Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
3374 changed files with 680813 additions and 0 deletions
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineTimelineControlPlayableAssetWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Timeline.ControlPlayableAsset);
Utils.BeginObjectRegister(type, L, translator, 0, 3, 11, 9);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnEnable", _m_OnEnable);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreatePlayable", _m_CreatePlayable);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GatherProperties", _m_GatherProperties);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "duration", _g_get_duration);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "clipCaps", _g_get_clipCaps);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sourceGameObject", _g_get_sourceGameObject);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "prefabGameObject", _g_get_prefabGameObject);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateParticle", _g_get_updateParticle);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "particleRandomSeed", _g_get_particleRandomSeed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateDirector", _g_get_updateDirector);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateITimeControl", _g_get_updateITimeControl);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "searchHierarchy", _g_get_searchHierarchy);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "active", _g_get_active);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "postPlayback", _g_get_postPlayback);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sourceGameObject", _s_set_sourceGameObject);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "prefabGameObject", _s_set_prefabGameObject);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateParticle", _s_set_updateParticle);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "particleRandomSeed", _s_set_particleRandomSeed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateDirector", _s_set_updateDirector);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateITimeControl", _s_set_updateITimeControl);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "searchHierarchy", _s_set_searchHierarchy);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "active", _s_set_active);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "postPlayback", _s_set_postPlayback);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.Timeline.ControlPlayableAsset();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Timeline.ControlPlayableAsset constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_OnEnable(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.OnEnable( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CreatePlayable(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
{
UnityEngine.Playables.PlayableGraph _graph;translator.Get(L, 2, out _graph);
UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject));
var gen_ret = gen_to_be_invoked.CreatePlayable( _graph, _go );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GatherProperties(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
{
UnityEngine.Playables.PlayableDirector _director = (UnityEngine.Playables.PlayableDirector)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableDirector));
UnityEngine.Timeline.IPropertyCollector _driver = (UnityEngine.Timeline.IPropertyCollector)translator.GetObject(L, 3, typeof(UnityEngine.Timeline.IPropertyCollector));
gen_to_be_invoked.GatherProperties( _director, _driver );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_duration(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.duration);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_clipCaps(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.clipCaps);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sourceGameObject(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.sourceGameObject);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_prefabGameObject(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.prefabGameObject);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_updateParticle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateParticle);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_particleRandomSeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushuint(L, gen_to_be_invoked.particleRandomSeed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_updateDirector(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateDirector);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_updateITimeControl(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateITimeControl);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_searchHierarchy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.searchHierarchy);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_active(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.active);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_postPlayback(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.postPlayback);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sourceGameObject(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
UnityEngine.ExposedReference<UnityEngine.GameObject> gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.sourceGameObject = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_prefabGameObject(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.prefabGameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_updateParticle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.updateParticle = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_particleRandomSeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.particleRandomSeed = LuaAPI.xlua_touint(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_updateDirector(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.updateDirector = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_updateITimeControl(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.updateITimeControl = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_searchHierarchy(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.searchHierarchy = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_active(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.active = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_postPlayback(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.postPlayback = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}