485 lines
20 KiB
C#
485 lines
20 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLuaBase.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineTimelineControlPlayableAssetWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Timeline.ControlPlayableAsset);
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Utils.BeginObjectRegister(type, L, translator, 0, 3, 11, 9);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnEnable", _m_OnEnable);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreatePlayable", _m_CreatePlayable);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GatherProperties", _m_GatherProperties);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "duration", _g_get_duration);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "clipCaps", _g_get_clipCaps);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "sourceGameObject", _g_get_sourceGameObject);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "prefabGameObject", _g_get_prefabGameObject);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateParticle", _g_get_updateParticle);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "particleRandomSeed", _g_get_particleRandomSeed);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateDirector", _g_get_updateDirector);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateITimeControl", _g_get_updateITimeControl);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "searchHierarchy", _g_get_searchHierarchy);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "active", _g_get_active);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "postPlayback", _g_get_postPlayback);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "sourceGameObject", _s_set_sourceGameObject);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "prefabGameObject", _s_set_prefabGameObject);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateParticle", _s_set_updateParticle);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "particleRandomSeed", _s_set_particleRandomSeed);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateDirector", _s_set_updateDirector);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "updateITimeControl", _s_set_updateITimeControl);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "searchHierarchy", _s_set_searchHierarchy);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "active", _s_set_active);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "postPlayback", _s_set_postPlayback);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new UnityEngine.Timeline.ControlPlayableAsset();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Timeline.ControlPlayableAsset constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnEnable(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnEnable( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CreatePlayable(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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{
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UnityEngine.Playables.PlayableGraph _graph;translator.Get(L, 2, out _graph);
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UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject));
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var gen_ret = gen_to_be_invoked.CreatePlayable( _graph, _go );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GatherProperties(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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{
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UnityEngine.Playables.PlayableDirector _director = (UnityEngine.Playables.PlayableDirector)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableDirector));
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UnityEngine.Timeline.IPropertyCollector _driver = (UnityEngine.Timeline.IPropertyCollector)translator.GetObject(L, 3, typeof(UnityEngine.Timeline.IPropertyCollector));
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gen_to_be_invoked.GatherProperties( _director, _driver );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_duration(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.duration);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_clipCaps(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.clipCaps);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_sourceGameObject(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.sourceGameObject);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_prefabGameObject(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.prefabGameObject);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_updateParticle(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateParticle);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_particleRandomSeed(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushuint(L, gen_to_be_invoked.particleRandomSeed);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_updateDirector(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateDirector);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_updateITimeControl(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.updateITimeControl);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_searchHierarchy(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.searchHierarchy);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_active(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.active);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_postPlayback(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.postPlayback);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_sourceGameObject(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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UnityEngine.ExposedReference<UnityEngine.GameObject> gen_value;translator.Get(L, 2, out gen_value);
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gen_to_be_invoked.sourceGameObject = gen_value;
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_prefabGameObject(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.prefabGameObject = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_updateParticle(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.updateParticle = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_particleRandomSeed(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.particleRandomSeed = LuaAPI.xlua_touint(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_updateDirector(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.updateDirector = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_updateITimeControl(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.updateITimeControl = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_searchHierarchy(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.searchHierarchy = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_active(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.active = LuaAPI.lua_toboolean(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_postPlayback(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Timeline.ControlPlayableAsset gen_to_be_invoked = (UnityEngine.Timeline.ControlPlayableAsset)translator.FastGetCSObj(L, 1);
|
|
UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.postPlayback = gen_value;
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|