Initial commit: Client Doc docs Server Tools
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<Nullable>disable</Nullable>
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<ImplicitUsings>disable</ImplicitUsings>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>MiniGameRuntime.Verify</AssemblyName>
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<!-- CS0436: 源码类型与 XWorld.Link.dll 内旧版本同名——验证壳的预期冲突,源码优先 -->
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<NoWarn>$(NoWarn);CS0436</NoWarn>
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<UnityEditorPath Condition="'$(UnityEditorPath)' == ''">D:\Program Files\Unity 2022.3.62f3\Editor</UnityEditorPath>
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<ScriptAssemblies>..\..\Library\ScriptAssemblies</ScriptAssemblies>
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<UnityManaged>$(UnityEditorPath)\Data\Managed\UnityEngine</UnityManaged>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\Assets\Script\xmain\MiniGame\**\*.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine"><HintPath>$(UnityManaged)\UnityEngine.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.CoreModule"><HintPath>$(UnityManaged)\UnityEngine.CoreModule.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.IMGUIModule"><HintPath>$(UnityManaged)\UnityEngine.IMGUIModule.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule"><HintPath>$(UnityManaged)\UnityEngine.UnityWebRequestModule.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.AssetBundleModule"><HintPath>$(UnityManaged)\UnityEngine.AssetBundleModule.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.UIModule"><HintPath>$(UnityManaged)\UnityEngine.UIModule.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.TextRenderingModule"><HintPath>$(UnityManaged)\UnityEngine.TextRenderingModule.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="UnityEngine.UI"><HintPath>$(ScriptAssemblies)\UnityEngine.UI.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="Unity.TextMeshPro"><HintPath>$(ScriptAssemblies)\Unity.TextMeshPro.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="XWorld.Link"><HintPath>$(ScriptAssemblies)\XWorld.Link.dll</HintPath><Private>false</Private></Reference>
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<Reference Include="XWorld.Framework.Shared"><HintPath>$(ScriptAssemblies)\XWorld.Framework.Shared.dll</HintPath><Private>false</Private></Reference>
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</ItemGroup>
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</Project>
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