpawned);
Assert.Contains(events, e => e.Kind == BehaviorEventKind.ProjectileMoved);
Assert.Contains(events, e => e.Kind == BehaviorEventKind.ProjectileHit && e.TargetActorId == 2);
Assert.Equal(0, world.ActiveProjectileCount);
}
[Theory]
[InlineData("Line")]
[InlineData("Parabola")]
[InlineData("Homing")]
public void ProjectileMovementModes_UpdatePosition(string movementKind)
{
string fly = TestBehaviorJson.FlyObject.Replace(@"""kind"": ""Line""", @"""kind"": """ + movementKind + @"""");
BehaviorConfigCatalog catalog = BehaviorConfigCatalog.LoadFromJson("fighter", TestBehaviorJson.Skill, fly, TestBehaviorJson.Buff);
var world = new BehaviorWorld(new BehaviorWorldOptions { Mode = BehaviorRunMode.ClientPresentation });
world.RegisterCatalog(catalog);
world.AddActor(new BehaviorActorState { ActorId = 1, CatalogType = "fighter", TeamId = 1, Position = new BehaviorVector3(0, 0, 0), Forward = new BehaviorVector3(1, 0, 0), Radius = 0.3f, Alive = true });
world.AddActor(new BehaviorActorState { ActorId = 2, CatalogType = "fighter", TeamId = 2, Position = new BehaviorVector3(4, 0, 0), Forward = new BehaviorVector3(-1, 0, 0), Radius = 0.3f, Alive = true });
world.TryStartBehavior(1, "slash", BehaviorInput.FromTargetActor(2));
world.Tick(0.33f);
world.DrainEvents();
world.Tick(0.1f);
Assert.Contains(world.DrainEvents(), e => e.Kind == BehaviorEventKind.ProjectileMoved && e.Position.X > 0);
}
}
internal static class TestWorld